It would be useful for you to describe here the ways in which you see it being more complex (note, this is NOT a sarcastic request ... I'd like to hear what you think on this).I mean, how has the strategy suffered from the reduction of features? From what I've seen, its only become more complex.
Uh oh ... better get Maaco!JS took that car and wrapped it around a telephone pole. Let's sincerely hope that it isn't totalled and that the next driver will be more responsible.
completely, absolutely, totally on spot!
hey Vancouverite, I'm in Langley, how far are you? We should meet or talk some day, and try to start a "Fire Shafer" Vancouverite movement or something...
Yeah, it's pretty ludicrous to think your starting social policies would dictate the entire game. The reason the ending social policies are so powerful is they're supposed to have more impact on your empire, considering they won't be active for as long. It's making slingshotting even more powerful, which is weakening the game.PieceOfMind said:Yes, the SPs could use a bit of work, but in my previous post I was responding to someone who was essentially claiming that SPs turn your empire into something completely inflexible to change, saying that you will literally lose the game (or restart) if you don't pick the "right" path at the start of the game. It's nonsense. You might pick a path that later you wish you hadn't wasted culture on, but ultimately it doesn't wind up as being that great a disadvantage.
The BIGGEST reason the AI is struggling in Civ5 is there's simply too many choices as is. It's a bit ironic that the biggest fault in the game, and the #1 complaint by people, is caused by too much complexity, the opposite of the #2 complaint by people.
I too find it more than a little amusing when people complain about the poor AI and lack of game complexity in the same post.
Arguments about complexity completely miss the point. People just want a game that works well, and if it doesn't work well quickly jump to the conclusion that it's because of game mechanics that it doesn't have, almost as if adding those game mechanics would suddenly make the game just "work".
The role of a fan on a fansite is a long way departed from a game designer / developer, but we all like to think we're experts.
I too find it more than a little amusing when people complain about the poor AI and lack of game complexity in the same post.
Arguments about complexity completely miss the point. People just want a game that works well, and if it doesn't work well quickly jump to the conclusion that it's because of game mechanics that it doesn't have, almost as if adding those game mechanics would suddenly make the game just "work".
The role of a fan on a fansite is a long way departed from a game designer / developer, but we all like to think we're experts.
I don't think I'm an expert.
But I think Jon Shafer is even less an expert.
Agreed. It's not just combat though - 1UPT reaches into other aspects of the game as well. Being able to move units around at all on one of those late-game continents-filled-with-units situations is probably a nightmare for the AI. That said, this particular AI difficulty could be caused by more of a design problem than anything else.Thormodr said:Combat is more complex for the AI to be sure.
The rest of the game, not so much.
For example, it's not as if the AI in civ4 ever made very intelligent use of espionage and it wasn't even a very complex game feature. It was because the AI was good with the core / main game that people didn't mind.
I will repeat the same point which everyone seems to ignore.Combat is more complex for the AI to be sure.
The rest of the game, not so much.
ricardojahns said:and try to start a "Fire Shafer" Vancouverite movement or something...
I don't think I'm an expert.
But I think Jon Shafer is even less an expert.
I think Shafer should seriously be replaced. Better to have someone who knows what Civ is; then have Shafer fix his broken game with more broken non-Civ elements.
You know those Civ4 expansions that you love?
Guess who worked on them.
UPDATE ON POLL (9/25): As you can see, more than 1 in every 4 players think that Civ 5 has been dumb down. Numbers don't lie, this release is below Civ par.
UPDATE ON POLL (9/27): Now the numbers continue to rise as 33 percent - 1 in every 3 players agree that Civ 5 has been dumb down, while 11 percent are uncertain.
UPDATE ON POLL (9/28): The numbers continues to rise for those who believe that Civ 5 has been dumb down to a now 37 percent. Undecided still sits at 11 percent, while 52 percent are opposed.
UPDATE ON POLL (9/30): With the numbers still rising, now 40 percent of users think that Civ 5 has been dumb down with roughly ten percent undecided! That means only 1 in 2 users actually think there is no dumbing down of the Civ 5 game! Have us skeptics been wrong? Or is it only a matter of time before one realizes that the game is dumb down?
UPDATE ON POLL (10/1): Yes, you guessed it! The numbers continue to even out for those who think the game has been dumb down, which now sits at 41.19 percent. The number of undecided is at 10.18%, while those who don't think it has been dumb down now drops below the 50 percent mark to 48.63%. At this rate the majority will think the game has been dumb down will even with the opposite view in less than a week. Stay tuned...
UPDATE ON POLL (10/3): The trend continues as it has been over a week now since Civ 5 has been released and the poll numbers are showing that users continue to agree that Civ 5 has been dumbed down. Out of a 1,045 voters, 44.31% now agree that Civ 5 has been dumbed down, while the declining 45.36% disagree. The number undecided holds steady at 10.33%.
UPDATE ON POLL (10/5): Well, we saw this coming. Now the majority of voters at 45.23% agree that Civ 5 has in fact been dumbed down. Those that disagree sit at 44.90%, while undecided declines also to 9.88%.
UPDATE ON POLL (10/7): Here is the most recent poll results; Yes - 47.19%, No - 43.35%, Undecided - 9.45%
That is less than 3% needed to take the majority, more than 50%, who agree that Civ 5 has been dumbed down.
1. I have always felt like I have been in control while playing the Civ game. Civ 5 has me feeling like someone is holding my hand throughout the whole game as I'm being fed a choose your own adventure bedtime story. I just found myself hitting the next turn button without much to focus on or manage. Very disappointing.
2. Don't like the city states, or atleast how they are implemented too much into the game. They are just annoying and uninteresting.
3. Bring back religion. They should have just improved on this feature instead of omitting it. Omitting religion from Civ is like omitting the egg in an omelet.
4. They took away almost all the great features. I'm talking about: vassal states, tech trading, map trading, diplomacy, espionage, religion, health/sickness, random events, scenarios, wonder animations, end-game cinematics, and culture, research, and commerce sliders. This is just the ones that I can recall off the top of my head.
5. Also, civics. Now civics has merely become a ladder of perks that you upgrade. Has absolutely no flexibility. These are features that kept your mind buzzing as your culture advances into each era. If I want a barbaric Civ I can choose so... at any time I wish and any point in the game.
In conclusion, I'll be setting this game on the shelf and hoping for a big change. As for now, I can just go and play my PS3 and get the same feeling from a console game. Also, those who want to flame me, yes I understand that this is just a release of the game, and I do understand how Civ 4 was when it was released. I have made my opinion in light of that knowledge.
I couldn't agree more, this game has been a real disappointment for me and that's a first for Civ. Every civ I've ever pruchased I've been really happy with but this game feels like it was designed by fisher price. I'm sorry but the so called stream lined interface feels like romper room and sesame street.
I do not see all the information I love to see in a civ game like what resources my cities have, I cannot see a resource trade screen. I have to phyisically look at the map and see what resources my cities are beside to know what I'm mining or trading etc. the AI is tremendously boring, it's so simple. I cannot make elaborate defensive pacts or even trade technologies. The advisers are the worst in all the civ games, they are completely useless, I look at my military advisor and click next, next, next, next through pretty much the same repetative message he gives me about each of my cities and same goes for the rest of them. The game is an extremely poor performer in almost all areas. I don't understand where it's raving reviews are coming from, all these compliments on the interface when it's horribly simplistic and dumbed down to boring mode.
The whole game feels boring, advancing techs doesn't feel like a big accomplishment like the others civs made it feel, the world wonders are also boring, no interesting videos and really no real benefits from them either.
Also not being able to load a city with lots of military units seems unrealistic. Not being able to stack is an interesting twist but I can live with stacking or do without it either way. I like the new hexagon system and the graphics are pretty but I can sacrafice the pretty graphics for better computer performace. I have a duo core 3ghz with 4gb ram and a raid 0 set of hard drives and my system is chugging. I can totally live with civ 4 graphics and honestly civ 4 is better all around then civ 5. The new culture system is also a let down for me, spending culture points as talents. This game doesn't feel like civ at all. Not to mention that the game feels unfinished, its very buggy and unstable. I feel like I'm playing a game in beta mode.
I miss my civics, religion, performance, techs, and AI.
I hate to have a message that's all negative but civ 5 really isn't an appealing game and after waiting for like 5 yrs for it and seeing what I got here it's a real let down to all the fans.
In my opinion bring back Civ 4 ideas, touch up the graphics a little and bring back the Civ 2 advisors and you'll have a excellent civ game.
"working" on them is one thing, leading the design is another...