Who is working on HOF attempts w/o threads?

After reading a couple of threads in this forum, I'm abandoning by current game and starting another (same level chieftain, same tribe Mayans) and will be taking a more focused approach. In my now-dead game, I tried to play a balanced game, with expansion, science and defense all in balance.

After getting to 10 AD, I've discovered a couple of things:

1. The AI is no threat, so who needs defense
2. The AI has no research ability, so after trading for the first level techs, it's goody huts or self research
3. The first 2 cities need to be settler factories, the third is a worker factory and then a city for troops. After that a culture building then a market.
4. Based on the ranking system for HOF, you either have to play at a very quick tech pace for Space/Diplomatic or hurry to build military for quick conquest or you have to slow down the tech pace and concentrate on lots of cities for 100K or histographic.
5. The only downside I can see to playing the Mayans is if you build the Pyramids very early, you waste you golden age on despotism with smallish, poorly developed cities.
6. Javelin Throwers rock at this level producing zero support workers at a nice pace.

Edit: After reading about DaveMcW's huge cultural game, I'm going to change to Sumeria and try for a cultural on a large map. I like his reasoning on using Sumeria instead of Maya (can build Pyramids without GA) and I also like the idea of being able to build the TOA without a GA (Celts my original 2nd choice)
 
1. The AI is no threat, so who needs defense
In my 100k game, I disbanded every single military unit I had.. and the AIs never attacked.. every turn when I drafted their military would drop to weak vs me... and I never went to war at all.. so they never lost any cities (except one that flipped a few turns from the end)... every turns I prolly drafted enough units to kill off atleast one chieftain AI civ :p
 
I don't expect to finish my game any time soon. Moving and assigning task for workers alone would easily cost me around 1 hour per turn during the industrial age. On top of that, there are wars to fight, cities to disband and to relocate, troops movement, etc...it's currently taking me about three hours for each turn. So far in my Deity game, there is still one more superpower left to deal with. The Russian Empire is huge - they have almost 2000 tiles and they are just about to enter the modern age too. They have more than 300 Infantrymans and 100 Cossacks and more. Soon, within a few more turns, I think they will roll out a lot of tanks too. Oh, the year is around 1300 AD; if anyone would like to have fun invading Russia, let me know and I will post a SAV. What do I have plan for invading Russia? Not much, just 16 Infantrymans, about 100 artilleries, and 160 cavalries. It will be a glorious final show down and I can't wait until next week. I can't play this weekend because of family reunion. Deity game is just so much work, but fun!
 
I have started another standard size 100k chieftain game in order to see how far down I can get the win date.. currently looks like I will finish somewhere around 850AD-900AD..
 
Moonsinger said:
if anyone would like to have fun invading Russia, let me know and I will post a SAV. What do I have plan for invading Russia? Not much, just 16 Infantrymans, about 100 artilleries, and 160 cavalries.

if the offer is still up, i would like to look at your save and 'invade russia'!!
 
Takeo said:
if the offer is still up, i would like to look at your save and 'invade russia'!!

Really? In that case, I will post the save tonight...I'm kind of temporarily abandon that game at the moment (for some reasons, I have no desire of playing any more civ; I mostly focus on works these days). Anyway, since I have been spending a lot of time (during peace time) to build a lot of roads all over Russia. You should have a blast matching our cavalries all over Russia.:D
 
Ok, here is where I left off: http://www.civfanatics.net/uploads9/Moonsinger1300AD.zip

Since it's at the beginning of the turn and Russia just declared war, there are a lot of things need to be taken care of.

1. Make sure all borders are secured, especially the mountain choke point at South Apolyton (that mountain is currently defended by two workers - need to send troops to that region right away).

2. There are some Russian troops near "Bearland" (the southern most island). Don't forget to deal with them.

3. In order to secure the Eastern border, I recommend attacking Tula, Voronezh, Omsk, and Tell Wilaya immediately.

4. I have a lot of settlers and workers camping near Uxmal, Zariqum, Nina, Athens, and Lionport. 100% of all units are now under your command, I do not automate any workers.

5. Check with the spy agency for their latest reports on the enemy strength. Also, don't forget to move all our troops out of those recently captured cities. May want to eliminate the last city of that "Red" civ to prevent any culture flip. Be sure to investigate that last city first before making any attempt.

That's it! 39 of my cavalry divisions are now under your command. Btw, please check with me before postting any spoiler about this game since I havent decided what I'm going to do about it yet and I don't know when I'm going to start playing again. Have fun invading Russia! :)
 
Moonsinger said:
That's it! 39 of my cavalry divisions are now under your command. Btw, please check with me before postting any spoiler about this game since I havent decided what I'm going to do about it yet and I don't know when I'm going to start playing again. Have fun invading Russia! :)

Thank you, Moonsinger! :)
i wouldn't post anything on your game. i have very little experiance on deity, just GOTM14 and few retirements in the AA. i currently have a deity game going and have just entered the middle ages. i need some practice warring against the ai on this difficulty level. this should definately help out. thanks for the tips on opening moves and posting the game! :D
 
I just submitted a warlord small map 20K game. It was not earth shattering, but it was worth 4457 points and should make #1 in the category based on what I see out there now.

I started it as a diversion and it took 36 hours + to complete.

Mr. Superslug, do you have an idea when the next update might be?
 
zerksees said:
Mr. Superslug, do you have an idea when the next update might be?
Very soon, we're definitely in the target window.

I guess this is as good a time as any to clarify something, I know I've stated a commitment to biweekly updates, but it's more accurate to say twice a month. If I dedicated myself to every 14 days specifically, I'd go insane.

I think starting with this update I'll start doing submission cutoffs. Things didn't taper off this time like they did before the last update.
 
superslug said:
I think starting with this update I'll start doing submission cutoffs.
Good idea! :goodjob:

It would be nice to know if it was worth burning some "Midnight Oil" to get a game IN "under the wire"! :)
 
I love updates!
Especially when I'm in them.. :mischief:
I also like the "mischief" smily better than all the rest (perhaps :groucho: too).

Forget sending money.. send ganja :cry:
 
superslug said:
Very soon, we're definitely in the target window.

I guess this is as good a time as any to clarify something, I know I've stated a commitment to biweekly updates, but it's more accurate to say twice a month. If I dedicated myself to every 14 days specifically, I'd go insane.

OK thanks. I don't mind waiting and I know the updates dates are not formalized. This is the nature of the process. I just wanted to know if we were in for a long wait.

I had an idea - on the submission page it might be handy if there was a total count of how many submissions were pending (grand total of everyone's pended submissions). That way we could tell how many other games have been submitted since the last update.
 
zerksees said:
I had an idea - on the submission page it might be handy if there was a total count of how many submissions were pending (grand total of everyone's pended submissions). That way we could tell how many other games have been submitted since the last update.
I know there used to be one, but I prefer not having one. On the one hand, it creates suspense and allows me the oppurtunity to torture everyone with curious anxiety. On another hand, it keeps the game rejections a bit more private.
 
superslug said:
I know there used to be one, but I prefer not having one. On the one hand, it creates suspense and allows me the oppurtunity to torture everyone with curious anxiety. On another hand, it keeps the game rejections a bit more private.

I recall it showed a list of who submitted and some info about each game submitted. Did it ever give just a count of the number of games submitted?

I do not want to know who has submitted games, or even any info about the individual games - I just want a count of games submitted.

After you do the update all we would know is that X games were submitted, Y made it into the HOF (and of course we can see these in the HOF), and X-Y did not make it.
 
zerksees said:
I do not want to know who has submitted games, or even any info about the individual games - I just want a count of games submitted.
I'll take the idea under advisement, but Dianthus and I have been pretty busy lately.
 
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