Most units can't move and fire. Very few can, in fact, other than *maybe* considering mutalisks (who just have a little bit of momentum after firing and don't truly move and fire), the only one I can think of isn't in competitive multiplayer.Really? Before I ROFLMAO, I'd like confirmation. Even ye olde Dune II had units moving and firing simultaneously.
Soren Johnson gets my vote. Civ needs the good solid foundation of Back to Basics in order to continue on. In Civ 4, Soren was able to provide that foundation to make a good game into a great game.
Sure. Because, as we know, talented creative people are only able to make one version of their work, and the rest are copies. Somebody should have informed Beethoven not to bother making any more symphonies, after the first one. Or piano sonatas. Or quartets.............Yes but Soren has already designed a civ game.
Sure. Because, as we know, talented creative people are only able to make one version of their work, and the rest are copies. Somebody should have informed Beethoven not to bother making any more symphonies, after the first one. Or piano sonatas. Or quartets.............
Yes, a video game is not a symphony, and shoes are not gloves. But creativity works in similar fashion. A talented intelligence tactician will devise intelligence operations which are creative and original every time - or else they are ineffective. These operations are not symphonies, either, but those who plan them are able to plan more than just one in their lives. A talented perfumer will be able to create several successful fragrance compositions in his or her lifetime. A talented architect will design various buildings during his/her activity, and they will be very different from each other.That is different. A video game is NOT a symphony! Civ is a video game, specifically one without a story. Your talking about a man making a sequel to a video game he has already done an iteration of. It would be civIV made with modern techniques and resources plus the extra what five? Six? years of experience he has gained since IV.
Yes, a video game is not a symphony, and shoes are not gloves. But creativity works in similar fashion. A talented intelligence tactician will devise intelligence operations which are creative and original every time - or else they are ineffective. These operations are not symphonies, either, but those who plan them are able to plan more than just one in their lives. A talented perfumer will be able to create several successful fragrance compositions in his or her lifetime. A talented architect will design various buildings during his/her activity, and they will be very different from each other.
Intelligence operations, perfumes and buildings are all different fruits of a creative mind, but in each case, that creative mind is not exhausted after the first creation. How is a video game SO DIFFERENT from any other creative endeavor, that a game designer is only able to create only one original game, in his/her entire life?
That is different. A video game is NOT a symphony! Civ is a video game, specifically one without a story. Your talking about a man making a sequel to a video game he has already done an iteration of. It would be civIV made with modern techniques and resources plus the extra what five? Six? years of experience he has gained since IV.