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Whom would you like to see as lead designer of civ 6: edited to add sulla to list

Discussion in 'Civ5 - General Discussions' started by bryanw1995, Dec 21, 2010.


Whom would you like to have as lead designer of civ 6?

  1. Sid Meier

  2. Brian Reynolds

  3. Soren Johnson

  4. Jon Shafer

  5. Kael

  6. other

  7. Sulla

  1. MooManof_

    MooManof_ Official Guru of Weird

    May 7, 2006
    Shaun Seckman (currently fixing modding and preparing the SDK in Civ V)
  2. Celevin

    Celevin King

    Jul 21, 2010
    Most units can't move and fire. Very few can, in fact, other than *maybe* considering mutalisks (who just have a little bit of momentum after firing and don't truly move and fire), the only one I can think of isn't in competitive multiplayer.

    It's not a real good gauge of how good/bad the game is. I'd imagine a whole slew of micromanaging / balance issues with lots of moving and firing, in fact I'd say that's why we don't see it. Starcraft and Starcraft 2 already have too many micromanagement issues.

    //used to be addicted to competitive Starcraft 2 until I realized everything started to turn into "click faster"
  3. KingYosef

    KingYosef Warlord

    Feb 27, 2008
    Soren Johnson gets my vote. Civ needs the good solid foundation of Back to Basics in order to continue on. In Civ 4, Soren was able to provide that foundation to make a good game into a great game.
  4. Yes but Soren has already designed a civ game. If Soren designed another the difference between it and IV would be approximate to the difference between SCI and SCII. It's not as if SCII's skirmish battles are all that different from the original. I would much rather see someone who hasn't designed a civ game before do it.

    On the subject of Starcraft, no the only unit that can move and fire at the same time is the diamondback and it is single player only IIRC.
  5. blind biker

    blind biker King

    Jun 27, 2009
    Sure. Because, as we know, talented creative people are only able to make one version of their work, and the rest are copies. Somebody should have informed Beethoven not to bother making any more symphonies, after the first one. Or piano sonatas. Or quartets.............
  6. That is different. A video game is NOT a symphony! Civ is a video game, specifically one without a story. Your talking about a man making a sequel to a video game he has already done an iteration of. It would be civIV made with modern techniques and resources plus the extra what five? Six? years of experience he has gained since IV.
  7. Xenobenignitas

    Xenobenignitas Chieftain

    Jan 31, 2011
    I don't see how it's necessary that a designer would make the same game twice. Even with the set expectations of what a Civ game is (why?), there's still room for experimentation and evolution by the same one person
  8. blind biker

    blind biker King

    Jun 27, 2009
    Yes, a video game is not a symphony, and shoes are not gloves. But creativity works in similar fashion. A talented intelligence tactician will devise intelligence operations which are creative and original every time - or else they are ineffective. These operations are not symphonies, either, but those who plan them are able to plan more than just one in their lives. A talented perfumer will be able to create several successful fragrance compositions in his or her lifetime. A talented architect will design various buildings during his/her activity, and they will be very different from each other.

    Intelligence operations, perfumes and buildings are all different fruits of a creative mind, but in each case, that creative mind is not exhausted after the first creation. How is a video game SO DIFFERENT from any other creative endeavor, that a game designer is only able to create only one original game, in his/her entire life?
  9. Darkness

    Darkness Shadow creature

    Jul 18, 2002
    Rotterdam, the Netherlands
    Derek Paxton

    He created the best ever mod for CIV, so let's give him a real shot at making a whole new version of Civilization. Definately not Rhye or Sullla. Civ is a strategy game, not a history simulation (rules out Rhye) and I really dislike Sullla's approach to the game (it seems that everything that does not benefit the player just personally offends him somehow)...
  10. I'm not saying that a designer can only create one original game in their entire life. But your talking about making a sequel to a game that has no story and cannot have a story, inevitably they are going to be very similar in gameplay.
  11. Cilpot

    Cilpot Pretentious Schmuck

    Oct 15, 2001
    Oslo, Norway
    A hard choice.

    I voted for Reynolds. It would be great to have him back from developing Facebook games. But still, a Civ designed by Kael or Sulla would be very interesting.
  12. moscaverde

    moscaverde Prince

    Apr 26, 2004
    It would be awesome!!!

    But seriously, I don't understand why you say he would create the same game again. Certainly the Civ series have aspects that could be improved (happines, religion, culture etc.).
    A talented designer know how to make the game for its public and not himself. If he worked on Civ again, probably he would take it the way it is and improve/modify and create the way he thinks is best.
  13. ShuShu62

    ShuShu62 Warlord

    Oct 14, 2010
    Let me cast my vote for Bruce Shelley, who history might someday give more credit for Rail-Tycoon and Civilization considering Sid Meier's startling lack of success as a lead designer of anything in the last decade.

    I also have to cast a vote for Russel Williams. The little played game: Rails Across America is an excellent creative addition railroad gaming.
  14. JBConquests

    JBConquests Prince

    Nov 11, 2003
    North Dakota, US
    I don't have enough details concerning the names on the list to know for sure who I would want. But I voted for Sid just because I'd like to seem him take a crack at it.

    I definately wouldn't want Sulla. He has some good ideas but some of his ideas are scary.
  15. HorribleHarald

    HorribleHarald Warlord

    Oct 14, 2010
    It does not matter who is a lead designer, the result does. But I doubt that man who can't even write his name correctly can build a functional game.

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