Who's ganging up on whom?

Man, when im bigger than them, they gang up on me, when im smaller than them, they gang up on me, when im their size, THR+EY GANG UP ON ME! I always try to beat them back but they overrun me and ARGHH! I wish eevryone would just og to war and leave me alone.
 
Originally posted by jmansell02
Everyone should take a look at sulla's Realms Beyond Epic 4: Ad Aeturnum! For the Glory of Rome game. It is a perfect example of why not to give up when you are losing.

In it there is also an example of AI players ganging up on another AI player. (Could sulla please give details of why this happened.)

Yes, everyone should indeed take a look at my game: Epic4 ;)

As to the other point, I can explain what happened. If two AI civs are fighting a war and one is getting badly beaten, other civs tend to jump in on the winning side trying to grab a piece of the pie. Incidentally, this is true for the player as well; it's easy to recruit another civ into a military alliance if you are winning or facing a weak civ, but nearly impossible to get an alliance if you are getting destroyed or facing the world power. So first one civ jumps on the loser, then another, and another.... Pretty soon, the whole world is at war with the unlucky civ. This happens the vast majority of the time to militaristic civs (in the game mentioned, it was the Aztecs) who pick wars that they can't win. If you play a militaristic game yourself, be careful not to get into a situation where you are faltering and losing strength, because the AI civs may sense weakness and jump into the fight. BUT if you stay out of war and deal honorably and faithfully with the AI civs, they will leave you alone in the vast majority of cases.
 
The stupid AI seems to be attacking mighty Japan when the defences are down, just to suffer eredication by the huge warengines churning out swordsman after swordsman...

Later on, in the same game...i experimented a few factors, and came to the result of the AI ganging up at the mightiest civ even if they are gracious towards you, you just need a katalysator such as an war to participate in.

My "pet" the un-advanced indians from an island consisting of jungle and mountains who were gracious at me after getting em into the middle ages by giving em' 8 techs started fighting me when my main enemy, the french recruited them...

The main atmosphere in the game was against me... I had not broken ANY agreements, but still... everybody (xept the indians) kept becoming annoyed at me just because my size and power...

Hmm... i wonder if you can get any sence out of this message... :)
 
robehans: the usual :( the only way Firaxis could find to make a peacefull builders live hard was to make the AI hate him.....
 
One thing is an inalterable fact in Civ3 - a wounded Civ is as good as dead.

I believe the AI has a routine that determines when a Civ is mortally or deeply wounded - the other Civs, sensing the loss of that Civs lands to an enemy, will immediately attack to secure their lot, as much to expand their empire as to deny a windfall to the conquering Civ. I have noticed this time and time again on the higher levels.

I have not played enought to determine that the AI will treat a long standing ally with respect. The motus operandi seems more to be 'the enemy of my enemy is my friend', as I noticed immediate moves in attitude from Civs when I declared war or peace with a Civ they were at war with...

Venger
 
ok, this is my opinion based on observations made by playing emperor level games:

1. comp seems start wars with the guy on top OR the player that is moving up in score.

2. Some civs seem to be instagators. If they have the resources to make war, they will do so. The germans seem to be one of them.

3. Breaking a treaty before the 20 turn time limit expires will change the way other civs view you.

4. never enter an enemy's territory before declaring war.

5. Attacking units trespassing is, in my mind, proper grounds for declaring war if you have the muscle to enforce such a war.

6. If there is peace, enter a war goverment(despot,monchary, commy), obtain MPP's before you wish war(that turn you intend to start war) and declare war. Wait for the comp to attack you and watch the world gang up on him.

7. If you wish peace or to not fight a war, enter an mpp with the two most powerful gov'ts in the game. If one starts a war with you, the other will be obigated to side with you, elimiating your enemy from obtaining the other power from to come to his aid.

8. If you have yet to become involved in fights where it did not result in the elimnation of that other civ(that is you killed off all civs you fought with) and are in rep, do not enter mpps but keep cash and mil units on hand to buy allies.

9. If you buy allies, either buy the biggest guys or buy all the small ones.

10. Certain civs gravitate and ally with eachother. Romans/Greeks, French/English come to mind. You can look at the MPP or keep track of past fight and who brings who in for a fight. You only need to buy one of the two allies and that country will bring in their friend. This cascading effect may have been reduced or eliminated in 1.29 BUT I played the gotmX and was able to completly eliminate 2 civs with in 20 turns using 2 allies and 2 allies that they brought in.

11. I think the computer tracks win:loss ratios. To have a good win:loss ratio in a war will make other civs less likely to start a war with you BUT they will go to war for resources(often). I also think disbanning enhances your loss record... but not sure.

12. I always pay civs what they want when they come to bully me. I get lots of satifaction when I raze their first city in about 100 turns.

13. If all the comps are at war and your intended target does not have an MPP, attack! If your intended victim has an MPP, wait for the war to end. This generally terminates the MPP.

14. IF I do not wish war, I will give 1gpt to each civ and have another 1gpt gift spaced 10 turns out from the first. To attack me is to break the agreement and lowers their relations with all civs.

ok, just some political survival tips. It should be noted that if you enter into an mpp with the wrong civ, you will get squished like the cockaroach you are!

*edit*
15. If your not in rep/demo you need the war to last the full 20 turns of your allinace agreements. If your in rep, I would fight, ask for peace, get a temple built in the new cities then redeclare war. This will cause all kinds of problems latter but waiting 20 turns is absurd If your going for a conquest win. You just need to be savvy with the other political relations.

end of edit.
 
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