lockstep
Prince
It would need a DLL mod - I'll add it to the list
Great -- thanks for considering this change!
It would need a DLL mod - I'll add it to the list
It's been like that since day one. If you play with months, you'll need to manually edit the SummaryBar.xml file(s) to push the stack to the left.
It´s offset.
William, FYI I think there's another bug to do with either the DLL or the City Limits Expansion mod: I've gotten a long list of notifications on the right side of the screen that can't be clicked away/dismissed and all of them have to do with this or that city expanding its borders. I know you mentioned there is still work to be done on the City Limits Expansion mod, so perhaps that could be added to it.
Thanks AndreP!
I'm assuming 300 is the X axis value from the left of the screen...so lowering this value should push it left. I'll give it a try.
<!-- If the summaries overlay the Turn/Date/Help/Menu buttons, increase 300 below to shift the summaries further left -->
Why not just read the comment on the line above?????
Code:<!-- If the summaries overlay the Turn/Date/Help/Menu buttons, increase 300 below to shift the summaries further left -->
Un-dismissable notifications have been around since before BNW - even in un-modded games and they seem to have gotten worse recently. You can also now get the Unit Panel out of sync (it shows the unit before the selected one) . It seems to be related to the old popup dialog bug, as you can usually fix them either be switching in/out of SV mode or the tech tree, and seem to be related to brining up pop-ups in quick succession. It seems to have gotten worse now you do anything between turns in the City View screen etc (which seems to be related to the new multi-player "fixes")
The way the tile selection opens probably highlights these issues, especially if you click too quickly.
As I get these effects in the base game playing with no mods, it's not on my list of things to investigate.
Still no go I'm afraid, unless I screwed up the edit. Still doesn't seem to pull up the BNW specialists. It is a such a fun mod, but will have to wait for it to be fixed (hard to win culture game with no culture specialists lol).
I ran into a situation where I was notified that a city had border expansion, except that there were no "free" choices, and many unfree ones. I left the city screen ended my turn and the next turn had the same notification with the same result. After this repeated for a few more turns, I bought the cheapest plot and the system "fixed" itself; future expansions at that city had "free" plots to choose from.
Hi WHoward69,
Regarding City Expansion mod, I get the usual alert of a city expanding and I need to select a tile but all the marked tile are for 150 gold and the rest for 195 gold, on the upper left corner of the city screen the culture hexagon is full and it says 1 turn for expansion, and it repeat itself every turn till I buy one for 150 gold.
Attached screen captures if it helps.
View attachment 357131 View attachment 357132
same for me, no free tile, but only all 50 and some 75...
I was playing Standard/Small and it was around 500 BC when it happened--on a coastal city with sharing land borders with a rival civ.
I am thinking that with the new raze major city mod, it could be impossible to win a domination victory if another civilization's capitol was razed. Domination now requires you to control all other capitols. Am I correct?