But getting your rights trampled implies that you can't wnjoy games as much because of it. Plus, if you boycott Steam you might miss out on some games you would really enjoy and to me that seems like something that wouldn't make gaming as fun.
The first sentence doesn't make any sense to me. What is the link between consumer rights and game enjoyment ?
As for the second, no. Ironically enough, the more they push DRM, the more they make what DRM are supposed to fight the best alternative.
The only data I have noticed Steam collecting is my purchase history so they can recommend games to me. If they are collecting more data that I'm not aware of, I welcome you to provide proof of it. If you do that then I would probably swing around to your way of thinking since I am completely against the collection of personal info without consent.
I'll refer you to the millions of threads that popped up when Civ5 was announced on Steam. Some of them had a quite detailed info about it (there was also the thread explaining how Steam in offline mode still try to connect to the Internet and still download/upload data if it can).
I think the real reason people are okay with it now is because on the surface it seems to be not that invasive and the issues with it are minor right now. Add the convenience factor into it and I believe it just boils down to the consumer believing it is a fair trade-off. If Steam becomes more invasive in the future or starts abusing the rights granted to it in the EULA, the consumer will "rebel" against it as they have done before (an example of which I will explain further down).
They can push for it all they want but it won't happen and the consumer will stop buying their products if they try to implement it. This was proven when EA released Command & Conquer 4. Command & Conquer 4 required a permanent connection even for single player, and because of that the sales for that game were absolutely abysmal. EA tried to blame the development team and fired all of them, but when people were asked what they hated the most about the game, it was the permanent internet connection that was brought up. This shows me that teh average consumer is not as ignorant to the issue as some people think and if these companies go too far the consumer will let them know by not purchasing their products.
The first part explains exactly why I'm mad both at Steam (it describe how it is abusive) and at the people who support it (because they support it, and as such make it a viable platform, which makes it spread and hence indirectly affects my own consumer situation).
The second part is, in my opinion, wishfull thinking. The very principle I denounce with the slipery slope argument is that people are progressively used to have less and less rights.
Look at this very thread. Some years ago, requiring your game to connect to the Internet to play would have been totally unacceptable. A fear years later, being required to be constantly online would have been totally unacceptable. Today ? The first one is seen as "unintrusive", and the second is gaining ground (first it was Ubisoft, that took a lot of flak about it, but still managed to sell a lot of Assassin's Creed II ; now it's Blizzard with Diablo III, and people barely protest).
No, as much as I would like it, I don't believe people will "revolt". I think they will simply do what's happening right now (some saying "it's not an issue", some saying "it's bad"), but with the limite each time a little farther toward a "consumer-treated-like-a-children" with no rights.
Yeah, it wasn't the best analogy, but it was all I could think of at the moment. My reasoning was that the Catholic Church was standing against progess and, for better or worse, Steam is progress in the PC gaming industry. I guess a better analogy would be protesting the development of nuclear weapons. The technology is there and it will go forward despite protests, so instead of trying to do away with it altogether, your efforts would be better used trying to turn the negative into a positive.
Your analogy is, simply said, biased and loaded. You equate Steam with progress, which is already a way to dishonestly twist the discussion to make it appear as a rift between "progressive minds" and "backward minds".
HOW is Steam progressive and positive compared to non-abusive systems ? I'm pretty sure that the part you will list as progress (let me throw a wild guess : digital distribution ?) are not what I'm battling against (DRM, data-mining, removal of consumer rights).
The best thing I can equate it to is how they would deal with problems in the Army. Basically, the idea is that once one person screws something up, they ruin it for everyone else. So because a few people decided to abuse their Steam account, Steam took "group punishment" measures to dissuade people from trying to use their account in a dishonest way. Do I agree with that method of dealing with an issue? No I don't, but I do see why they did it. And since it hasn't negatively impacted me yet, I don't worry about it. The day they start cutting my access for no good reason, is the day I will rejoin the ranks of the anti-Steam crowd.
Except we are not in the Army, we are not a unit, we are citizens and consumers, and "group punishment" is simply TOTALLY UNACCEPTABLE.
And the day they start to dare cutting your access will be the day you will have become powerless to stop it (or even worse, you will see it as "normal"), because they will have each time moved the "acceptable limit" a little bit farther, and each time you will have said "it's no big deal".
But SC2 still has an offline mode, and I guarentee the sales for D3 will suffer in sales because of the permanent connection requirement. The sales will still be good since it is such an anticipated game, but they won't be as good as they could have been otherwise.
I also think Blizzard can get away with a lot more than other companies simply because they put out games that people really really want to play. I mean just look how crazy people went when SC2 was finally announced.
SC2 requires an Internet connection to be activated, and requires to be connected once a month to Internet to keep the game activated.
Another little step toward removing the consumer rights. Another little step that is probably seen as trivial and not worth being mad at.
But they add up, and add up...