What if the power of the Great Merchant were just vastly increased so that it was comparable to a Great Scientist or Engineer? I don't think I would mind a Great Merchant if it permanently gave my civ an additional trade route, or maybe a bonus delegate with the World Council.
[E]ach civ is limited to 2 specialist slots for each GWAM[...]
In contrast, a player can have as many as 4 specialist slots for each type of GE/GM/GS and can spam those specialist buildings across all of their cities.
Sadly, the guys at Firaxis don't seem to understand "fun" all that much. Of course having them on separate counters would be great and increase player options! Rebalance if needed.
The "free" GPs are another example - making them increase the GP counter is just plain not fun. The Babylonian free GS at writing is actually free (does not increase counter) so it is possible to do it within the game engine.
Firaxis doesn't understand fun ?
Honestly that is one of the most egregiously ignorant statements I have ever seen posted.
Making an argument for a change to the GPP counters is fine IMO, but arrogantly couching it in condescension is reaching for the heights of stupidity.
Think about what your saying ... The design team behind the Civ series and XCOM do not understand how to engender enjoyment through engaging gameplay.
Whan think which may help is seriously increasing the gain from this mission.
I just try to imagine what kind of benefit would be on pair with wonder rush.
And i think it would be being able to instabuy 2 top normal buildings (and 4 with full commerce),and securing with CS for ages. Like 2 librares from liberty finisher and 2 universitets from Piza. I admit never tested it right, but influence should scale as well with eras. 30 influence early on is big deal, but end game 80influence is like "another 1000 gold, whatever".
The other thing is that brining city states generaly sucks, and there should be some timer 5/10/20 turns of how often you could bribe.
I don't think we want to scale the GM's power as it now directly affects Venice. Whatever a standard GM gets, the MoV needs to do better or it unbalances Venice.
The idea would be to separate the great person counters and rebalanced the points needed to spawn them, rather than just separate them and leave everything as-is, which most people seem to be arguing.
GM should definitely be on a separate counter and custom house could use a buff for sure.
GE/GS also could be, but those two would definitely need GPP requirement increase in that case. Maybe an increase in tech costs too, because everyone would be full of GS then. GE could use a buff to Manufactory (it's bad compared to Almost Guaranteed wonder) but nerf to production from ability.
And yeah, I'd love if "free" Great People actually were free.