How about...I just want a couple of good reasons to adobt this useless thing!
+ 50%and + 50%
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You can hate a civics hat is one of the most powerful of the game. I guess hating it a little less would make you a better player.
I'm using an Decentralized and Organized system, which means: i have a lot of citys with a medium commerce or hammer count...
There is no need to centralize around the capital and lose a lot of money on upkeep, because, when you have a lot of citys, you pay an untold amount of upkeep, witch leads to Inflation too!
(i play at Noble)
..Hating Bureaucracy due to High Upkeep? Seriously? Courthouses negate that High Upkeep to near nothingness. Vassalage has it's place as well, if you need that +2xp for CRIII or some other key promotion, but in most cases Bureau is the much better choice since it can literally SKY rocket your science rate when you have a cottaged capitol, not to mention the Production boost is very helpful since it can transform a relatively bad production capitol into something at least passable for building infrastructure etc.
Nationhood has it's place, and that place is with Muskets and Rifles. Nationhood with several cities that can grow back 1 pop per turn is borderline broken, especially when one of those has a GT in it. But even then, you still need some regular production cities to build the Cannons/Trebs for support. The espionage boost is usually something thats well, there, but really doesn't effect my strategy (I'm impartial to the 'Espionage Economy) although you could use Spies instead of Trebs to knock down defenses with it, the +2 happy to Barracks is quite nice to combat the..rather high amount of unhappiness Drafting gives.
Economically the only contender with Bureau is Free Speech, and that requires A LOT of well-developed cottages to become > Bureau, and usually needs Universal Suffrage as well to equal out the hammer boost from Bureau.
>>Economically the only contender with Bureau is Free Speech
If you switch to spy economy (which can be way more powerful than the standard research in terms or return of investment [commerce]) nationalism is rock solid even w/o using the draft button. +2happy is a very decent bonus as well.
wow, thanks guys...
my conclusion... using burgerki... eh... Charlemagne with Bureaucracy... adding Rathaus and landsknecht spam is a bloody good idear?![]()
Jails are one tech past the nationalism, right? They are not expensive to whip either.bestsss: Really? Wouldn't you need some of the later espionage buildings (Intelligence Agency, Security Bureaus, Jails) to have enough EP to consistently steal the later techs?
Jails are one tech past the nationalism, right? They are not expensive to whip either.
You get castles which are a good thing to have and you can ignore economics. ->100% EP modifiers plus passive EP (courthouse/jail). Get proper discount bonuses: found religion (perhaps Tao), move the capital, give away a city (w/ religion and culture influence of yours), etc. Espionage is quite different from teching on your own but it can be real powerhouse. A plus: you have extra spy protection (vs everyone) due to espionage spending.
Since espionage takes less commerce it's much easier to concentrate on production. Drafting is far from everything that nationhood offers.
(i play at Noble)