Why can't I play Militaristic?

Bllasae

Prince
Joined
Dec 16, 2005
Messages
315
Location
Canada
I suck with military. I never have enough units, and I can never even capture cities. Also, I've never been able to create an army, mainly for the reason above. Help, please.
 
Please post a save for us for more information. For an army proper you need an elite victory that gets lucky and spawns a leader (it's something like 1 in 16... so not all that great of a probability). What does your production look like? Have you mined tiles and have enough growth to get enough shields into your cities?
 
Please post a save for us for more information. For an army proper you need an elite victory that gets lucky and spawns a leader (it's something like 1 in 16... so not all that great of a probability). What does your production look like? Have you mined tiles and have enough growth to get enough shields into your cities?
I have a whole bunch of games that I abandoned due to not being able to move forward due to enemy's armies bigger than mine. Do you want one of those?
 
Any game you think representative of your currently playstyle. In other words, yes.
 
Some things that have helped me:

Use the terrian..force the AI to engage you on mountains..build forts! Use your ARTY! Build massive amounts of cannons, cat's ect..use them in a mass.

2 knights IN A STACK are worth 4 not stacked...

If you dont have to replace units, it seems like you have more.

Expand FAST..the more cities you have the more units you can build and support.
One of my first three cities builds a barrack and then builds nothing but units.
 
usually if your military is suffering, that is a sign of a much deeper empire management problem. Likely you aren't building enough cities and/or not improving the ones you have correctly. I'm just going by the one screeny you posted in another part of the forums.

Put it this way: if you build 5 cities, and the enemy has 30 cities, and each of his and your cities can build a warrior in 5 turns, who is going to have more warriors after 10 turns? Now lets say you and your enemy both have 30 cities, but he improved all of his so he can make a warrior in 2 turns, but your cities are still producing warriors in five turns. Who is still going to have more warriors after 10 turns? If you're very new, you may not have a very good understanding of basic game mechanics. Try out the War Academy and read some articles, they'll get you running in no time.
 
usually if your military is suffering, that is a sign of a much deeper empire management problem. Likely you aren't building enough cities and/or not improving the ones you have correctly. I'm just going by the one screeny you posted in another part of the forums.

Put it this way: if you build 5 cities, and the enemy has 30 cities, and each of his and your cities can build a warrior in 5 turns, who is going to have more warriors after 10 turns? Now lets say you and your enemy both have 30 cities, but he improved all of his so he can make a warrior in 2 turns, but your cities are still producing warriors in five turns. Who is still going to have more warriors after 10 turns? If you're very new, you may not have a very good understanding of basic game mechanics. Try out the War Academy and read some articles, they'll get you running in no time.
It would be that I don't have enough cities, because really, the only thing I do with my cities is build buildings, and occasionally units. So it would be that I don't have enough cities.
 
It would be that I don't have enough cities, because really, the only thing I do with my cities is build buildings, and occasionally units. So it would be that I don't have enough cities.


Your first three cities:
1 builds a barrack and then units..nothing else...
2 build settlers (and a few workers)...nothing else


Now you decide which does which...choose the cities that have the most food to make settlers and the city with the most shields to make units...
 
Building improvements is fine, if there is a purpose to it. You need to decide whether a building helps your empire as well as that city. A Barracks makes sense in a city with good shield output or near the front for troops to heal in, but is a waste of upkeep if you aren't building units or the shield output is too low. A Temple is fine if you are in a culture war, but one in every city can kill you in upkeep.
 
A Temple is fine if you are in a culture war, but one in every city can kill you in upkeep.
I build temples in all my cities, or I try to, to keep people happy.
 
Temples only make an unhappy citizen content. Happy citizens work differently. You can use the luxury slider to keep people happy/content in uncorrupt towns. You can also hook up/trade for luxuries... which do make your citizens happy, and once you have three luxuries marketplaces will give you more happy citizens.
 
The happiness slider beats Temples for happiness, hands down. If you have Temples in 40 cities, thats 40 gold per turn that can be used for nothing else. Thats 40 troops, and if they are quality troops, that can win the game.
 
I'm not using the luxury slider because I need the money. But I'll try to use it instead of temples.
 
Indeed Overseer. The luxury slider can also produce happy citizens, which raises score even more.
 
I build temples in all my cities, or I try to, to keep people happy.
I'm not using the luxury slider because I need the money. But I'll try to use it instead of temples.
Sounds like you need the money because you built too many temples. . . . Temples are fine for cultural victories, but for conquest/domination, you don't generally need them. Markets, the lux slider and plenty of luxes (usually gathered by force of arms) is enough to keep your people content.
 
Watch the libs and courts as well. Make sure they are going to be worth the cost and then build one.
 
Japs are probably my favorite Militaristic civ. I build temples sparingly. Build as many towns as possible and lots of offensive units. My only downfall is that I tend to build Barracks EVERYWHERE.

totally OT... I love that matrix in your signature. :goodjob:
 
Back
Top Bottom