The happiness slider beats Temples for happiness, hands down. If you have Temples in 40 cities, thats 40 gold per turn that can be used for nothing else. Thats 40 troops, and if they are quality troops, that can win the game.
Indeed Overseer. The luxury slider can also produce happy citizens, which raises score even more.
I find especially when a temple helps to get a town to city-size (without having to raise the luxury slider), thus supporting 2 extra units in Republic that otherwise would have cost 4gpt, that it can be good economy to have some temples.
I wouldn't call what I said absolutism, because I do build Temples on occasion. I just wouldn't build one in every city. Besides that, this is an advice thread, and one thing that most people starting these threads do wrong is build too many Temples. There are good reasons to build most structures and units depending on circumstance, but learning when to do them is the hard part. If you see 2 Spears in every town, it's either a person needing help (built for the wrong reason), or early in an AW game (built for the right reason). I didn't say "never build Temples for any reason", I just said don't build
40 unless you are wanting culture. I may come across as an absolutist, but I'm not. However, I do stand behind what I wrote. I have played n-thousand hours of this game and never have I found Temples in and of themselves to be more effective than the lux slider.
It doesn't need to be that uncommon either. I think your culture in this game will have mainly come from the Pyramids (scientific leader, I guess?), so it's probably not such a good example to show the strength of temples. You say you had only temples in your border towns, so they won't have been very early.Granted, I wouldn't expect flips for most games, but you never know.
Come on Bucephalus, temples are clearly a tool of Sokar (the devil).
On a more serious note in my demi-god histographic game I have going right now, I had only built some temples at the borders. Early on I somehow managed a culture lead and got an AI city on a flip... from *just* having temples, the Palace, and The Pyramids (maybe I had the Heroic Epic then also) as my culture. Granted, I wouldn't expect flips for most games, but you never know.
Optional said:I think your culture in this game will have mainly come from the Pyramids (scientific leader, I guess?), so it's probably not such a good example to show the strength of temples.
Hmm... you know what, I've been thinking, and I cannot remember having flipped any town/city; I guess I must have done back in my Chieftan days, but certainly not since.
I wonder if that's down to playing style or just poor RNG?