Why Choose Religions?

Um, anyone else thinks they will add a "favorite religion" trait to AI controlled leaders (as in, Isabella should go for Christianity above all)?
 
No, I doubt leaders will favor discovering a particular religion. I do not think Saladin will be more likely to discover Islam, or Isabella will be more likely to choose Christianity. It wouldn't make much of a difference in gameplay either, so I do not mind.
 
Um, anyone else thinks they will add a "favorite religion" trait to AI controlled leaders (as in, Isabella should go for Christianity above all)?

there is a mod for this, i believe.
 
In every game I've ever played, the first four religions always dominate the vast majority of countries. Even when I played today, half the countries were Hindu, and the other half confucious.
 
Although I like this option, I don't like the fact that some of the religious buildings from Music is built faster with certain resources, therefore making those usually "better" than others. I kinda hope Fixaris just takes out the resources required to make those buildings.

The other thing they could do is allow religions to die. Some religions today are dominant because of the death of older religions.
 
One thing they could do, even now, is allow us to NAME our religion as well as picking from the "list". So I could pick Toaism, and rename it Zoastrianism. The dynamic is the same, but the feel is a lot different.
 
So, does this mean 7 people can get Meditation and found all the religions, or will only the first discoverer of each religious tech found a religion?
 
Although I like this option, I don't like the fact that some of the religious buildings from Music is built faster with certain resources, therefore making those usually "better" than others. I kinda hope Fixaris just takes out the resources required to make those buildings.

That is the only difference between the religions in Civ. Now you can choose the religion for which you have the ressource.
 
The latter, though the other way would make for some interesting games, as people wanting more than one religion raced for the religious techs and the rest of the religions got spread out more evenly and all showed up at the dawn of time. lol

I'm wondering when/how they are going to determine which religions get a bonus missionary? If I choose islam in turn 3 and get my missionary that would make it a lot better than Buddhism.

Hopefully that feature is tied to the tech, not the religion.
 
Assuming Firaxis is being logical, it'll be the same technologies that grant missionaries. Meditation, Polytheism, and Monotheism will not grant missionaries, regardless of what religion you decide to discover with those technologies. Then Code of Laws, Theology, Philosophy, and Divine Right will provide missionaries.
 
Something not mentioned: now when "Buddhism has been found in a distant land" you won't immediately know that someone has researched Meditation.
Although the player can choose which religion he wants, it's not clear that the AI would ever choose a religion other than the one traditionally associated with the technology (unless, of course, it had already been chosen).

And I think it's a fantastic feature. A great inclusion of a cosmetic and harmless, but much-asked-for feature. It's not too much to ask to play a European civilization and want them to be Christian instead of Hindu.
 
I think it makes more sense, since you CAN play Arabs in pre-Medieval times (they didn't exist then!), so it would make sense to have the option to have Islam in pre-medieval times. It's only fair.
 
Can't see a problem here, we have Civs and Leaders which are out of their historic time frame, so why not religions...
 
Although the player can choose which religion he wants, it's not clear that the AI would ever choose a religion other than the one traditionally associated with the technology (unless, of course, it had already been chosen).

And I think it's a fantastic feature. A great inclusion of a cosmetic and harmless, but much-asked-for feature. It's not too much to ask to play a European civilization and want them to be Christian instead of Hindu.
Do remember the religions aren't totally interchangeable. The cathedral buildings are built faster by different resources (copper, marble or stone). It would make sense to always select a religion for which you have the resource (or in the case of Meditation/Polytheism, believe you will get the resource).

I wouldn't be surprised in the least if Firaxis simply has AIs ignore this, providing a miniscule bonus to human (minmaxing) players, however. :)
 
One cool thing that this will allow is more than 7 religions to be used without breaking the game. Since you can choose (or is randomly assigned, in the case of the AI) a religion when you are the first to discover a religious tech, you can choose from new religions like Zoroastrianism, Odinism, etc.
 
or a modern muslim America against a christian/jewish arabia. or technologically advanced christian Aztecs destroying "heathen" pagan Spanish or whatever. alternative history is fun! :goodjob:
 
On that note I think I will go play a world map game now... :D

Choosing religions struck me as odd, but I've grown to like the idea. I rarely look at the date founded screen anyway, so I doubt that seeing Christianity founded in 1000 BC will bother me too much. It'll be much more interesting to see variety for a change.
 
Although the new feature looks interesting, i don't think it will solve the problem with religions at all.

The problem lays in the fact, that the 2-3 first founded religions dominate the world, and the later ones don't stand a chance. This will remain unchanged. I dont care if islam can now get founded with Meditation, if I'm the first to discover Divine Right I still get a worthless religion, whatever the name.
 
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