Manco Capac
Friday,13 June,I Collapse
- Joined
- Mar 1, 2010
- Messages
- 8,051
I disliked Civ5 because others said so. Nothing is better than relativism to ground its own justification. I never tried the game actually.
If I could venture to guess at his view of 'challenge' and 'fun', he finds the SoD to be intuitive and that simple fact makes combat intrinsically more enjoyable. We could get into the pros and cons of these different approaches and their implementation. But the abandonment of the SoD is a hard change to swallow when a series fan is exposed to Civ5.
Those "thus"es make no sense. Why does being realistic (which it's not) make it challenging?
And civ4 is not cartoonish? Now that I think of it, civ3 looked really good, especially with some modes it looked like a map that you see in the books.
Actually this is true, I remember it took me a long while to switch from Civ3 to Civ4 because when it came out I hated the graphics, by now I think I am just very used to and I don't care anymore.
Actually I quiet liked the map in Civ5, of course if you select all information to be displayed it will look cluttered, but the same happens with Civ4.
Anyway, overall my favorite graphics were those of Civ3, and I also miss the videos, the advisers from Civ2 and building your palace in Civ1, also it was fun to see your army marching when a city was taken![]()
^ Why is that such a sticking point?
It doesn't follow. "X is more realistic therefore it is more challenging and more fun" is not a conclusion that is justified - lots of completely unrealistic things in videogaming are also extremely challenging and fun.
"not optimally"? Try "actively playing poorly". Buildings, while they don't cost
in IV, carry a tremendous opportunity cost and the decision of whether to build one at all, and when, is a critical point to doing well vs poorly. "Going through the list" is sufficiently bad that you'd suffer less by automating workers. Seriously. I can win at immortal with auto workers from turn 0. That is not nearly as viable if you just go down the list of buildings.
No, it follows, it just doesn't work as an absolute. Having something be more realistic can often make it more challenging and more fun.
For example: If Civ were to have the human player start off with 10 ICBMs. That would be completely unrealistic, the game would not be challenging at all, and aside from the initial novelty of, it wouldn't be all that much fun, either.
For example, in most first-person shooters, being hit by a single rifle bullet does not end the game. This is not very realistic, but the game would not be fun without it (although it would be more challenging).
Now, if he had said "Nothing can be fun or challenging unless its realistic," then you'd have an argument. But he didn't say that. He said "It seems to be more realistic, therefore I find it more fun and challenging." And that's not all that hard to imagine. It's certainly not fallacious.
I have played this game since civ2 and this game is just so not fun.
I will preface this by saying that I haven't played civ 5 since maybe November after launch. I probably put in around 90 hours although it seemed like 40 or so. There is not much I liked about the game other than the move to hexes.
First off was how freakin slow the game played. The time between turns was insane. I wanted to poke my eyes out. And yes I had above recommend specs. I have to clue how a tbs game can be so slow. Especially in the early game.
The tiles werenot that exciting. The trading post vs cottages are less interesting. And less resources seemed to be that city placement was not as important.
And those building times were excruciating. Ughhhh
I just kept hitting end turn. It just wasn't fun and it didn't feel like building an empire.
Tech tree was smaller and less decision making.
Finally, I know most people like it, but I thought the graphics were horrible. Hard for me to differentiate tiles. Just didn't like it at all.
I do listen to polycast to keep an ear on the ground. And besides madjinn's enthusiasm for the game, it still does not seem like a good game.
So I have stuck to bts happily and am now looking at other games like EU3 and CK2.
I don't mean I literally went through the list in the order it was presented, just that I found the choices much less situational, and much less interesting as a result, such as that I just went through my build orders as more of a reflex at the beginning of every turn, rather than an intriguing part of the game.![]()
In Civ, every civilisation has a roughly even start
That difficulty was a factor that made that game a classic in the genre.
And those building times were excruciating. Ughhhh