Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,244
I mostly play Civ for the historical flavor, the "recreate History" and the wow effect between first turns and late ones. VERY NOT for any strategic reasons. But what is the link between the story I want to live and this "wow effect" ? I think it's a matter of Progress story. Although one didn't live better in States than in Nature (hunters-gatherers), I think that States do Progress better. I know the idea of progress have been criticized : we can wonder if this is really Good, Neutral (irrelevant ?) or even Bad. What I think now is that Progress might be good (?), but that we obtain it through bad ways. Younger I thought it was good all the way. Progress ! Progress ! Progress ! Go go you ! (after all that's why I could play video games)
Progress in Civ games is a FACT. Just by seeing the tech tree (that conditions everything) and the population meter more or less always going up, and never down. (or rarely) Not to forget the ever-developping major civilizations, be it by expansion of strangely empty lands to conquest, passing by the constant improving of the land around. It puts us in the anonymous Grandmasters of Progress' skin. That's what did fascinate me, not the setup of districts tacks at turn 1 for my capital.
Also, the reason I disliked tech trading in Civ4 was because we had to check basically EACH turn EVERY civ if they hadn't a new tech to trade. And I thought like it was very representative of the way I like to play the game : fluently, one action after the other, without too many "pauses". Maybe that's what makes the "one more turn" thing ?
That's why I play Civ like a book, fluently and without thinking too much, as surprising as it might sound. Actually, the first time I beat Civ2 Deity, was after a "break" when, outside the game, in my bed or whatever, I thought a little bit about the meta. I probably figured that out before reaching the Deity level, so I progressed the difficulty line while liking my stories, because a too easy game is obviously not satisfying or credible. And I had to check twice in which difficulty level I was when playing Deity !
Is this a cons ? Considering I stopped playing after a couple games in Deity, one could argue it. I wrote down a synthesis of hundred notes took during playing and sent it to Firaxis. It mostly were ideas to improve the game, my imagination was in full steam. That was probably a great part of my experience ! Could we say this with every iteration ? Considering the improvements made, and the pitfalls solved, probably not. As to pitfalls, I think every new idea contains their seed, so every new iteration of the game had some, inevitably. And that's why I'm here on those forums, mainly to give ideas of what I would like to play.
To be totally frank, the reason why I dislike Civ6 is because I find it's either too hard or boring (for example in Prince). IIRC the meta in Civ2 was the same for low difficulty levels to Deity, you just had to think a little once and you could steamroll towards Deity am I right ? I'm not playing this game for strategy, the difficulty level is, here for me, only to make so we truly feel we fight against another nation rather than a brain dead AI. Thing is with Civ6 I NEVER had this sense of story because it just feels like Minesweeper all the way... it might have renewed the mechanics, but not that feeling of living a story... with the new slogan of Civ7, I hope Firaxis is going the right direction...
Progress in Civ games is a FACT. Just by seeing the tech tree (that conditions everything) and the population meter more or less always going up, and never down. (or rarely) Not to forget the ever-developping major civilizations, be it by expansion of strangely empty lands to conquest, passing by the constant improving of the land around. It puts us in the anonymous Grandmasters of Progress' skin. That's what did fascinate me, not the setup of districts tacks at turn 1 for my capital.
Also, the reason I disliked tech trading in Civ4 was because we had to check basically EACH turn EVERY civ if they hadn't a new tech to trade. And I thought like it was very representative of the way I like to play the game : fluently, one action after the other, without too many "pauses". Maybe that's what makes the "one more turn" thing ?
That's why I play Civ like a book, fluently and without thinking too much, as surprising as it might sound. Actually, the first time I beat Civ2 Deity, was after a "break" when, outside the game, in my bed or whatever, I thought a little bit about the meta. I probably figured that out before reaching the Deity level, so I progressed the difficulty line while liking my stories, because a too easy game is obviously not satisfying or credible. And I had to check twice in which difficulty level I was when playing Deity !
Is this a cons ? Considering I stopped playing after a couple games in Deity, one could argue it. I wrote down a synthesis of hundred notes took during playing and sent it to Firaxis. It mostly were ideas to improve the game, my imagination was in full steam. That was probably a great part of my experience ! Could we say this with every iteration ? Considering the improvements made, and the pitfalls solved, probably not. As to pitfalls, I think every new idea contains their seed, so every new iteration of the game had some, inevitably. And that's why I'm here on those forums, mainly to give ideas of what I would like to play.
To be totally frank, the reason why I dislike Civ6 is because I find it's either too hard or boring (for example in Prince). IIRC the meta in Civ2 was the same for low difficulty levels to Deity, you just had to think a little once and you could steamroll towards Deity am I right ? I'm not playing this game for strategy, the difficulty level is, here for me, only to make so we truly feel we fight against another nation rather than a brain dead AI. Thing is with Civ6 I NEVER had this sense of story because it just feels like Minesweeper all the way... it might have renewed the mechanics, but not that feeling of living a story... with the new slogan of Civ7, I hope Firaxis is going the right direction...