Why do you play Civ ?

Naokaukodem

Millenary King
Joined
Aug 8, 2003
Messages
4,244
I mostly play Civ for the historical flavor, the "recreate History" and the wow effect between first turns and late ones. VERY NOT for any strategic reasons. But what is the link between the story I want to live and this "wow effect" ? I think it's a matter of Progress story. Although one didn't live better in States than in Nature (hunters-gatherers), I think that States do Progress better. I know the idea of progress have been criticized : we can wonder if this is really Good, Neutral (irrelevant ?) or even Bad. What I think now is that Progress might be good (?), but that we obtain it through bad ways. Younger I thought it was good all the way. Progress ! Progress ! Progress ! Go go you ! (after all that's why I could play video games)

Progress in Civ games is a FACT. Just by seeing the tech tree (that conditions everything) and the population meter more or less always going up, and never down. (or rarely) Not to forget the ever-developping major civilizations, be it by expansion of strangely empty lands to conquest, passing by the constant improving of the land around. It puts us in the anonymous Grandmasters of Progress' skin. That's what did fascinate me, not the setup of districts tacks at turn 1 for my capital.

Also, the reason I disliked tech trading in Civ4 was because we had to check basically EACH turn EVERY civ if they hadn't a new tech to trade. And I thought like it was very representative of the way I like to play the game : fluently, one action after the other, without too many "pauses". Maybe that's what makes the "one more turn" thing ?

That's why I play Civ like a book, fluently and without thinking too much, as surprising as it might sound. Actually, the first time I beat Civ2 Deity, was after a "break" when, outside the game, in my bed or whatever, I thought a little bit about the meta. I probably figured that out before reaching the Deity level, so I progressed the difficulty line while liking my stories, because a too easy game is obviously not satisfying or credible. And I had to check twice in which difficulty level I was when playing Deity !

Is this a cons ? Considering I stopped playing after a couple games in Deity, one could argue it. I wrote down a synthesis of hundred notes took during playing and sent it to Firaxis. It mostly were ideas to improve the game, my imagination was in full steam. That was probably a great part of my experience ! Could we say this with every iteration ? Considering the improvements made, and the pitfalls solved, probably not. As to pitfalls, I think every new idea contains their seed, so every new iteration of the game had some, inevitably. And that's why I'm here on those forums, mainly to give ideas of what I would like to play.

To be totally frank, the reason why I dislike Civ6 is because I find it's either too hard or boring (for example in Prince). IIRC the meta in Civ2 was the same for low difficulty levels to Deity, you just had to think a little once and you could steamroll towards Deity am I right ? I'm not playing this game for strategy, the difficulty level is, here for me, only to make so we truly feel we fight against another nation rather than a brain dead AI. Thing is with Civ6 I NEVER had this sense of story because it just feels like Minesweeper all the way... it might have renewed the mechanics, but not that feeling of living a story... with the new slogan of Civ7, I hope Firaxis is going the right direction...
 
I have always thought since Civ 1 there is something magic in the formula between exploration/advancement/war. Almost 1/3 each. No matter what else I play (everything else in 4x over 30 years) the formula is not quite the right balance.

I think Firaxis are right to not tamper too much with Sid’s basic formula. There is magic in it.
 
I find it a fun game. The mix of history and some mechanics that I love.

* Exploration early game is always exciting - seeing what's behind those mountains in the fog of war and planning what you could potentially do with it. In that regard, I think 7 will be nice as this is spread out a bit more across the ages. In 6 for example, this is a lot of fun early game but at some point it stops.
* I like to build and maximise efficiency (like in Civ6 trying to get good district clusters with good adjacency - in 7 I look forward to the urban district vs rural district decision process and strategy that comes with that)
* I can play it at my own pace (in Single player). The turn based aspect allows to play this pretty casually when wanted. Which you can't do with many other types of games.
 
I think Firaxis are right to not tamper too much with Sid’s basic formula. There is magic in it.
But don't you feel a little bit unmoved (that's maybe my core problem) from an iteration to the other within that exact same formula ? Personally, if the feeling of living a story isn't renewed, I miss the point.
I have always thought since Civ 1 there is something magic in the formula between exploration/advancement/war. Almost 1/3 each. No matter what else I play (everything else in 4x over 30 years) the formula is not quite the right balance.
I discovered recently that one could win any Deity game of Civ5 without doing a single war, every time. That may be the same for Civ6, Civ4 even ? Well, I don't think one can beat Civ4 Deity without war every time. Civ4 is the game I sucked the most at, maybe the most difficult, but that doesn't mean I didn't appreciate it, especially in multiplayer. But my point here was that war isn't a thing in every game, and some people prefer it like this. (not me, unless maybe if I would take care to min-max all my cities ? Frankly, once settled I let them on automatic more or less, and with Civ6 that's very bad because not all locations are worth settling, far from it, and this is too bad considering you can happen to have nearly nowhere to expand in the first place, add that that if you have space it's not necessarily "good" even in non-desert-toundra-ice-jungle-ocean-city-states-barbarians locations, and that's a real problem for me (Civ4 had most of the time perfect cities locations spread out on the entire map, with few gaps between cities, that was a much more satisfying way of expanding IMO))
 
Mainly for three reasons. To reenact real historical defining events. To play as real ancient and medieval civilizations or empires. Witnessing the Unique Units and World Wonders for these ancient and medieval civilizations of the past is the most interesting and beautiful part of the game for me. And because I obviously love strategy games.
 
Last edited:
I find it a fun game. The mix of history and some mechanics that I love.

* Exploration early game is always exciting - seeing what's behind those mountains in the fog of war and planning what you could potentially do with it. In that regard, I think 7 will be nice as this is spread out a bit more across the ages. In 6 for example, this is a lot of fun early game but at some point it stops.
Honestly, if you started so many Civ6 games like me the exploration is just the Realm of Randomness. It might be satisfying, but it might be unsatisfying also. For me it's nearly always the second. As I said, the map generator is just too much... random. I can't take on myself and plan any city, because all I want is growth and production (that I can rarely get together), so long for districts planning... maybe the best way to do things would be to reach that 15 pop threshold and then going mad on less essential districts ? But that belongs to the tip & strategy forum I believe.
* I like to build and maximise efficiency (like in Civ6 trying to get good district clusters with good adjacency - in 7 I look forward to the urban district vs rural district decision process and strategy that comes with that)
I can say that I hate this, especially in Civ6. I prefer the Minesweeper...
* I can play it at my own pace (in Single player). The turn based aspect allows to play this pretty casually when wanted. Which you can't do with many other types of games.
Most of my games could be played with a timer I wouldn't even realize. I press "end turn" often in a row. Nothing prevents me to do that, and most notifications are useless to me. (not talking about the leaders talking I couldn't care less)
To crush my enemies, see them driven before me, and to hear the lamentations of their women. Obviously.
Isn't that a citation of Genghis Khan lol...? I have to admit that I like it too, but that's rarely the case in Civ6 due to city walls. I had a very fun game of Civ5 on Immortal last time, was very fun as I crushed my enemies so hard. Granted, that was a lot of fun. There should be an option to kill or spare the leaders or something lol. I don't like when they quit the scene with a last taunt, all I want is hear them beg me LOL !
Mainly for three reasons. To reenact real historical defining events. To play as real ancient and medieval civilizations or empires. Witnessing the Unique Units for these ancient and medieval civilizations of the past is the most interesting and beautiful part of the game for me. And because I obviously love strategy games.
1. That's good to me also although we cannot do it too much except in scenarios, and maybe a little bit in Civ7.
2. I prefer early eras too, although the uniques part could be for every civ like in Civ2.
3. I guess I don't like too much strategy when it becomes too hard. (Chess, Civ6) I guess I can go into it, but because the game, as a game, put me in it though. But that's not what I'm looking for when buying the game. (and first we have no clue of how i would play before... playing it)
 
Last edited:
It's fun to build things. Except in CivI where the game punishes the player at every opportunity.
 
to stand the test of time in an immersive alternate world.

never played to "win the game".
 
To build pretty things and to enjoy the emergent narrative.
 
I play it as a historical empire simcity
 
I was interested in it because of the historical aspect. And I kept playing it because it’s fun!
 
It's an interesting tactical wargame with strategic elements added. The formula predates the original Civilization by quite a few years, and the basic gameplay loop is very satisfying. Build units, explore the map, found or conquer cities, repeat.

empire_003.png empire-wargame-of-the-century_4.gif

Civilization I essentially just added technological progression and a rudimentary economic system to the original Empire game. The progression over time is a very compelling addition, which is why Civilization was so successful, and why most other Empire successors have added similar progression systems. Firaxis has done a pretty good job of adding interesting new features to each iteration, which is why it's still a strong franchise. The other successors to Empire have mostly faded away. (Age of Wonders is still going, but I think they've lost the essence of the game in the dizzying array of features and options. I've played about 100 hours of AoW4 and enjoyed it, but I don't think I've finished a single game.)

A lot of folks here seem obsessed with the implementations of the various civilizations. I enjoy the variety, and I'm glad they spend effort on it, but in the final assessment they rarely impact the gameplay all that much. The game also doesn't go into enough detail to really teach you anything meaningful about the real cultures beyond a few names, and what the game does 'teach' you through its inherent gameplay loop is often wrong. I think the main value of the different civilizations is in roleplaying, and that's really more about the player than the game.
 
Last edited:
Why do I play any game? I can't pinpoint an exact reason.

Some responses up above are some of the reasons I play:
to stand the test of time in an immersive alternate world.
this
To build pretty things and to enjoy the emergent narrative.
...and this
I play it as a historical empire simcity
...and this
To crush my enemies, see them driven before me, and to hear the lamentations of their women.
...and even this

I guess you can say it started with Seven Cities of Gold for the Commodore 64. I never played Civ 1 since I had joined the military and in the beginning I had no PC. I finally got a PC in the mid 90's both for games and to check this internet thing out, and once I saw Civ 2 on my brother's computer and aboard ship on a Chief's (CPO) computer, I was hooked. Never looked back.

I primarily only play Civ games and RPG's. Most other games can't hold my interest for very long. I haven't had much luck in alternate civ titles, it's why I'm reluctant to try those. Some are more in depth than I want in a game (like Ara).

And I play mainly for those 4 X's. Exploration is a big one, discovering the world is always fun. Expansion and building up your empire is always nice as well. I'm not a huge warmonger, but sometimes the mood strikes me.
 
I love board games, particularly when strategy is fused with chaos. Civ is a great board game.

“Chaos is a ladder”
 
Last edited:
I think civilization is the closest to nailing the scope I want from a game while maintaining a sense of progression, at least in the first three eras. As the game progresses there are more clicks to be made per turn (with each click being of increasingly less importance) and that slows down the sense of progression, with the late game just feeling like a real slog to get through.
 
It's an interesting tactical wargame with strategic elements added. The formula predates the original Civilization by quite a few years, and the basic gameplay loop is very satisfying. Build units, explore the map, found or conquer cities, repeat.

View attachment 707528 View attachment 707529

Civilization I essentially just added technological progression and a rudimentary economic system to the original Empire game.

Ah Empire, what a great game! I've still got the original box for that game, as well as for "Deadlock: Planetary Conquest", which took the TBS formula into a sci-fi element:
Empire and Deadlock.png


Why do you play Civ?

I play the sci-fi variants of the Civ series (Alpha Centauri and Beyond Earth), and I enjoy immensely exploring the variety of maps, environments, and biomes the games offer, as well as the strategic and tactical combat against the various AI personalities.

D
 
Back
Top Bottom