Alright, let me start off by saying this - I know the SE works. About 2 months ago I had never tried it and I was very sceptical when I read about it. Now I use it about half the time I play, and I know it really does work. If I play it right I can often get a significant tech lead right into the industrial era, and then, emancipation doesn't bring me down because I don't need the slider to pump out research and instead I max out the luxury slider so that I can stay in Caste System. So yes, I know it works. What I don't understand is why. Think about the math behind it. You could compare it on a specialist vs town basis. If you did that, you would say
no representation, scientist = 3 beakers
rep scientist = 6 beakers
early game town, leader not financial = 4 commerce (4 beakers)
late game town, financial leader = 8 commerce (8 beakers)
so by looking at it this way, I would conclude that a SE without pyramids will only out perform a CE very breifly, until the towns get up and running, and then it will lag behind. Or, you could say that if you get the pyramids a SE will signifantly outperform the CE until free speech and printing press.
This is the way I've seen many people compare the two on this forum.
However, the math I used above is false. You cannot compare 1 specialist to 1 town. The reason is because to turn a citizen into a specialist, you must first use a citizen to produce extra food, and thus you are actually forgoing two town tiles. For simplicity sake, let's pretend the city is surrounded by nothing but grassland, and you can irrigate all the tiles. In order to get one scientist, you must work 2 farmed grasslands. Therefore, you use 3 population to generate 3-6 beakers. So in a SE, each tile would yeild 1.5 beakers to 3 beakers. In a CE, the tile yeilds 4-8. Now, before some of you say "oh, but that's for grasslands, what about higher food tiles??" well, if I cottage tiles like flood plains and have surplus food, I can run a CE AND run scientists at the same time, so it's mathematically the same story. So, although I admit I can keep up in tech in games where I play a SE, I have no idea why. Theoretically, a SE should not be able to compete with a CE, even if you get the pyramids and representation early, and this is even more true when you consider a financial civ can build 5 commerce towns early on, and even more true when you add in the fact that a town gives you a hammer under universal suffrage.
Then there are people who will argue that the reason you can keep up is because a SE will give you a lot more great people, that you can settle or light bulb, to even the scales. However, a CE with a really good GP farm will produce almost as many great people as a SE. In my mind, it's the philo trait that gives you faster great people, not the SE, even though the two are often combined which might be what is confusing people. If you play with Elizabeth, however, you will see that a CE with a really great GP farm will give you a lot of great people.
So, can anyone explain to me, and perhaps using some math to do so, how a SE can possibly keep up with a CE?
no representation, scientist = 3 beakers
rep scientist = 6 beakers
early game town, leader not financial = 4 commerce (4 beakers)
late game town, financial leader = 8 commerce (8 beakers)
so by looking at it this way, I would conclude that a SE without pyramids will only out perform a CE very breifly, until the towns get up and running, and then it will lag behind. Or, you could say that if you get the pyramids a SE will signifantly outperform the CE until free speech and printing press.
This is the way I've seen many people compare the two on this forum.
However, the math I used above is false. You cannot compare 1 specialist to 1 town. The reason is because to turn a citizen into a specialist, you must first use a citizen to produce extra food, and thus you are actually forgoing two town tiles. For simplicity sake, let's pretend the city is surrounded by nothing but grassland, and you can irrigate all the tiles. In order to get one scientist, you must work 2 farmed grasslands. Therefore, you use 3 population to generate 3-6 beakers. So in a SE, each tile would yeild 1.5 beakers to 3 beakers. In a CE, the tile yeilds 4-8. Now, before some of you say "oh, but that's for grasslands, what about higher food tiles??" well, if I cottage tiles like flood plains and have surplus food, I can run a CE AND run scientists at the same time, so it's mathematically the same story. So, although I admit I can keep up in tech in games where I play a SE, I have no idea why. Theoretically, a SE should not be able to compete with a CE, even if you get the pyramids and representation early, and this is even more true when you consider a financial civ can build 5 commerce towns early on, and even more true when you add in the fact that a town gives you a hammer under universal suffrage.
Then there are people who will argue that the reason you can keep up is because a SE will give you a lot more great people, that you can settle or light bulb, to even the scales. However, a CE with a really good GP farm will produce almost as many great people as a SE. In my mind, it's the philo trait that gives you faster great people, not the SE, even though the two are often combined which might be what is confusing people. If you play with Elizabeth, however, you will see that a CE with a really great GP farm will give you a lot of great people.
So, can anyone explain to me, and perhaps using some math to do so, how a SE can possibly keep up with a CE?