Why does nobody develop the land???

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Morgasshk

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In all the games I have seen, ie, downloadable ones... and hall of fame games... These are all finished games right? As in, they have taken the whol world over bar one little city (In most cases) So, In other words, you would be looking for growth rather than having production coming in to build units... It's just that I see so many of these cities have everything developed, but only half the improvements! Why? In Civ1 very understandable, can't support itself without a high tax rate.. But in Civ2 there is no excuse, you could have science, and build every improvement and still be taking in money... (I'm basing this on Fundamentalism mind you, so please dissuade yourselves from calling me an idiot, and yelling no ya friggin' can't at me!!!) (I'm only making conversation!!!) Without any tax rate... and as you would only be developing Future tech, you might as well take the science rate down a little and put on the luxuries, that also gives you immediate points remember for having happy citizens...
But anyway, all that aside... In these games I was checking out, (To see if I could pick u[p some pointers and see how REAL fanatics were playing...) I saw hundreds of cases where there was marsh, hills and mountains that hadn't been converted into plains or grassland and the city was already at it's population limit at less than 22 or so when, if developed could easily support another 10 or so population...
Please let me know if I'm annoying anyone with these messages, cause I don't want to piss anyone off! Blah, Catch ya L8er.
 
By that time major tedium has set in and people say @#$% it and launch
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Well, I do it!!!

But I don't convert the plains to grassland since that was just took big a thing to do so late in the game, and I was short on time, but I will never let forests, swamps and jungle and the like be within the city zone - it's gotta go, but hills are ok, since they help to boost the shield production so that I can build caravans faster!!!!!!

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We are species 8472 - assimilation attempts are futile - the weak shall perish

No wait we are species 5618 and we got beer...... don't harm us!!!!!!
 
Your overall Civ improves if you build cities rather than irrigate. i.e. science

If you spend all your time irrigating, your cities will be appreciated once they're take over by a rival Civ.

This is MP answer.

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It's In The Way That You Use It
Tuatha De Danann Tribe
ICQ 51553293
 
Your cities can grow like billyo if you put them in the right places and not require irrigation until they are size 12 and over. It is a good idea to set all the first settlers to founding new cities around the specials your exploring troops have found. When you've got quite a lot of cities then build some roads in between to help the trade for the SSC (if you have one) and to help wonder-building caravans. I wouldn't be looking at irrigating squares until I've got about 20-30 cities, and even then if I've got a city with a whale and some fish then I'll just build a harbour and wait before irrigating. In the game I'm playing at the moment I've just discovered a square with access to whales, fish, grain and an oasis - when my settler finally reaches it, the city'll grow for ages without any need for irrigation. When I finally get round to farming it and a harbour, I'm expecting it to go near to 40 without caravans. One of the most irritating things about the growth of a city is when you have 0 surplus food which cannot be altered by moving any of the workers and you have to get a caravan in only for the couple of turns required to increase by one, at which point you'll be back with a surplus again. The only way to cancel the caravan is to send a caravan back to the donating city, which is a real pain. It'd be easier if you could just make the donating city cancel its caravans instead of having to return one. Any thoughts?

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in vino veritas
 
I think what duke o' york is saying is that the caravan has already been used as a food caravan and therefore cannot simply be disbanded. You could disband a food caravan before it reaches the city, but afterward it continues to transmit 1 food unit each turn and you cannot simply cancel the transfer.
 
I actually checked last night... And sadly to say, I was quite wrong... The Standard grassland does produce one more food (when farmed) than plains - So sorry about those coments. But if you want to have more production why not just builf MFG Plants? Yeah, they make poll. but not if you got a recycling centre and a masstransit... (Still basing this on Fundy. govt... ) Seriously, if you have the time, why not build all the improvements? It only improves your city in all ways - Defence, Growth, Cashflow, Happiness etc... If people did this then wouldn't it make it more advantageous to convert the hills into a more productive food based land?
 
Can you find the forest...


By Shadowdale:

... But I don't convert the plains to grassland since that was just took big a thing to do so late in the game, and I was short on time, but I will never let forests, swamps and jungle and the like be within the city zon

Hey Shadowdale, guess what? In your 27,000 point game, you did not follow your rule of "I will never let forests ... be within the city zone". There is at least one city that has an unmodified forest in it's radius. Can you (or anyone else) spot it, LOL?
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by duke o' york:

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The only way to cancel the caravan is to send a caravan back to the donating city, which is a real pain. It'd be easier if you could just make the donating city cancel its caravans instead of having to return one.
...

One cannot actually "cancel" a food route (well, there is a way, but this is not it). But you CAN "nullify" the food drain each turn by sending a food caravan and extablishing a food route back to the first city. The net result is zero. The *huge* disadvantage to this is that a food route will *replace* and existing TRADE route, which means you will lose the trade. Remember, Civ II allows you to have only 3 (total) routes.

Also, everyone should realize one other important thing: A city larger that 36 can never do any "real" good with the extra citizens. Only 16 citizens can be used as Taxmen or Scientists, and of course only 20 can be used to work the terrain. #37 and all others past #37 can be used to make luxuries only... plus each citizen will also increase your final score by one point.

So, normally, it is pointless to have cities larger than 36, unless you are just wanting a point for the final score. It is far far better to use #37 and later to support an Engineer, not to use #37 as an Elvis, hehe
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Originally posted by shadowdale:
Well, I do it!!!

But I don't convert the plains to grassland since that was just took big a thing to do so late in the game, and I was short on time, but I will never let forests, swamps and jungle and the like be within the city zone - it's gotta go, but hills are ok, since they help to boost the shield production so that I can build caravans faster!!!!!!

<IMG SRC="http://forums.civfanatics.com/ubb/snipersmilie.gif" border=0>


What, for instance, do you think forests supply? And what of their defensive value?
Stay on that grassland and you'll be taken out in MP.
If I build a city on grass, I always come back and turn to forest.


Is this thread about SP?
Maybe you can do, less smart things, against A.I. ?




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It's In The Way That You Use It
Tuatha De Danann Tribe
ICQ 51553293
 
Yes Slowhand this is a thread about single player - as Morgasshk talked about the Hall of Fame games in the opening post!

And I know that, where and how you build cities in single player games is almost the exacte opposite of how you do it in MP games, where forests, hills and mountains are my prefered choice.

snipersmilie.gif


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We are species 8472 - assimilation attempts are futile - the weak shall perish

No wait we are species 5618 and we got beer...... don't harm us!!!!!!
 
I usually work the land around five - 10 of my 'major' cities so that they can grow and handle wonder building, etc. But then, I'm a perfectionist anyway, so all my terrain will be improved eventually.
 
One thing that I think you guys should know about me playing is that I have never played MP... I had the net for about 10 months and in that time was playing FF7 and Diablo2...
Now that I'm back on Civvy again (Don't we all come back to it? Best game play for sure!!!) I'm off the net and paying off a huge bill for it...
So, anyway, just to let you know, that my comments and arguments are all based upon single player experience... And we all know the computer isn't as good as even the shittiest human player! (well, maybe a little...

Morgasshk.
 
Originally posted by shadowdale:
Yes Slowhand this is a thread about single player - as Morgasshk talked about the Hall of Fame games in the opening post!

And I know that, where and how you build cities in single player games is almost the exacte opposite of how you do it in MP games, where forests, hills and mountains are my prefered choice.

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Jeez. Bad vibes.
My deepest and most sincere of apologies.
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It's In The Way That You Use It
Tuatha De Danann Tribe
ICQ 51553293
 
Ehh Slowhand that was not in anyway meant to sound angry or anything I was simply stating facts!!!

I'm sorry if you though that I was annoyed or anything!!!

snipersmilie.gif


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We are species 8472 - assimilation attempts are futile - the weak shall perish

No wait we are species 5618 and we got beer...... don't harm us!!!!!!
 
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