Why don't you attack...

KnuckleHead

Chieftain
Joined
Jul 9, 2007
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Man, i've been playing Civ 4 for a while and never noticed the "Why don't you attack... (list of enemy cities)" option in diplomacy.

I guess the diplomacy screens other than the trading one don't get used much...by me anyway.

Is it just me or has anyone else neglected to see this option too?
 
Are you sure you aren't confusing the "declare war on" and "trade cities" menus?
 
I have noticed it and use it occasionally. For those that haven't, when you have a war ally, you can recommend that they attack a certain city. I'm not sure how often this recommendation is followed, but I figure it is worth a try. For those who haven't noticed, go to "Let's discuss something else..." then "Why don't you attack?..." A list of attackable cities then comes up.
 
Man, i've been playing Civ 4 for a while and never noticed the "Why don't you attack... (list of enemy cities)" option in diplomacy.

I guess the diplomacy screens other than the trading one don't get used much...by me anyway.

Is it just me or has anyone else neglected to see this option too?

Yes, you can make your vassals attack certain cities. :sniper:

I discovered this quite late also... and keep forgetting it :blush:
 
I stopped using this ages ago. Very rarely does the AI tend to follow your orders, despite they claim they will. And I have a hunch it makes things worse, assuming it even is followed!

And the times the AI seems to be following my advice, it probably is just a coincidence anyway.
 
The AI is pretty inept at using it. I still use it, though, to drive the AI stacks away from cities that *I* would rather capture.
 
Nope, still doesn't work. I did some testing last night in the latest patch of Warlords. Tried to also direct it away from cities that I was going to capture. My Vassal listens to what I ordered, agrees (says he does), then goes ahead and attacks the wrong cities anyway and razes them just to screw me over...

The only thing I HAVEN'T tested is telling it to attack a city that it already is trying to attack. Maybe THAT will change something, as bizzare as this works...
 
My Vassal listens to what I ordered, agrees (says he does), then goes ahead and attacks the wrong cities anyway and razes them just to screw me over...

I actually don't play Warlords myself (saving for BTS) but would it not be a reasonable option that if they enter the war on your behalf then they also could take orders as to what to raze and what not?

Also in cases when I attack X and then Y enters the war and starts to attack X as well to pick up some spoils, I think it should be possible to enter diplomatic negotiations with Y and say offer them some gold or a tech so that they stay away from the city that I am interested in capturing. Of course they should retain the power to say no like in usual negotiations. Or at least I want to ask them to stop pillaging around a city that I want. I hate when I build up an army to grab 3 town-rich cities and then while the war is going on someone else comes in with a few knights and just mow them down to cottages even after I have captured their respective cities.
 
I tried this once, I can't remember who it was (think it was Monty, vassal). He was useless, he didn't do anything at all. I told him to go after the useless tundra city, he couldn't do much else, I gave him rifling to upgrade his longbows but he did nothing. I had to raze it myself eventually.
 
I've been playing Civ 4 ever since it came out and I only noticed that option a few weeks ago too! My feeling is that it does absolutely nothing and is just there for decoration... coz they never say no we don't want to attack.
 
I used to play a lot of PA (Permanent Alliance) games and I made frequent use of the "Why don't you attack..." option. From what I could tell, from many games, the AI actually will target a city that you ask it to target and will send a few extra troops that direction, but it doesn't focus concentration of firepower as a human would. It still attacks other cities, pillages improvements in the fat cross of cities I'm about to take (aargh!) and generally makes a poor ally.

I did actually notice increased tendency to attack the target city when the AI had railroads available. It probably wasn't the presence of railroads causing him to target the city, but the ability to apply more firepower in a single turn that allowed me to notice the increase. Where movement across the map is slow, you might not notice that the AI is actually trying to help attack the target city with more numbers, because the assault is spread over a number of turns as each small stack is able to get there. With railroads leading to the edge of enemy territory, you can see the additional effort as more units converge in a single turn.

Still, once they reach enemy territory, the AI loves to pillage on the way to the city. It drives me nuts to see an ally pillaging towns and villages when it would be more effective to drive straight for the city and capture it. Having a PA is helpful for research purposes or for aiding domination wins, but can be a real pain in wartime.
 
Another thing that is widely forgotten is that you can direct a vassal or PA's research by clicking "Let's discuss something else..." "Why don't you research...". I read about people complaining that their vassal won a space victory and know that couldn't possibly happen if you direct their research away from the spaceship techs.
 
Anyone who ever has their vassal win a space race on them DESERVES to lose!
 
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