The Last Conformist
Irresistibly Attractive
Inspired by the "Parents ..." thread.
The discussion of "violent videogames" always center on FPS-type games like Doom, Quake, Half-Life. Why would the violence in such games be more baleful than the frequently very graphical violence in RTS games like Starcraft?
That's not a rhetorical question.
One could, of course, throw in TBS games too - Civ, afterall, encourages us to think of nuking millions or not as a question of expediency, not ethics. If FPSs condition players to regard their fellow men as target practice, why should no TBS similarly encourage an instrumental attitude to other people?
The discussion of "violent videogames" always center on FPS-type games like Doom, Quake, Half-Life. Why would the violence in such games be more baleful than the frequently very graphical violence in RTS games like Starcraft?
That's not a rhetorical question.
One could, of course, throw in TBS games too - Civ, afterall, encourages us to think of nuking millions or not as a question of expediency, not ethics. If FPSs condition players to regard their fellow men as target practice, why should no TBS similarly encourage an instrumental attitude to other people?