I don't see it that much here on the forums, but I noticed in YouTube comments and other places that there is very often this negative stance to Civ 6. Most of the comments come from the place that the game looks too user-friendly and approachable and thus it is android dumbed down game. I never understood these comments coming from people. It's like good interface, and the fact that there aren't a bunch of numbers to read, that the relies rather on critical decision, strategy and tactics automatically mean that the game is for stupid people, kids and wider dumb audience.
The same talk was when HOI 4 came out and people were like how the game is dumbed down only because it did lack some features from HOI 3 true, but because the game is more accessible now and understandable. While in fact it is a pretty deep and complex game where you have to make critical decisions because you can't have everything. I mean HOI 3 had a terrible UI that was bad design from developers and was broken in some segments.
I mean I just want to know where does this come from? I am not angry or anything just curious. It seems as some things become more popular, more user friendly and more strategic with less sliders and numbers the game is becoming stupid. So what's up with that kind people? Do they like feeling special and above everyone else because they sat for millions of hours trying to understand some overly-complicated things and looking and numbers. Really what is it? I am just interested does anyone know?
P.S. : Sorry for bad grammar and wording I wrote it in a hurry.
Damn, dude. You should be a politician. I almost started hating all those blind fools who don't believe that bad is good and good is bad
But seriously, it's the internet and there are many short, angry messages in here. That's the intrinsic characteristic of the medium. You, and a throng of people here, use this fact to openly vilify all people that don't agree with mainstream opinions posted here. I though I'd count out all the insults casually flung at them (us) in almost every consecutive post to sober people up, but after one page I gave up. Too many of them. And reading through so much hate before breakfast would give me indigestion, so I'll limit my reply to Mudrac's post.
I must confess, I'm one of those evil monsters who don't like graphics of Civ6. Why do I hate accessibility, puppies, sunshine, and all things good and nice? Well, first of all, it's a matter of pure aesthetics. Civilization is a game about building a civilization, as the name suggests. It's about settling, developing, fighting and surviving. Generally, mean, dreary and tough stuff. Carebears for leaders, candyland for map, and artillery from Disneyland don't really convey this feel. I'm perfectly aware that violence is now being sold to younger and younger children, and this requires age-adequate packaging, but we really shouldn't be going in this direction. Not with Civ, not with anything else.
Secondly, does the goal of making the world transparent was met? I strongly doubt it. It almost works with very big zoom, but in strategy games, you generally want to have the so called strategic view, i.e. you zoom out. Cannot really judge until I'll be able to launch the game on my own machine, but I'm pretty sure it will be impossible to play the game properly without additional icons enabled. We have already seen this problem in Civilization: Beyond Earth where it's impossible to tell at first glance even what kind of terrain we see in front of us. I had to play this game with tile yields icon enabled, and there's a good chance it will be a similar case with Civ6.
More problems stem from this approach. Let's not fool ourselves, Catherine de Medici would have never made it to the game if there was no quota of female rulers to meet. We'll have Brazil for the sake of boosting sales in Latin America, and if Poland makes it to the game, it will be a blow to the general feeling especially Civ1, and also further iterations offered, i.e. the greatest of the great put to the test of time.
And what about strategic decisions? Why do I hate them? Why we, the "uneducated teenagers" (one of the insults that made me laugh in some other post), don't want tactics? Well, most likely for the same reasons why we don't want to make America great again. We just hate strategy and tactics like we hate America

From my experience, when such empty slogans like the ones from your post appear, it always means elimination of strategic elements. It has already happened in Civilization: Beyond Earth. Devs claimed that decisions made there don't limit us anymore. And it was true. Everyone could have everything everywhere, no matter what decisions were made. There was little to no difference between sponsors, and the greatest difference between affinities was in negligible unit stats, and as negligible late-game buildings that offered meager %bonuses to some yields. When hybrid affinities were introduced, even those dregs of flavors were eliminated, sacrificed on the altar of "accessibility and strategic decisions".
It's a strategy game. I expect from a strategy game that it will give me many hard choices that will block many paths from me. I expect a game that will ruin me if I do something exceptionally stupid. I expect to be punished for bad localization of cities, wrong policy choices, neglecting my military, lack of fortifications, and improper citizen management. I expect AI to be more capable, and to offer challenges other that +100% magical bonus to AI production, so they can send 500 zombie units against me, even though their land wouldn't support more than 50. I don't want a game that is "mastered" by gamy management of production, exploiting AI's quirks, and raiding city states for workers and unit experience.
God damn it, I know that numbers are yucky for the young generation, and kids are more interested in how number 5 feels inside than what happens when it's multiplied by another 5, but it's meant to be a strategy game. If you don't want to be bothered with numbers, go play Clash of Clans. That's why so many people compare it to freemium mobile games. The dumbing down is real, even if younger people don't realize it because their first strategy game was Angry Birds. Lots of strategic and tactical decision there, right?
There's really a lot to say in this topic, and there are e.g. hours long youtube videos that elaborate on every single issue. This has already turned into a wall of text, so I'll move to the conclusion.
People who will buy the game despite having several reservations, like the ones named above, are being called hypocrites here. The "educated adults" expect that we pull a tantrum, grab our toys and go home? I hate the graphics style, but it's a strategy game. It would really need to be disgusting to dissuade me from buying a strategy game only because of that. Same goes for civilization choices. I'll have 20+ other ones thanks to mods in less than a week since launch. Damn, I'm even a strong supporter of Poland in the game. It's my personal interest, it will hurt the game overall, but if the game is being made more "accessible" for people who play such strategy games like Candy Crush, why can't it be made more "accessible" for me?
My real interests are with game balance and AI behavior, things we won't be able to judge in any degree before the game is released. I'm really worried after Civ:BE, and everything I have to put my fears to rest are silly campaign slogans and intimidation.