thecrazyscot
Spiffy
- Joined
- Dec 27, 2012
- Messages
- 2,460
Yeah, V was objectively not a disaster. You can not like the gameplay, but to call it a disaster is objectively wrong.
Some of these comments boggle me. "Civ V was a disaster!" Meanwhile, the game is still sitting in the top 10 games on Steam, six years after release, which is virtually unheard of.
I think some posters need to take a hard look and admit something to themselves: the game has moved on without them.
That's a hard realization to swallow, so I understand why they are defensive about it. But I also think they need to inject just a little of objectivity into their claims that Civ V was "disastrous." I wish my failed projects could be that kind of disaster.
The beauty of it is the old games still work. I had never realized there was a Civ I forum here to be honest. There's not only the old games to play if the new ones have alienated a person but even an old forum to chat about them good old days with like minded souls. It's a win win.
It's great to go backwards and participate in the forums for the older iterations of Civ, especially if you are playing an older version. However, a number of times in recent memory some posters come onto the Civ 4 forum and beat us up for not playing Civ 5.
I'm not saying that everyone does it, but how is that constructive?
Yeah, V was objectively not a disaster. You can not like the gameplay, but to call it a disaster is objectively wrong.
When the designer of the game admits he made some critical mistakes and leaves the company a few months after launch with the game still in an awful state, disaster describes it very well.
When company fires a lead designer to satisfy a whining crowd, it's not called disaster, it's called marketing.
You realize it was the top selling Civ of all time?
They lost a minor subgroup with 5. If it loses more it has nothing to do with Civ 5 but because it sucks in its own right.
The other part of the post should also not be ignored:
What do you even mean by "come back"? CiV is still one of the most-played games on Steam. It's a success through and through, no matter how much you try to justify for yourself that it isn't because you personally didn't like it.
Who cares? The topic was not art, the topic was success. Not only financial success, but also success at keeping a big playerbase that sees Civilization as part of their life and talks about it in Forums and Subreddits. There's no reason to believe that the people who liked Civ 5 would suddenly leave the boat and that Firaxis would be better of getting "back to the roots" and making a Civ 4.2 instead of a Civ 6.Financial success is the lowest assessment of art imaginable. At least according to the stats I could find Mariah Carey has moved more units than Pink Floyd or Queen. Who made better art?
Financial success is the lowest assessment of art imaginable. At least according to the stats I could find Mariah Carey has moved more units than Pink Floyd or Queen. Who made better art?
Yes, but context matters. Civ 5 came out at a time when digital distribution and marketing were/are a real force. Civ 4 had nothing like that.
That said, I'm not sure Civ 4 would have sold as well, even without the severe disadvantages of time and space it laboured under. Civ 5 was a very gentle game for Civ newcomers. Civ 4 was not. This, in many ways, is where the fault-line has split among Civ fans since Civ 5 came out (a fault line that is now a chasm, with Civ 4 a distant memory).
Why is there more hate on Youtube than here? Because this particular subforum is really for people who like Civ 6, want to read about it and want to talk about it. People like myself who were appalled by 5 and will not be buying 6 don't come around much anymore, because why bother? People like me will still sometimes cave to curiousity however, watch a newly released clip, and then realise how much they hate what Civ has become and then post bile in the YT comments section (which I don't do, in case you're wondering! I can just put myself in the shoes of those that do).
I'll be honest, the only reason I come around here anymore is out of a morbid desire to wallow in the death of my favourite games franchise, and check out the world history subforum (which itself is basically dead as well). Before you say it, yes I know...I could just go play a Paradox game (and I do). I just miss the sweet spot 'medium-core' strategy game that Civ was, and also the nostalgia of what Civ meant to me growing up.
Civ is art now?
It's a bloody game, a diversion and Firaxis is in the business of selling games. If the game sucks it doesn't sell after the initial burst. Civ V had real staying power. I know of nobody I've talked to face to face, non internet communication, that thought it sucked.
I get you and some others hate it. My daughter, son-in-law, a few coworkers and a buddy of mine I game with (also myself) loved it.
What's a game worth if the only ones playing it are wannabe hipsters who snort their cocaine and then babble on about how much of an artsy experience that was while nobody else wants to play the game because it's boring and tedious?
Games are absolutely art! What else would they be?
So why do you think Civ 6 won't be good enough? I heard the arguments for 5 and they make sense to me, I played it really little myself (maybe 3 games) because I didn't like it enough (I guess global happiness and turn wait and things I cant remember). But to me Civ 6 looks really strong. The two main flaws I see would be turn wait time (that could be bad enough that I end up playing very little too), and the tactical combat possibly being too much a terrain for super-owning AI which then have to rely on greater advantages on higher difficulties making these less interesting (though I haven't seen that it is so bad). I see a lot of qualities that feel like improvement and build over the previous best civ though, like the amount of choices you can make and how significant they are with the cities spreading out on tiles, pantheons eurekas civics depending on culture support units AI agendas the details of the system in general like settlers/builder/district cost increase amenities housing etc.
Well games are part art and part something else (fun, skills, mechanics, tool for learning, obviously game). Some games are less about art and some are more about art. No game is purely art (or maybe some could be argued to be, like adventure games such as Final fantasy? definitely not civ games anyway).
It's a bit like architecture, architecture is never only art. Almost all construction that we would call architecture is part art and part other things.
All games have elements of art, but how much that art matters in the end depends on the game, doesn't it?I think we have to be careful with classifying things in too many parts. Even 'pure' art then becomes physics, chemistry and engineering as well as 'art'.
We can say that a movie is art, knowing that there is a whole lot of 'science' that goes behind making it. I think it comes down to its primary function. I would argue that the aesthetic and interactive elements of gaming make them a form of art (I suppose 'functional art'?) more than anything else.
Global happiness is gone, and the devs have stated that small 'fishing town' type of cities are again a viable addition to the empire. They've also said that a 'small' empire (on a Standard sized map, one would assume) will be 6-8 cities. There were fears of a science penalty per city based on an early preview, but from the latest videos it doesn't seem to be the case. There are escalating costs of Settlers, Builders and Districts based on the number that you've already built, which does worry me a bit, but there's still great hope for large empires (imo).1UPT, even slightly modified 1UPT like Civ 6 seems to have, forces the game to stay small and messes up the scale of the map. As long as it stays the entire rest of the game will suffer (for all of the reasons Shafer pointed out a few months after it was way, way too late). The game still appears to be about managing a small handful of cities rather than an empire (cities with three hex borders are large, and based on the gameplay I've seen there doesn't appear to be any real rush to found new cities).
The game appears to be designed to take as many decisions away from the player as possible. Eureka moments are emblematic of that. You don't so much research things as the game magically gifts you with tech (or at least beakers) just for playing the game. The district system seems to imply that you will build far fewer buildings per city, which combined with 1UPT suggests that build times will be painfully slow (although I maybe wrong about that). Based on interviews I have grave doubts about Ed Beach's knowledge of and appreciation for history.
In short, everything I've seen suggests that the game will continue to be 'small' in scope and focused on a small handful of decisions, rather than the vast scope of earlier games.
I could be wrong of course (and I've not been keeping perfectly up on developments, releases, leaks, etc.). In fact, I really hope I am! I'm still not going to buy it until I'm absolutely sure it will be worth buying.