Thunderbrd
C2C War Dog
Is production too low or are costs too high? One must always wonder - like the chicken or the egg sort of thing. My last cost chart is much more forgiving on production costs so once completely implemented throughout both units (units already completed) AND buildings (in process, about 2/5ths of the way through the core normal buildings so far - LONG process) then you may find the production might not be as far off.The biggest late-game balance issue I experience is that production is too low, starting around the Atomic Era.
That said, it's as you say, there's many ways to add more at this stage. Lots of techs that could be used to introduce buffs for production. I'm just advising not to go overboard before the recosting is complete as the late game is getting a fairly dramatic reduction in costs from the last chart version.
I'm pretty sure it was intended that it would clean water pollution at the cost of worsening air pollution. It cleans twice as much water pollution as it gives in air pollution. There should be a similar building to switch the other way, and if both are built, then you've got a profit of 100 cleaner on both ends. I'm not sure it's intended that both can be built in the city, as it's meant to be a severe response mechanism, that puts you somewhat out of the frying pan and into the fire so to speak.The +100 Air actually needs to be a -100 Air pollution.
Fire, I think is an appropriate answer to why this is as well. The reason is how the 'scrubbing' takes place is fire based so puts a good portion of the ground toxins into the sky. This is pretty common reality for our cleanup efforts, that one type of cleanup tends to gradually create a problem to address in the other type. Incinerators are great examples... they pretty much get rid of most landfill needs but then pollutes the air significantly, even with all the reburning we do to minimize the impact. Of course, we often get some energy from them too, and the alternative of burning a fossil fuel wouldn't usually be much better.
But once you've built up so much air pollution in the atmosphere, you're GOING to start feeling some real real bad effects! It's possibly already too late to save our planet from what we've already done... quite likely really that we'll all learn to live in artificial bubbles here on Earth before we ever start colonizing space much. Perhaps that practice on our home ground will finally give us the manufacturing infrastructure to really support space colonization and will therefore be a blessing in hellish disguise. Gotta feel bad for the wilderness as it slowly and painfully dies off though.
As I noted in that thread, I'd like to see workers get a buildup to enable them to do some cleanup. I think it would be helpfull to have workers be capable of doing something truly usefull when they aren't needed for anything else. It should be a very gradual buildup though, perhaps very tech restricted so that only the later techs really enable them to be much more than a small drop in a bucket with it.If Aesthetics Tradition Is Not available to get, then it needs to be figured out how Any AI or player can get it in the late game.