Toshiro126
Warlord
Does anyone use the Mercantilism civic on a regular basis as part of their overall strategy? Is there a strategic reason to block foreign trade routes?
Wodan said:I tend to give it more weight, when choosing a financial civic, if I have a big empire. I figure that my internal trade routes are worth more if my empire is bigger. That might be a mistaken impression, but there you go.
Also, I probably would never run Mercantilism unless I am also running Representation.
Wodan
Originally posted by Punchandpie:
(Note: I have only been playing Civ4 for a couple of months know, so my opinions may not be of use to anyone. My opinions aren't of any use to me most of the time )
Originally posted by jar2574:
Yeah, if you're running Representation then Mercantilism can be a good choice. Sometimes foreign trade routes don't offer that much gold, and extra specialists under Representation are nice.
Toshiro126 said:It's ok. I see from your info that you're living in Massachusetts like I am. So I'll let it slide this time.
If you're rich enough to support yourself without foreign trade routes, then Mercantalism is a good civic. Not only do you get the extra specialists, but if you're that rich, you likely have a lot of large, productive cities that are themselves valuable trade routes for AI civs. So by choosing this civic, you're denying the income from those trade routes to the AI and forcingthem to have other, perhaps less valuable trade routes.
If you can afford the hit better than they can, then it's a good thing to do.
I think he's refering to when you close your borders.MrCynical said:It doesn't work like this. Trade routes are one directional, and just because you have one to a foreign city doesn't mean they have one with you. Mercantilism doesn't stop AI cities from having trade routes to you, it just stops you having trade routes with them. Similarly you can have trade routes to an AI with Mercantilism. Switching to mercantilism will do absolutely no harm to any other civ's economy, so if you've been giving it credit for this you need to rethink your strategy. I wish this was made clearer in game because a lot of people seem to be operating under this misconception.
I'm confused on one small point, can you still have open borders agreements while running mercantilism? I understand no foreign trade routes, but you can still have open border agreements right?
Mercantilism is a very poor term for that civic if it doesn't prevent other civs from having trade routes with your cities. I haven't tried it yet. Maybe there's a bug? Or at least it might be moddable.
MrCynical said:It's not so much a bug as a flaw in the basic way the trade route system works. I'm not sure whether it would be possible to mod this since youd need to somehow force the system to recognise trade routes should work both ways, which it currently doesn't.
You wouldn't really have to do that. There's already a test for Mercantilism on one end of the route. Simply add the same test on the other end. You keep one-way trade routes but you can no longer trade with Mercantilist civs.MrCynical said:It's not so much a bug as a flaw in the basic way the trade route system works. I'm not sure whether it would be possible to mod this since youd need to somehow force the system to recognise trade routes should work both ways, which it currently doesn't.