Why no Cruise Missiles?

Pietato

Platonic Perfection
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They were always fun to use, and are a prominent weapon in modern warfare. Do they not work with 1UPT, or are they considered not a fit for the Civ 6 combat system?
 
The AI can not even handle the basic bowmen (Like move and shoot) let alone aircrafts, and you want to add a new weapon type.
I don't mind the idea but...
 
One-shot missiles would be easy for the AI to use. Could make them target low HP targets as well.
 
The AI can not even handle the basic bowmen (Like move and shoot) let alone aircrafts, and you want to add a new weapon type.
I don't mind the idea but...

The AI can and does move and shoot in Civ 6.

It should be able to handle these types of units. The AI's military issues aren't that it can't use ranged units. It has difficulties pressing attacks, especially recognizing when it has the chance to take cities, but other than that the biggest issue isn't so much how it handles it's units but rather that it has trouble prioritizing production builds to reflect it's current needs.
 
Like with Civ IV and Civ V, I think there will be an expansion that will focus on industrial era and later units, introducing Cruise Missiles and others.
 
The AI can and does move and shoot in Civ 6.

It should be able to handle these types of units. The AI's military issues aren't that it can't use ranged units. It has difficulties pressing attacks, especially recognizing when it has the chance to take cities, but other than that the biggest issue isn't so much how it handles it's units but rather that it has trouble prioritizing production builds to reflect it's current needs.
it also has a habit of attacking you with a slow stream of units. Rather than send 4 or 5 units at once, they send them one at a time and it's easier to defend.

Out of curiosity, has anyone ever been nuked by the AI?
 
it also has a habit of attacking you with a slow stream of units. Rather than send 4 or 5 units at once, they send them one at a time and it's easier to defend.

Out of curiosity, has anyone ever been nuked by the AI?

Yeah, that's what I meant about not "pressing attacks". A general conservativeness and hesitancy in their attacking. Not always, but frequently. Units get distracted and chase what should be secondary targets, units get damaged and pull back or heal in spots that keep other units from moving up, units "trip over themselves" in their movement order so that rear units get stuck and unable to contribute to the attack.

The logic is there, though, it just needs some optimization. Units will move into position for flanking bonuses before an attack is launched, ranged units will move into position and attack before the melee units charge in. There's some good stuff going on here.

There's a thread from a while back about the AI using nukes. My recollection is that it likes to nuke districts, rather than cities.
 
I miss them too.

Cruise Missile: for when you want to let someone know you are annoyed, but not pissed enough to put troops in harm's way.

The issue is, what can a cruise do that a bomber can't? When I use them, its always RP.
 
I miss them too.

Cruise Missile: for when you want to let someone know you are annoyed, but not pissed enough to put troops in harm's way.

The issue is, what can a cruise do that a bomber can't? When I use them, its always RP.

What about allowing the use of cruise missiles after you Denounce someone, but without having to actually go to war?
 
What about allowing the use of cruise missiles after you Denounce someone, but without having to actually go to war?
This would be an interesting dynamic, to put in the ability to take certain military action that does not automatically trigger war. Maybe restricted to bombing infrastructure/military targets.
 
What about allowing the use of cruise missiles after you Denounce someone, but without having to actually go to war?

It would have to have strict limitations, like once every x turns, and only after x event (s) happened. And certainly be a CB.
 
The AI can not even handle the basic bowmen (Like move and shoot) let alone aircrafts, and you want to add a new weapon type.
I don't mind the idea but...

AI used cruise missiles in Civ4, so I believe it an be done. Whether it can be done in this game with the limited AI we are working with remains to be seen.

To be honest this is low on my list of priorities. Get the Aerodrome mess fixed first, and get the AI routinely using air units first.
 
Well well well. There you have it. Hell of a coincidence. The new stealth cruise missile. Can't be intercepted. Et voila!
 
I think we can abstract it that when you do a ranged attack with your missile cruiser or nuclear submarine that you are launching cruise missiles.
 
The AI can not even handle the basic bowmen (Like move and shoot) let alone aircrafts, and you want to add a new weapon type.
I don't mind the idea but...

This would be a rather dull game if the players were limited to game features the AI can handle.
 
Out of curiosity, has anyone ever been nuked by the AI?

On numerous occasions, actually, though never pre-emptively. It always seemed to come after my opponent lost a couple cities.

Off the top of my head, I recall it coming from Gitarja, Gorgo and Cleo, though I am sure there were others. Must be a girl thing!
 
What about allowing the use of cruise missiles after you Denounce someone, but without having to actually go to war?

I think there should be a late game "Policing Action" declaration of war, with a somewhat low warmongering penalty, a turn limit to the duration, and any city taken is immediately returned upon peace.
 
Cruise missile was just incredibly boring. I'm managing an empire, and you except me to care about the firing of one (or even a handful of) weapon? Abstract it away!

As far as I'm aware, if I'm ordering a missile cruiser to fire on a target, it's doing so via cruise missile. The cost of the cruise missile is incorporated in the very high maintenance cost of modern units.

I don't want to build, move and fire cruise missiles any more than I want to build and move arrows in order for my archers to have ammunition. Again, abstract it away!

Yeah, I agree. Furthermore, Cruise Missiles come so late in the game that it's very hard to justify introducing a whole new class of unit. Aircraft (barely used as it is) at least have had the last hundred years, and represent a whole new theatre of war in the 20th century and beyond. Nukes are obviously impactful enough to be worth introducing. But individual ballistic missiles? If they're implemented similarly to previous games they're basically one-time-use ranged attacks, and a waste of production. They make no sense as an inclusion, especially since we already have Rocket Artillery and Missile Cruisers as units.
 
Sure it can be intercepted. Modern units/cities with a high strength can be assumed to have some sort of point defence vs missiles. At no point in the game do I have to build shields for my units, and nobody would ever want to, you can just assume that its incorporated into the units themselves. Why should cruise missiles be any different?

U realize I'm talking about the stealth missiles being used in Syria, right?

As for "nobody would ever want to", well, there is me.

But you are viewing the cm as ammunition. I view it as a unit unto itself, that can deepstrike (and now allegedly legitimately no interception), is cheap to build, but is a one-shot. Maybe we love it up with 'can be used without a dow if target has dowd someone you are friends with or a city state.'
 
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