why should i ever puppet a city?

Balkor:

That's the tradeoff with puppets. You don't control any of the city's production. If you want to control their production, annex them.

It's often best to leave the city a puppet until it grows its population a bit. As population grows, its production improves, so when you do annex it, the courthouse will be built quickly and you'll lose the unhappiness that much faster. When I have sufficient production capacity in a good number of cities, I prefer puppets, so I don't have to micromanage them.

Thanks for that Civassin ^_^ I thought that the patch notes mentioned it could be turned off completely but its this one i misunderstood.

City - Add a Puppet city strategy that turns off training buildings and emphasizes gold.

At first I thought it meant you could stop all building completely
 
How are wonders handled? If you puppet a city with wonder, do they provide the bonus to your whole nation?
 
Yes to both questions.

Thank you.
Just a last question.
Do social policies affect puppet states as well as other cities?
 
Thank you.
Just a last question.
Do social policies affect puppet states as well as other cities?

Yes they do. Things like Communism work for all cities in your empire and it doesn't matter if they are normal, puppeted, or occupied.

How are wonders handled? If you puppet a city with wonder, do they provide the bonus to your whole nation?

I always assumed they do, but I never tested it. So the answer is: probably.
 
I always assumed they do, but I never tested it. So the answer is: probably.

I can answer this, just tested!

I'm playing with china and I have destroyed france, paris is pupped and, as you see, it builded the great lighthouse:

civ5screen00011.jpg


And this is a Fregate builded therefore in Nanjing (a normal city of the empire):

civ5screen00001.jpg


So the answer is YES :D
 
Nice info to have.

I had been avoiding puppeting cities in my first few games assuming it to be mostly a happiness (which is seldom a problem) and micromanagement (which I like to control) avoidance tactic. Now that I better understand the dynamic of this feature, I'm going to play around with it and see when/how to use it best.

For those of you who like to create puppets, how do you go about it?

1. Puppet all conquered cities.

2. Control bigger/better cities and puppet the rest.

3. Raze smaller cities and puppet most good cities only controlling cities for military unit production.

4. Puppet all capitals and cities with wonders. Raze the rest.
 
In my current game with the Mongols on a (small) earth map I've only razed two horribly placed cities so far, annexed 3 and puppeted the rest and I do own all of europe, africa and most of asia. So it's probably 20 something puppeted cities in total.

With the current ruleset puppets is far superior to annexing or raze/build new city. I've actually only built one settler myself in this game, the rest by conquest. I've set up my cap + 1 annexed CS to produce land units, another annexed CS as science/GP farm and a forth city built by my self by the ocean to produce naval units. I did convert a fifth more by accident than I meant to but I'm turning that in to a production powerhouse as we speak.

Edit: The thing with puppets is to keep your research in line so puppets have something good to build, research so they can build market, banks etc and they'll always do it first and if you need happiness, make sure to research happy building so they can build those
 
Nice info to have.

I had been avoiding puppeting cities in my first few games assuming it to be mostly a happiness (which is seldom a problem) and micromanagement (which I like to control) avoidance tactic. Now that I better understand the dynamic of this feature, I'm going to play around with it and see when/how to use it best.

For those of you who like to create puppets, how do you go about it?

1. Puppet all conquered cities.

2. Control bigger/better cities and puppet the rest.

3. Raze smaller cities and puppet most good cities only controlling cities for military unit production.

4. Puppet all capitals and cities with wonders. Raze the rest.

I tend toward puppet than raze, and never ever annex unless I have police state, since police state can make annex less of a happy hit than puppeting.

First I look at the happiness *before* choosing. One nice thing is if there's happy buildings or a new lux resource from the city it'll show on your top bar before you choose, and then when you hover over the options it shows how much unhappiness will be added so you can see the net result very easily. If it's net positive I puppet, otherwise I look at the city and if it has good buildings (wonders/colosuem/library) I'll puppet.

On rare occasions in the middle of a big war I'll convert a puppet to annex to rush-buy.
 
in general I always puppet, if I need to rush some frontline troops i annex then raze and replace ( or don't bother to replace) when i'm done.
 
Nice info to have.

I had been avoiding puppeting cities in my first few games assuming it to be mostly a happiness (which is seldom a problem) and micromanagement (which I like to control) avoidance tactic. Now that I better understand the dynamic of this feature, I'm going to play around with it and see when/how to use it best.

For those of you who like to create puppets, how do you go about it?

1. Puppet all conquered cities.

2. Control bigger/better cities and puppet the rest.

3. Raze smaller cities and puppet most good cities only controlling cities for military unit production.

4. Puppet all capitals and cities with wonders. Raze the rest.

It depends on my goals for that game. Most of the time I puppet everything and leave them as puppets. Especially since the last patch has them focusing on gold and not building any of the exp bonus or unit construction speed buildings (barracks, forge, etc.), because the puppets are giving me a lot more gold than they did before this change. Also, because puppets do not increase the cost of Social Policies, while annexed and founded cities do increase the costs.

When I do annex it's typically during a Golden Age if the city has a good amount of production tiles and the citizens to work them. Then it's only if my production cities are too far from the battle front or if I plan to raze that city to make room for two or more cities to cover the same location.

If it's a City State that the AI captured, I always liberate them. If I'm going for a Diplo victory I'll liberate 1 wiped out AI's city so they'll vote for me as well.
 
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