pineappledan
Deity
I don't follow. with the exception of Holy Law and Transcendence, every founder belief affects behaviour and rewards maximizing its potential through synergies and changing your playstyle.However, this does not mean that we should add more beliefs like it.
Divine Inheritance emphasizes minmaxing your


Theocratic Rule is entirely

The spreader founders (council of elders and apostolic tradition) force you to spread quickly to maximize the benefit, which usually means delaying enhancing
Choices in the game should affect playstyle and reinforce other choices, I think that constitutes good design.
My Hero worship rework doesn't really take that away...Also, with the current version of Hero Worship there are at least actions in the game that you could theoretically take to get the benefits of capturing Cities and you always get the full +5 bonus from Holy Sites.
That's the point of adding more beliefs, so that a late founder will still have a bit of choice after the other beliefs are taken. If we increased the number of beliefs to 11, even a huge map leaves the latest founder with 4 options. the only time this becomes a problem is with 43 civ mode, but those maps are so massive that adding enough beliefs for 23 religions would mean an enormous amount of samey, overlapping beliefs.If you did not take Authority in the beginning and have to take a Founder Belief that revolves around Great Generals you're just screwed no matter what you do and I think that would make the game unnecessarily frustrating.
This is all very speculative at any rate. I'm not wedded to my holy war/Hero worship proposal, it's a ton of work and would be very hard to balance. @kenneth1221's yields on tech unlock is cleaner and better than anything I proposed anyways
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