Why the change to Tradition?

Do any of the other policies require micromanagement? The problem with this micro in my opinion is that you can't actually control it. It's frustrating micro. Controlling exactly which tile my unit moves to is fine, which tiles citizens work, and what buildings I build. What isn't fine is that I have few choices with CB (which I guess technically makes it NOT micro), but its quite possible all of them suck. I have to micromanage other things to make it good (make sure my monuments are built before I take the policy, found those cities, research Philosophy before I want to take the policy). These other things don't have to be exact, but they are unforgiving. And that sucks.

I think you're missing his point (and that of others, earlier): that deciding when to use this policy is not (remotely) micromanagement.
 
I think you're missing his point (and that of others, earlier): that deciding when to use this policy is not (remotely) micromanagement.
Agreed. It is a single decision, and involves a couple of mouse clicks. Not what is generally meant by micromanagement.

I have no problem with the idea that a policy might sometimes be advantageous to pick later on to than to pick early.

The Autocracy finisher (formally: Total War) works similarly. So did many of the vanilla policies that gave golden ages.
 
I have to micromanage other things to make it good (make sure my monuments are built before I take the policy, found those cities, research Philosophy before I want to take the policy).

I want to emphasize that in VEM new cities get a monument, and if we have a monument in each city when we get the policy, researching Philosophy later gives temples. The policy can't be completely wasted like vanilla's zero effect if we had monuments without Philosophy.
 
I want to emphasize that in VEM new cities get a monument, and if we have a monument in each city when we get the policy, researching Philosophy later gives temples. The policy can't be completely wasted like vanilla's zero effect if we had monuments without Philosophy.

Ah, this is what I had missed. I understand why nobody agrees with me now :lol:

Well in that case it is much more forgiving, and therefore does not require the frustration, stress, and (what I call) micro just to make sure you get your policy's worth, let alone optimization. I have no problem with the old policy then.

Correction, I still don't like free buildings. But as somebody else pointed out, free GP or something is also a non-unique effect. So I guess I'll live.
 
Do any of the other policies require micromanagement? The problem with this micro in my opinion is that you can't actually control it. It's frustrating micro. Controlling exactly which tile my unit moves to is fine, which tiles citizens work, and what buildings I build. What isn't fine is that I have few choices with CB (which I guess technically makes it NOT micro), but its quite possible all of them suck. I have to micromanage other things to make it good (make sure my monuments are built before I take the policy, found those cities, research Philosophy before I want to take the policy). These other things don't have to be exact, but they are unforgiving. And that sucks.

I "micromanage" my policies all the time in the same way one might have to CB. For example, I might delay getting the Settler policy in Liberty if I don't have a good city spot. Can I take it right away? Sure, but it is not optimal. Should I grab the worker policy even if I don't need the worker right now? Is it worth the extra 1gpt maintenance? These are all micro decisions of the same nature.
 
Well, the micro he meant was that the policy could have zero effect in vanilla. That part wasn't intuitively obvious, and I didn't like it either, which is why I changed it a few months ago. :)
 
Yes, I do the same with the settler policy too. It is not the micro itself, but the fact that it was so important (totally hit or miss) in vanilla that bothered me. I was unaware that Thal had fixed it. My mistake.
 
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