BarbarianHunter
King
To address the original query, I think it has to do with concentration of the routes in the later-mid and late game. These can compound production values. And some ridiculously high production numbers can be achieved with VERY large empires. I think these numbers might be attainable with considerably smaller empires if you were to allow double routes. If you combine Kilwa, Rhur Valley, and Warlord's Throne for a moderate sized empire it could become the must have optimal "tall" play strategy. I think this production value could be arrived at with considerably less cities, and in a golden age there's nothing anyone can really do.I don't understand why a strong, well-positioned city can't build both a market (in a Commercial Hub) and a lighthouse (in a Harbor) and thereby produce two trade routes instead of just one. That's certainly realistic, right?
Is there some kind of balance issue I'm not seeing? It just seems so arbitrary, and unnecessarily limiting to me. I'd love to hear a logical explanation for why the game is set up this way.
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