Why won't the AI wage cross ocean war?

I've had them do it before but not since G&K and only on deity. Funny thing is the two civs who did it were The Huns and Greece, not naval civs. It is pretty rare though.

My guess is that if they don't share borders with you you're pretty far down on their list of civs to kill. They get preoccupied with their neighbors and don't bother crossing the ocean until it's basically too late.
 
naval warfare has always been flat and boring in civilization games. they cant seem to get it right.
 
In the game I'm in there's 2 continents and a 3rd small Island in the middle. Austria is dominating the Western hemisphere and I'm dominating the East. If I DOW the Austrians will they cross the ocean to come after me?
 
I find the AI does eventually do this; it just takes longer for them to build up a naval escort + an army than it does simply an army.

What I find is that the AI doesn't realize it should lose the army and build more navy for taking an opponents coastal cities. An army can be built later to take any internal cities after the coast has been secured.)
 
Immortal Russia AI will fill every water tile in its territory with a ship and cover its continent (destroys all its neighbors, just like real life) with units
 
Once upon a blue moon, an AI will have massive navy. And actually use it to try sink your entire navy. Only happened once for me in Civ5 during gods n kings against hiawatha.
 
Once upon a blue moon, an AI will have massive navy. And actually use it to try sink your entire navy. Only happened once for me in Civ5 during gods n kings against hiawatha.

It was probably one of the civs with a naval UU, especially an early one when the hammer cost is cheap. All AIs have a very high flavor for building heir own UU(s)
 
They do. But they will prioritise eliminating everyone on their continents first. The AI takes distance into consideration when waging war and they will always attack the nearest opponent first.
 
It was probably one of the civs with a naval UU, especially an early one when the hammer cost is cheap. All AIs have a very high flavor for building heir own UU(s)

Iroquois have Naval UUs?
 
Iroquois don't have naval UUs. AIs in immortal and above will get the navies built to destroy you if the AI "thinks" it is necessary.
 
In the game I'm in there's 2 continents and a 3rd small Island in the middle. Austria is dominating the Western hemisphere and I'm dominating the East. If I DOW the Austrians will they cross the ocean to come after me?

Is anyone able to comment on how likely this is?
 
On the East vs West map, I've got some great games where the AI has sent dozens of boats across the 7(?) hex wide channel in the middle to attack me.
 
On the East vs West map, I've got some great games where the AI has sent dozens of boats across the 7(?) hex wide channel in the middle to attack me.

That's good to hear. In my game infoaddict is telling me Austria is having a large millitary build up, so hopefully it's me they're coming for (Or possibly Monty). I just get the feeling though that the AI isn't making good decisions when it comes to threat assessment. To be fair though in that game they have the aztecs, my friends ( love having monty as a friend btw) just to the North of them. So while its easy for me to co-exist with Indonesia on my side of the world as friends and prepare to take a chunk out of Austria, they have to worry about Monty.

So maybe they aren't being totally wrong then.
 
Once upon a blue moon, an AI will have massive navy. And actually use it to try sink your entire navy. Only happened once for me in Civ5 during gods n kings against hiawatha.



It's happened to me but not very often. My last game playing all Asian. Siam had lots of ships. I thought the Japanese would be a power house but they only managed some coastal raiding and tried to pen in one of my subs until the rest of the wolf pack showed up.
The thing about those massive AI navies is they can swamp any navy you build. I pretty much stick with sub packs hit them fall back and hit them again and try not to get penned up by the enemy ships.
 
I think it's actually an improvement over some of the older versions where they would declare war and send one unit to attack every 10 or 20 moves or so. Really scary.
 
Iroquois have Naval UUs?

I actually think it has less to do with naval UU/traits than AI economy. And Iroquois AI usually do very well here which allows them to field a strong navy.

It is one of the easiest Civs to play and one that is well suited for the AI to play because it doesn't need a lot of micromanagement to take advantage of its unique traits and its UB is powerful in combination with said trait and starting bias.
 
Attilla came after me with unaccompanied triremes last game. It was cute.

I've yet to lose a major naval tilt in Civ 5, and because the AI doesn't prioritize navies - especially modern navies - I rarely do either.
 
To be fair, i don't think naval warfare has ever been a strongsuit for Civ games. I remember having the exact same discussions back during C3C's release 11 years ago.

The removal of transports was suppose to make invasions easier, but i think this was largely offset by 1up limiting just how much the AI could send in one go.

I'm a huge fan of 1upt, but I'm ok with relaxing those rules a little bit in Civ6 if it allows for better AI performance overall.
 
I had a game where someone... can't remember who... did a naval surprise attack. Hit one of my cities with an enormous number of triremes. I was able to thwart the attack and that pretty much ended his navy completely.
 
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