GerrardCapashen
Benalish Master-at-Arms
I usually build the Great Library, the Sistine Chapel, the Theory of Evolution, Hoover Dam, and the United Nations in my games. These are my favorite wonders and I feel they are the most beneficial.
Personally, I'm thinking you're right. Most of the time I build the GreatLibrary, but that's not because I'm backwards with Technologies, but for the Culture and for the reason that if I'm the one who builds it, the AI can't anymore.Originally posted by sysyphus
Personally, I think the Great Library is overrated. It only has value when you're behind in science, which I almost never am. It's more important to be in the science lead, not just keep up.
Well, I'm most of the time playing on Pangaea and then is the Lighthouse decreased in importancy. Because he is getting obsolete with Magnetism, I rather concentrate myself on Magellan's Voyage.Originally posted by sysyphus
For conquest and domination victories, the biggest essential is the Great Lighthouse. Nothing worse than seeing yourself halted due to the fact that you can't reach unconquered continents, which frequently otherwise happens. The Great Lighthouse essentially gives you Caravels with one less transport capacity, meaning I can put off researching Astronomy and focus on getting to Cavalries long before my opponents, almost guaranteeing victory.
Disagree. It are very militaristic Wonder, imo.Originally posted by sysyphus
For peaceful strategies, I find that the two of the most essential are (ironically) Sun-Tzu's and Leo's Workshop, in order to keep a powerful military and helping keep things peaceful!
Agree. Already explained why in earlier posts.Originally posted by sysyphus
Other essentials for peaceful victories are the science related wonders (except the GL), Adam Smith's, Hoover Dam and Bach's Cathedral.
Very agree.Originally posted by sysyphus
By far the most useless is the Great Wall. Walls themselves are useless, I never build them. Thus the Great Wall becomes even more useless.
Excellent strategy for DeityLevel. But on Warlord technological lead is not that difficult, so...Originally posted by RainyCloud
Best Wonder = Great library to me.
One thing for a fact is that you simple cannot get the tech lead in deity level before the 2nd half of medieval era, and after that you may only get a tech lead if you are very well developed.
In the current game I'm playing (huge map, deity), my whole strategy was even based on GL. I chose Carthage just so I can have Alphabet right at the start, so I would spend no more than 80 turns before Literature get researched. Actually I got Literature after about 60 turns, since one of the goodie hut gave me Writing while I was half way through the research of it. My research has always been at 10% till now, and once I started the construction of GL, I halt my research - keep it simple and stupid. Total research cost up to now: ~80 gold.
When my Great Library gets done, I immediately have all the tech exist on the planet, and a coffer 10 times larger than the TOTAL of rest of the civs. And that's not the end of it. Every time I "receive" a new tech, I trade it out for more profits to those nations that don't have it yet, and they all loved me for it. Eventually I switched to monarchy with around 2,400 gold, and the Chaos started. With all the gold and a steady income due to ZERO research, I could rush produce those cheap Ancient military units like no tomorrow, and destroyed India and half of Spain even before knights get invented. Sure my library expired a little later on, but those wars give me the solid lead in both territory, income, and luxuries. My score jumped from the 16th to the 2nd in the world (just behind Babylon, but they get all their score from culture). Not to mention I own almost all great wonders ever since my war started due to the great leaders produced. Currently, I conquered America, and took control of the Pyramid too. The cavalry just got invented, and my next step will be conquering both England and Iroquis on two different fronts, as I now have the capability to produce two strong army divisions at the same time - one around my capital, and one around my forbidden palace.
Early game is all that matters.
You're absolutely right. If you conquer a city, your injured Units can heal in one turn and can go further with conquering then.Originally posted by Singularity
If I'm military I would throw in all but my kitchen sink to get Sun Tzu, Leonardo and Suffrage. The ability to keep your military machine lean and mean at a low cost both happiness(war weariness) and economically is first priority. Getting that instant barrax in a newly occupied city does wonder for my wounded units, and if a unit has been obsolete I just press shift-U for half the prize effectively in every city.
Indeed. When you've got the Pyramids, your cities will grow faster and that will allow you to produce Settlers much faster.Pyramids is tricky. There is no way you can underestimate this wonder on a continent with room for 30 + cities(not ICS style). But getting this baby means sweating greatly at an early era when you should be competing to grab your fare share in the settlement race. If my capitol or second city has a geography that allmost hands out the Pyramids with cattle/game and forests it's perhaps worth rushing to get it with all means available(populating with workers and rushing temple). More often than not you will not have this luxury at Deity/Emperor level. So I find this wonder to be both connected to terrain possibilities and diff. settings. If you're on a large continent the odds are also higher that you can capture it from your neighbours at a later stage.
Indeed: the HooverDam will give a huge productivity increase when building it + Factory.The hoover dam is just as vital to your game as Pyramids IMO. At the right continent size this little gem will turn your core cities into a Rhine area. Just make sure that you have workers to clean up that pollution that will blanket your lands in the next rounds. This is why you should rush to industri in good time so that your factories are up and running in the core cities once The Dam is finished.
Well, if you'll build this Wonders all in the same city + Library + University + ResearchLab, then you'll get enormous ScienceProduction, since the effect are cumulative, Wonders ánd Improvements.Great library and Science City wonders(Collossus, Copernicus, Newton and SETI) are nice for that tech manipulating strategy. I would rate theese wonders along with the religious/happiness wonders. Not very critical. But very nice still.
Indeed, GreatWall and The Oracle sucks. On the contrahary, the Bach's Cath is really a "must have" Wonder, imo.All the happiness oriented wonders(beside oracle) are in the category as 'very nice'. Not critical since luxuries trade and luxuries tax can counter theese wonders. Oracle and The Great Wall are both the least usefull wonders both because of limited effect for skilled players and the sickening short time it takes before they're both obsolete. Bachs Cathedral is the exception here on large continents - great to counter that middleage war weariness.
I rate these Wonders much higher: Theory of Evolution is, imo, "must have".Lighthouse and Maggelan's are both way down on the list. The same goes for Theory of Evolution. Nice little wonders in the right setting. Twin continents on large/huge map, and critical science race in modern times versus an evenly matched oponent makes them urgent to have. Adam Smith is very nice if you count it into saved gold at the end of the game. The effect is evenly spread out though and not as visible as equally usefull wonders.
Disagree. When turning DiplomaticVictory off, game = still balanced.I will finish with what IMO is the most 'usefull' wonder: The UN. Unchecking diplo victory just feels wrong since this is a vital part of the game balance. Not having it could topple the most comfortable world despot, and having it could give even the most weak player a chance to laugh at the power houses with absolute zero diplomatic charisma needed at an election. Get that fission ASAP, and make sure that you have ~1000 shields locked up in a palace somewhere the turn you have it researched.
Good list!Worthless: Oracle and The Great Wall.
Barely necessary: Maggelan's and Manhattan Project.
Limited to science designers: Collosus, Copernicus observatory, Shakespear, Newtons and Seti. :grad:
Limited to science race in modern era: Theory of evolution.
Limited to island maps/communication monopoly: Ligthouse.
Generally good ones: Smiths Trading* and Longevity.
Good - critical for warlords: Sun Tzu's art of War, Leonardo's and Univ. Suffrage. :tank:
Very good(try to get them most games): Hanging Gardens. Sistine Chapel, Cure for Cancer and The Great Library**.
Must have on average to large continents: Pyramids***, Hoover Dam and Bachs Cathedral.
Critical under any conditions: The UN. [dance]
Originally posted by GerrardCapashen
Which do you think is better, Sistine Chapel or Bach's Cathedral? The Chapel gives a bigger effect but it requires cathedrals in any city that it would have an effect on. Bach's Cathedral does not require any buildings to give its bonus. Personally I prefer the Sistine Chapel as I almost always build cathedrals in all my cities over size 8.