Aussie_Lurker
Deity
OK, maybe you missed the point. By punishing rapid & thoughtless expansionism in the late-game, Maintenance is a means of curing bogging down in the end-game. Now, if the need to conquer the entire world was entirely eliminated from the victory conditions (in favor of merely dominating the other players) then the problem would be entirely solved. For my part, I never ran into major issues with Maintenance in the late game, because I almost always pursued a diplomatic, space race or cultural victory.
Aussie.
Aussie.
), is shaky at best

)
![Pissed [pissed] [pissed]](/images/smilies/pissed.gif)
for any units in a healing state and/or increasing fortification bonus for any units in a fortifying state.
). But I wonder how the more GPU intensive aproach ( atleast is what i conclude from the words of Shaefer