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Will Colonies Ever Rebel?

LeHam

Prince
Joined
Jun 16, 2009
Messages
375
Location
Pacific Coast
I have been making colonies in several of my games, and I read in the Civilopedia that "colonies will not stand for abuse" and that apparently they may rebel. So does this mean they can be provoked to rebel and become independent nations? Because I have never seen this and don't know how to make it happen.

Also, can there be a civil war in your Civ? I think there might be something like this in Rhye's and Fall (the stability factor thing), but I'm not sure about what it does, and I think it's only for that mod.
 
You need to use a RevDCM based mod in order to have rebellions.

Revolution DCM Thread

Of course I'm impartial toward Legends of Revolution (found in my sig), but there are many others. LoR though has an installer so it's just click and play.
 
Well, the Civilopedia makes it sound like a colony will rebel if you treat it poorly. . . is this not so? Can you grant total independence to it?
 
You can grant independence, but rebellion can only occur if you use a RevDCM based mod. The reason to grant independence in Vanilla BtS has nothing to do with revolutions, there is an incentive to do so caused by colony maintenance costs.
 
Colonies become your vassals. You get a 10+ modifier bonus w/e for granting them independence. Good luck making them angry at you :lol:.
 
I've seen a colony stop being a vassal of the AI civ that created it.

It's one of thsoe cases where you look at the mutal diplomacy values and wonder "what the heck did that stupid AI do?". The former colony of Julius Caesar, possibly one of the Khans but I don't remember for sure as I never even had open borders with them, is over in the "new world" on one of the earth-like tectonics maps. When I saw them declare independance (stop being JC's vassal), I checked and their status for JC was way down to Cautious (JC was still at Pleased with them). They never were at war. I believe JC kept taking all the resources he didn't have from the colony as they hooked them up, some of which were the colonies only bonus of that type, including coaland one of the luxury plantation resources (silk, I think) and probably uranium and possibly titanium (this was with the Extra mod) as well although I'm not sure they got to the tech that would allow them to work that last one. Aside from that, I'm not sure what JC did to counter the +10 bonus strongly enough to get all the way down to Cautious.
 
Ye if you keep demanding resources they will break free, though not sure for colonys but could happen, does happen for conquerd vassals though..

as I experienced in my last game kept claiming all sea resources of my vassals to power my sushi corp ... bit later they took back all trades, silly as I am I try to get it all again but option is something give this or declare war ofc they declare war & basicly break free :D so I had to fight both nations again on full strenght as I had given their cities back ....
 
Well, the Civilopedia makes it sound like a colony will rebel if you treat it poorly. . . is this not so? Can you grant total independence to it?

Colonies can rebel in the sense that they can break free of your rule just like any other vassal (remember that colonies are technically vassals). The difference is that colonies start off with a very positive attitude towards you whereas vassals acquired through conquest are much more likely to hate you.

The rebellion that phungus420 speaks of are cities in your own civilization that rebel - not in your vassals. In those mods your empire might break in two if you do not take care of its stability (civil wars).
 
If you are gettin kicked but someone else, with something like 2-3 cities left, the colony-vassal would say byebye and join the winner!
 
Sorry! Previous post: it is not "but someone else", it is "BY someone else". Sorry, I am a poor foreigner who does not speak english as first language....(and with problems writing my own language as well, by the way!)
 
I'm not sure it's been explicitly stated in the thread yet, so I'm going to go ahead and make sure you know:

When we're talking about "colonies" here, we mean that you had some overseas cities that you granted independence to, through the Domestic Adviser. So now they are controlled by an AI, and they are (probably) Friendly towards you. We're NOT talking about overseas cities that you still directly control, even though you are paying "colonial maintenance" for them, they are not proper "colonies".

My advice: don't make colonies. If the colonial maintenance is really killing you, use the Forbidden Palace, Versailles, or State Property. And if you do have colonies, don't just demand all of their resources. It's in your interest to make them stronger, so make them decent resource deals, or at least throw them a symbolic bone, something they don't have already.
 
And if you do have colonies, don't just demand all of their resources. It's in your interest to make them stronger, so make them decent resource deals, or at least throw them a symbolic bone, something they don't have already.

There's no point in demanding resources anyway. If you give them something in trade they will give you the shirt off your back. Any vassal will. I'll sometimes get 5 or 6 of their surplus resources in exchange for one of mine.
 
I'm not sure it's been explicitly stated in the thread yet, so I'm going to go ahead and make sure you know:

When we're talking about "colonies" here, we mean that you had some overseas cities that you granted independence to, through the Domestic Adviser. So now they are controlled by an AI, and they are (probably) Friendly towards you. We're NOT talking about overseas cities that you still directly control, even though you are paying "colonial maintenance" for them, they are not proper "colonies".

My advice: don't make colonies. If the colonial maintenance is really killing you, use the Forbidden Palace, Versailles, or State Property. And if you do have colonies, don't just demand all of their resources. It's in your interest to make them stronger, so make them decent resource deals, or at least throw them a symbolic bone, something they don't have already.

Wait, so is using the Domestic Advisor to grant independence different from making a colony?
 
I've seen a colony stop being a vassal of the AI civ that created it.


I've seen it go further than that - A bizarre game on Archipelago where Incan with 4 cities built 3 elsewhere and colonised to become Washington - about 100 turns later Washington had becme bigger and not only did Washington break free but in the same turn the Vassal has reversed and Washington had become the Master of the Incans :)
 
I've never seen any of my colonies break free. When I demand resources, they act like "-1 You made an arrogant demand!", but I never see any modifier. But I normally gift them spare resources I have (like pigs and cows)

Same with my conquered vassals, although if I have vassalized them, they are too weak to rebel against me and I would be able to crush them within turns.
 
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