I hope the next XP adds ideology, or something that makes the late game less of a Kumbaya-singing daisy chain when wars almost never happen unless initiated by the player.
If you don't settle close to them they'll settle close to you and I find that has the same effect. Teddy once built a city very close to my capital in the early game and then two turns later complained about me settling too close to his city!
I laugh when that happens (means that as the eras go by that city is all the more easier to flip). It helps if you are in a dark classical age as well... this often tempts the AI to overextend.
What you do (if he is not marching on your cities currently) is gift him a gift, route, open borders and then get DoF. Then, with your own settlers, surround that city with your own cities (if they complain, just refuse to promise for 25 grievances... that's far less than what they inflict when they declare war on your friends or city states anyway... with DoF in place there is nothing they can do). Next age comes: boom! We are heroic and they are dark/normal usually (I've rarely seen AIs get two golden ages in a row).
Works like a charm... esp. with civs that get housing bonuses like Kongo or Cree. The city you get will also be developed and hopefully with a wonder or two (I've had the pyramids come my way that way before)
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