Will Montezuma ever make peace? Is there such a thing as war weariness for the AI?

This thing blew up in my face the other night. I tried to get monty to attack my enemies. He did. Unfortunately he was too good at it and conqured all of us.
 
Hmmn, I'd never thought about it before, but Monty also has the Civ2 theme music playing in the diplomacy screen-- another warning sign placed there on purpose?

If you're still playing Vanilla Civ4, one thing that helps is having a good stack of units near the border, and use them to mirror Monty's forces. I was able to scare a stack of his Horse Archers away once by marching an equal number of Spearmen two squares away. He still declared war about 25 turns later, but by then I was ready and waiting-- and had researched Construction and gotten Catapults by then. So a show of force has worked for me at least once; at the very least, you have all the defenders you need close at hand, eh?

One aspect of the game nobody has mentioned so far is using the whip. Did you do so in Civ3? It works pretty well in Civ4 too, and can give you enough troops in a hurry to do more than stay even with Monty or Izzy. Ten, twenty, thirty turns of unhappiness contrasted with endless war? I'll take the former every time.

As to the second part of the topic, AI war weariness, you'll have to ask those who can read the code. Myself, I just chalked it up to the AI beelining for Monarchy and Hereditary Rule, and turning cheap troops into "happy pills", as a friend of mine once called those resources and buildings. Never thought too much about it, really-- lots more other AI advantages to worry about.
 
Hmmm, I never thought monty could be that psychotic. I liked monty back in civIII because of his UU, the 2 movement jaguar (replaces warrior) which enables me to make really early (and successful) wars. He was dabomb back then. But now.... He's just an aggressive psychotic. =(
 
And Toku likes to isolate himself and be an ass to everyone. He declared war on me when I was in a big war against China
 
With the warmongering civs, it's just like others have said... get yourself a good stack of units who are ahead in tech or better trained, then go take one of their cities and raze a couple more.

This is what happened when I had Isabella. I actually had my scout spotting her units approaching and moved my stack of axemen I was preparing to intercept them, but the units she had were able to overtake a city of mine that had been just recently founded, then she razed it (I had two archers, she had two axemen and a chariot and sacrificed her chariot to weaken my defenders).

So I saw Toledo nearby and had the perfect plan for revenge. First, my axeman stack wiped out what was left of her units that survived, then intercepted the settler she sent to take the city site she wanted and took that out too. Then off to Toledo, which I easily took with my superstack of axemen with little losses on my side.

I also built two archers and a longbowman (discovered feudalism as I was building the second archer) and a new settler to reclaim my old city site.

I go after another city of Isabella's and she comes to me wanting peace and bribing me with 150 gold. I refuse her offer, go after her city anyway, take it easily (I had catapults now, so I used them to soften the defenses and the rest is history), and only after I razed it (it was too close to Madrid for me to justify keeping it) did I go to her and ask for peace, only asking for 180 gold as well, because I needed to take a breather from war... and yes, she did accept the peace offer.

And I've had Alexander in numerous games and have found he'll respect you if you are good to him in trade offers and you keep your military strong. Do both and he's highly unlikely to target you (at least in vanilla CIV, anyway).

Anyway, the moral of the story is this: Warmongers can be dealt with, you just have to play their game, only play it better and they'll eventually capitulate.
 
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