fuzzatron717
Holy Warrior
I think they should more female leaders too but I would like to see russia's either pyotr alexeyevich romanov or Ivan IV Vasilyevich as leader otherwise yes more female leaders.
I'd like to see something like "Evolution & Revolution" which would add these kinds of features:
-Active environment, whereby every so often (you could change the rate in the advance pregame settings) the world around you will change. Plains will flood and become grasslands, forrests will encroach if they go unkept for too long, oil wells will dry and lose 1 oil rescource from it's stock, wheat will sprout in the ancient floodplains ect. Just some neat environmental changes so the world isn't quite as static.
-Environmental health, and pollution from big industry that changes how the environmental fluctuations I mentioned earlier effect the earth (usually in negative ways, such as the tundra freezing over into snow, the river drying, or the hills eroding to barren desert) this would also add some usefulness to the recycling center and some new buildings/ tile improvements
-Famine, Plague, and Pestilence. Famine reduces the food yeild from nearby tiles, plague reduces unit healing, and pestilence reduces tile gold yeild. These effects slowly build over time independantly in diferent cities, starting out with having no effect and eventually crippling a cities infrastructure. They can be counter acted by new health buildings/ techs, low expansion, access to certain rescources, or even new city state types.
- revolt. If an empires happiness is too low for top long, you will recieve a warning that "one of your cities is planning a revolt". When it does revolt (a few turns after the warning) the city furthest from your capitol (your capitol can never revolt) will either A. become a new civ (one that was not in the game you where playing), starting with all your techs, a few new units (and 50% of the units in that cities borders), and a certain amount of free gold. This civ will then act as any other civ and will start hostile to you. Or B. the city will join a diferent empire with the nearest capitol, becoming one of their cities.
-New civs, a few implementing the new environment and revolt systems.
-New techs and buildings, mostly those pertaining to environmentalism and maintaining order.
-new Scientific and environmental city states
I'm really surprised to see so many people expecting that there will be a second expansion (even taking into account that one or two people must have read the poll as 'would you like a second full expansion?'). Personally I think they're done with CiV and are moving onto the next full instalment in the franchise. I wouldn't be too surprised if more DLC Civs appeared at some point, but I wouldn't expect it either.
Not sure if this is the right thread for this, but I was thinking about it on the way back from work yesterday...
I always found it strange how the world is populated by these spread out cities yet sometimes there is a huge land mass with practically no-one living on it?
Villages/settlements
In a general sense, these would be small proto-cities. Keep in mind I have never played other civs, or read this whole thread.
-You could either build them with builders, or some sort of half-priced settler. The possibilities are quite large with what you could do with them.
-They could have limited borders, or semi-borders, that would apply some sort of influence.
-They could be built either within existing borders (supporting bigger cities/working far away resources/etc) or in neutral/unclaimed territory
-They could slowly grow in size, with some sort of time scale, and each time it reaches a certain mark, it would give you an option (grow border/produce militia/contribute food or pop to closest city). Perhaps they could reach a 1 ring border around it with time. Perhaps they could claim nearby resources.
-Eventually, they could grow into actual cities, but they could just as well stay small
-They could be taken over/incorporated into other civs if certain prerequisites were/were not met (ie, they were outside civ's borders and hadn't grown/established cultural boundaries/etc)
-Continuing the previous point, they could be also be claimed by other civs if they moved troops to position themselves on/around village for a certain number of turns.
-They could be placed along long trade routes to give some sort of bonus to it
None of these ideas are set in stone, and im sure other people could come up with more uses. I just generally think the civ landscape would look better if there were a little more 'human stuff' in between cities...
thoughts?
Go to Steam, Library, Civ V, Properties, click on Betas tab. You will see a private beta that requires a password. What does the beta relate to? Your guess is as good as any.
Can anyone comfirm this, maybe give a date for when this beta started, or any other information?
http://forums.2kgames.com/showthread.php?200906-Can-we-have-an-update&p=2643086#post2643086