TheMarshmallowBear
Benelovent Chieftain of the Ursu Kingdom
If RFC ever takes off PLEASE take into consideration Hotseat/MP as well, don't want a watered-down version of your beautiful mod.
I never really played Rhyes and Fall of civilization because I was never able to get myself into Civ 4
Civ5 can't replace terrain, that was the biggest problem for total conversion, Civ6 can.
How can you potentially compare maps / gameplay / potential use of districts to the needs of RFC then?
Also, Civ IV is THE modding platform. Possibilities in V and VI are not even close.
What do you mean by that Civ6 can replace terrain?Civ5 can't replace terrain, that was the biggest problem for total conversion, Civ6 can.
Civ5 can't replace terrain, that was the biggest problem for total conversion, Civ6 can.
Once we'll have DLL access, I do think that civ6 will have nothing to envy from Civ4 and Civ5.
The DLL access will be mandatory for some features (everything related to controlling units like a settlers map for example, and maybe most diplomatic features like world congress), but some others are already possible, I've converted my Historical Spawn Dates mod from civ5 for example, and my Revolutions mod was also done in Lua before DLL access, I'm almost certain that I can convert it for civ6 in its current state.Do you really think Civ 6 has good opportunity for total conversion mods? That is pretty exciting to hear! I always wanted to experience some of the Civ 4 total conversion mods, but I just have a difficult time getting into older games (Plus my Civ 4 is pretty bugged out and I can't play most scenarios) So I would love to see more Total Conversion mods (Including Rhyes and Fall of Civilization Civ 6 version!)
Gedemon, it is great to see that some features of Rhye's and Fall are already being written for civ VI. Great work. Do you think it will be plausible to implement the UHV mechanics in the current state of civ vi?
As said by Xefjord, the YNAEMP map is big enough for the RFC mod. It could even be modified to make europe slightly bigger just like the original civ iv mod. In my experience with civ vi, army sizes aren't very big compared to civ V, not even in deity difficulty. In any case, the use of army and corps could be moved to much earlier in the game.
I hope this project keeps evolving, maybe Rhye could come back to this thread and give some feedback.
Best regards
Have you tried without barbarians?
there is an issue with them on large map reintroduced with the latest patch I think.
We can hope that the Barbarians turns time is a temporary issue that will be resolved in the next patch.Well, but RFC surely needs barbarians >_<