Will you look over this save and these screenshots for me please?

See loads of great advice already. :goodjob: On the subject of the cows and AH first, remember that the grassland cow’s 2:hammers: will break even with the 20:hammers: you get from a (pre-maths) chop in just 10 turns. Moreover, if you’re building a worker or settler, when :food: greater than 2 on a tile is also converted into :hammers:, the output from the grassland cow breaks even with chopping a forest (pre-maths) after just five turns. In short, that grassland cow is a really powerful early game tile which means AH first was the way to go here IMHO. Although mining > BW is important too (since it gives you the ability to chop forests after getting the corn and cows improved), it’s key early importance here IMHO was that mining gave you the early ability to mine that hill. For future reference, remember that you can mine a hill containing stone or marble just like you can mine any other hill. You only really need masonry to put the quarry on it if you are considering building a marble based wonder. (The extra commerce a quarry gives you over a mine is a small bonus by comparison.) To put it another way, you could actually have delayed researching masonry here and invested those beakers in IW instead to get the gems improved even sooner.

Talking of wonders, one of the other possibilities here was also to build The Oracle. The reason I mention it is because, if you’d managed to get it, then it gave you an alternative way of getting IW. (Cue howls of derision from the forum.:lol:) I understand that nabbing IW from The Oracle is unusual but on this map with all that jungle, an early IW is huge IMHO. In addition, going polytheism > priesthood after the worker techs also opens up an early aesthetics and literature for other marble based wonders.

Re: city location, I’m inclined to agree with Djoums. Whilst that gems site is fab, I’d probably have simply placed a warrior there to fogbust the area, but then settled a second city to block off Hammy. Culture would’ve been a problem but that’s nothing that building a marble based wonder like The Parthenon there couldn’t have fixed in time - and those floodplains woul've provided the very thing your capital lacked, some great early cottage tiles to give you a source of pre-IW commerce. As an alternative / following the block on Hammy, I’d have been more inclined to then hook up that copper to your east for city #3 so that you have barb protection (with axes). The gems would then have been city #4, by which time IW is in to clear all that jungle. As Djoums quite rightly notes, now that you’re on monarch, it becomes really important to have your second city in a position to contribute something to your empire ASAP after you settle it.

As it stands, I’d be looking now to scout around that copper to see if there’s a decent site there that can be settled – just in case you don’t pop iron somewhere in your borders. In addition, you also need to check whether your two cities are connected by a trade route (I’m assuming so because their BFCs touch – but check just to be sure) and build a road to connect your two cities if there is no trade route between them. In addition, Orleans probably needs a monument (if it hasn’t already got one). Depending on where you look to settle city #3, you also want to be roading that city in too. BTW, if you managed to squeeze pottery in the tech path somewhere, you could also build a cottage or two in Paris to speed up teching IW. Lastly, I think I’m right in saying that you can still build a camp (and road) on the elephants even though jungle is on that tile – it just means that there will only be one :food: on that tile instead of 2:food: until it's jungle is cleared post IW.

Look forward to seeing how you progress. :)
 
ehm @learner_gamer

you usually give great advice and much better then me and i think you probably play better then me, but this time with oracle->IW I am affraid you missed the mark completely...

why on the earth you would put 17 turns of research and XX hammers in oracle to get IW which self teched would be probably 17 turns on itself (numbers taken from my head based on my monarch tries at epic speed, normal would be probably quicker)?
I would maybe forgo oracle completely investing those beakers right away to iw and getting that gems as 4th city probably... (2nd is hammu fps, 3rd copper)
 
Shadow run continued to 20BC (Monarch/Epic).
Spoiler :

Settled north 1st, then copper, then gem site. Took IW after writing, then aest for trade but the AI was very slow to get alpha. I finally could trade for it after having self researched lit and math. Built the GL in capital, no other wonder yet.

Mehmed is scary : he has 10 cities before 1AD, the strongest army out there, and yet he is still able to get tech parity with everyone but me.

Next step : diplo game and bribes so I don't get swarmed until I'm ready :crazyeye:

Civ4ScreenShot0026.jpg


Civ4ScreenShot0027.jpg

 
@djoums

Spoiler :

in my games mehmed usually stays pretty good in tech race...that small bastard knows what he does...and worse he spams units too...

btw you really have 6 cities 'only'? Lately I found that with 6 cities if you want to warmonger it's not wise to wait for rifle/cavalry war... when i see i will stick at my rex with 6 cities i plan swords+cats war...beelining cats a bit. Starting around 400 AD.
I even had game on monarch where I got 10 cities that i eventually lost :-( was a bit too friendly with neighbors since they were too...but that's completely other story
 
@Vranasm
Spoiler :
7 cities, I can settle another far west but I don't think I will. You don't need more than 6 cities to win actually (unless it means an AI get 20...), look at TMIT's Tokugawa videos.
But that doesn't mean I made the best choices :p In fact I'm not so happy about it but the game is still very winnable. Not sure when to wage war though : I have no horses, French muskets aren't great for offense, and there's a long way to rifles.
 
@vranasm: That’s a great question! :) IMHO, there are a few reasons (which I've spoilered just to keep the main body of the thread clear for merockstar's posts and game. BTW, someone please correct me if I'm wrong, but I don't think there's anything in what follows that merockstar can't read.)

Spoiler :
(i) The main problem with the map IMHO is the chronic lack of commerce pre-IW, so I think an early pottery for cottages on that NW blocking site is huge here.
(ii) Sailing possibly also has value here because of the rivers – it might (i) (depending on where the rivers lead) aid getting in more trade route commerce from OB with the AI and (ii) help connect merockstar's cities.
(iii) To rush or not to rush, that is the question. If merockstar decides to rush, bear in mind that Churchill (who it’s been suggested might be a candidate) is protective, which doesn’t make a rush impossible – but it does make it harder. (Of course, there’s also the small matter of locating Churchill first.) Rushing Hammy would’ve been better had that blocking city been founded...but then his bowmen present a decent obstacle to an axe, and merockstar has no idea if Hammy has metal yet to defend against swords.
(iv) If not rushing, the key then becomes how much more land has merockstar got to REx into? (In other words, more exploration is needed and this is of course why losing that early warrior sucks.) The more land available to REx into, the more valuable early pottery becomes IMHO – which delays IW.
(v) That leaves a straight crap shoot, assuming you go worker techs > pottery, which is what I would’ve done here. Do you go (a) IW or (b) polytheism > priesthood for The Oracle? In this case, my instinct given that (i) merockstar has marble (ii) polytheism opens up aesthetics for The Parthenon, and later literature for the GL (which I think are hugely attractive here) and (iii) crucially, nabbing The Oracle denies it to the AI and generates GPP nice and early, means it’s better to nab it if possible. Of course, getting The Oracle means you avoid IW and delays mining those gems, which means IW is probably the tech to get from The Oracle as opposed to the more conventional CoL or MC.
(vi) The real key here of course is the level at which the game is being played. Doing all these things and then nabbing The Oracle without much initial commerce is a viable (although I readily admit, not risk free) gambit at monarch (as my save below shows). Doing it on higher levels in these circumstances however obviously reduces the chances of getting The Oracle, so IW and skipping masonry (as I mentioned in my earlier post) may well become the better options at emperor and above.

To give you an idea of how my spoilered thoughts might play out, feel free to take a look at the following (no, not you merockstar, at least not until you’ve gone much further in your game :lol:).
 

Attachments

@learner gamer

I thought that this is indeed fun map and tried my own approach how i would play it, played to 525BC, feel free to check it and critisize me.

I think I did reasonable well, but at some points of game I had really really not enough workers, but I think I had it a bit under control, but probably should have used whip more.

I checked your save after I played mine. I put some signs in game for some future plans. I think it's pretty close overall when i compare our 2 saves, but one thing is clear...you really better scout then me.

Interresting enough in my game Oracle went 600BC ... go figure ;-).

I have there 1 big dilemma... I could adopt buddhism pleasing hammu but pissing off khmer to the west, everyone else is religion free.
What I dont like about my save is I dont have any gpp generated yet and it's already 500BC
 
@vranasm:
Spoiler :
That’s a really strong save! :goodjob: I like in particular how you managed to settle Tours for the gold. (I hope you can manage to hold onto that city in spite of Hammy’s culture.) Indeed, if anything, your dotmap is better than mine. I have to say, it’s great to see how your game has improved. :)

As you mention, our saves are very similar – the tech difference is simply that you’ve gone aesthetics early as opposed to polytheism > priesthood, as I did for The Oracle. Talking of The Oracle, I was going to mention that one of the other reasons why I elected to go for it late on this map was because it struck me that none of the AI encountered to date were prolific wonder builders and industrious to boot...so I thought it might be worth a late shot. On the tech front, I presume you’ll now be teching masonry to hook up the marble and then polytheism to access The Parthenon?

When it comes to things to look at, have a look at Tours first. IMHO, it should be working the gold and it needs a sheep pastured. You also have iron available which hasn’t been mined or roaded yet. That probably suggests that you are right about workers – another one might be a good idea. The other thing to note is that, unless you’re whipping so aggressively that whip weariness is stacking faster than you can whip away pop (which happens more often as the game speed quickens), you usually want your first two builds to be a monument and a granary. I understand why you’re building libraries in the cities that border Hammy, but future builds in, for example, Marseille, will be much faster once you get in a granary – because faster pop growth means more whipping can be done. Remember, you can 3 pop whip a library (with just one hammer invested) once you reach 6 pop – and you get there much faster if you have a granary in place first.

As far as religion goes, I faced the very same dilemma – and only converted because Hammy asked me to. (Just one thing, you might want to spoiler those comments about where the Khmer are...just in case merockstar hasn’t located them yet.) One last thing: you mention the absence of a GP farm....Gaul looks like a terrific one to me with all those floodplains around. I’d definitely be trying to get that city before anyone else does.

As I say, very, very well played! :goodjob:
 
Spoiler :

When I post here I consider the game "experimental" and for learning purposes anyway, and thus don't care about spoilage. I just about compulsively open every spoiler, even if somehow I didn't want to.

Coanda, you were right on the money with England's location. Guess I should reread your post. (Having failed to comprehend the explanation you gave, obviously).

Speaking of that, I went ahead and played the save I showed you, and it was predictably fail. I built a massive army, and tried to rush Hammy with Cats and swords, spears, and axe. He was only defending with chariots and Bowmen, and I took a couple good cities, then the hindus, Churchill and Suleymon, up and declared on me, which pretty much ruined everything.

I'm hoping that now maybe I can now go back to a way early save, and integrate the lessons learned here to show myself how that game could have been much better.

More on that to come...

 
since merrockstar mentions he opens every spoiler I will not spoiler my thoughts about my game

@learner gamer

it's always worth to let things go through over night.
I came to conclusion that I dont only build 1 worker but will probably whip 2 more after 1 turn build in both jungle cities
yeah that hammi culture is problem, but gold is in 1st ring and that is strong position for me, should be strengthened with library and some more culture buildings asap. I should check where I got buddh if it's on borders with hammu (and it seems like most probable) it will only strengthen my culture position with switching.

actually gaul as GP farm didnt catch my eyes...usually when i see riverside FP I automatically think cottage :-). Will think it through.
I think if I didnt forbidden myself Oracle I could have got it anyway...I just didnt prioritize it...

speaking of wonders... :-) When I posted here yesterday I was thinking about making masonry->poly->lit after aesth for GL and maybe some more. But I changed my mind. I almost think math->cal->masonry->constr and early AD war against churchil could be better.
Biggest disadvantage with this tech path I see is if some AI doesnt tech alpha soon I will have not build options research/wealth (that tech path is very unusual for me since I usually go with lit+currency, but so many riverside tiles here!), but since I want war in early ADs I think it doesnt matter.
It seems to me that there is so much commerce flowing (and I think splitting that river+gems to 2 cities was better/best solution, had there problem with border pops and not enough workers though) around that I could really afford more cities. Would be great to get both barb cities and that rice+horse on my own and then churchill land. In retrospect not making gems+banana blocker east soon enough costed me great city spot, but I hope the city more west will prove as prod. center.

And if I manage all this before 400AD game will be basically won...with 14 cities I would be uncontested. But will need a lot more workers then the 10 i have now.
Have to let grow cities though, since there is so much nice land and the happy cap is good even without monarch.
 
hmm things got a bit too complicated...played a bit along to 200AD and cat+swords war is out of question, i started to build my first cat now ;-)
and worse I am sandwiched between 3 religions... ottoman got too strong with 8 cities... should have done a bit with it sooner...blocking the southern land more.

I managed to get 10 cities and thinking about 2 scenarios...
scenario A) prepare late (around 800AD) cat+swords war but against whom? the most i would like against ottomans since he has land near me, adopting juda and trying to dogpile with hammu as cannon fodder a bit (he will have problems with khmer too)
scenario B) try to survive until rifles...

but I like scenario A more...
 
@vranasm: That’s a great question! :) IMHO, there are a few reasons (which I've spoilered just to keep the main body of the thread clear for merockstar's posts and game. BTW, someone please correct me if I'm wrong, but I don't think there's anything in what follows that merockstar can't read.)

Spoiler :
(i) The main problem with the map IMHO is the chronic lack of commerce pre-IW, so I think an early pottery for cottages on that NW blocking site is huge here.
(ii) Sailing possibly also has value here because of the rivers – it might (i) (depending on where the rivers lead) aid getting in more trade route commerce from OB with the AI and (ii) help connect merockstar's cities.
(iii) To rush or not to rush, that is the question. If merockstar decides to rush, bear in mind that Churchill (who it’s been suggested might be a candidate) is protective, which doesn’t make a rush impossible – but it does make it harder. (Of course, there’s also the small matter of locating Churchill first.) Rushing Hammy would’ve been better had that blocking city been founded...but then his bowmen present a decent obstacle to an axe, and merockstar has no idea if Hammy has metal yet to defend against swords.
(iv) If not rushing, the key then becomes how much more land has merockstar got to REx into? (In other words, more exploration is needed and this is of course why losing that early warrior sucks.) The more land available to REx into, the more valuable early pottery becomes IMHO – which delays IW.
(v) That leaves a straight crap shoot, assuming you go worker techs > pottery, which is what I would’ve done here. Do you go (a) IW or (b) polytheism > priesthood for The Oracle? In this case, my instinct given that (i) merockstar has marble (ii) polytheism opens up aesthetics for The Parthenon, and later literature for the GL (which I think are hugely attractive here) and (iii) crucially, nabbing The Oracle denies it to the AI and generates GPP nice and early, means it’s better to nab it if possible. Of course, getting The Oracle means you avoid IW and delays mining those gems, which means IW is probably the tech to get from The Oracle as opposed to the more conventional CoL or MC.
(vi) The real key here of course is the level at which the game is being played. Doing all these things and then nabbing The Oracle without much initial commerce is a viable (although I readily admit, not risk free) gambit at monarch (as my save below shows). Doing it on higher levels in these circumstances however obviously reduces the chances of getting The Oracle, so IW and skipping masonry (as I mentioned in my earlier post) may well become the better options at emperor and above.

To give you an idea of how my spoilered thoughts might play out, feel free to take a look at the following (no, not you merockstar, at least not until you’ve gone much further in your game :lol:).

Riverside tiles should always be considered a commerce source, pre-iron working or not.
 
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