[GS] Winter 2019 Update: what do you want to see in the next patch?

I've recently started playing this edition of Civ. I think the most frustrating aspect for me is that the government types permit waaaaaay, way too few policy slots. I think governments and governors could stand a lot of reworking. There are like a bazillion choices but you are limited to choosing just a couple of them. IMO, the tiers are a bit messed up. Chiefdom is kind of a pre-civilization thing and choosing a "Tier 2" government at the game start seems more like a saner approach. So I'd ditch Chiefdom, move the Tier 1 govs up to the game start and make some new Tier 2 ones that bridge the gap to Tier 3.

(Related, this game could benefit from a pre-historic era too where Chiefdom would do nicely. There was a nice mod for this for Civ V. Would love to see an expansion that did something with this concept.)

Governors should be able to have one or two policy cards assigned to them so that their cities vary from the baseline government more along a policy axis.

Finally, Great Prophets---after founding a religion they seem to serve no purpose. Considering how difficult it can be to get relics for temples and museums, it would be nice if the Great Prophets worked like Great Writers, Artists, etc. and provided relics that way they don't magically obsolesce during the game.

My other thought is that it's too easy to accumulate culture for civics. This has several times put me in weird places where my civics are one or even two ages ahead of my science. Either science needs a city center building (like the monument) or the monument needs to have its culture bonus removed.

Related, IIRC, culture is used as the basis for border expansion but now that we have loyalty, that might be a better thing to use for automated tile acquisition.

Just my 2 pence worth.

(BTW, someone mentioned removing the gold purchasing because it feels like easy mode but, IIRC these are meant to simulate among other things mercenaries. Also, some of us don't play this game for the challenge. I'm using playing on Settler for the pure enjoyment of civ.)
 
I'd like to see more diplomatic options available to pacify aggresive civs. Both carrot and stick. Particularly when I'm suzerain of a city state and someone has decided to invade them.
 
When we switch from a Tier-3 Government to the Fourth, try keeping track of our current list of Policies & then.. swap as many as you can (if not all) to the differently structured types. There's enough valid slots there (as many wildcards as necessary) to re-select the previous "systems" we preferred anyway.
Instead of us attempting to maintain (by memory) our optimal solutions -- even though other selections might show up.. while those are already marked as such with the light [!] tag symbol.
 
When we switch from a Tier-3 Government to the Fourth, try keeping track of our current list of Policies & then.. swap as many as you can (if not all) to the differently structured types. There's enough valid slots there (as many wildcards as necessary) to re-select the previous "systems" we preferred anyway.
Instead of us attempting to maintain (by memory) our optimal solutions -- even though other selections might show up.. while those are already marked as such with the light [!] tag symbol.

What I'd really like is for any Policies exclusive to a particular T3 Government to carry over to the equivalent T4 Govetnment. eg Digital Democracy can run any Democracy Exclusive Policies.
 
Georgia: "Strength In Unity" gives access to the Golden Age War CB each time Georgia in a golden age, can faith-buy all Walls outright (half cost if Suzerain of Valetta). Tamar's ability grants her +50% Faith each time another Civ declares war on her, and for every war she declares during a Golden Age, lasting for 10 turns after the War Declaration.

England: "Workshop of the world" grants +1 Production from internal trade routes, scaling with each Industrial Zone building present in the receiving city. (in addition to the other bonuses). Victoria gains "Royal Navy Dockyards do not count towards the city's disctrict limit." in addition to the rest of her abilities.

The rest can stay as is tbh. Norway is better as of GS, Mali and Canada are more viable now that lumber mills, IZs and Quarries have been buffed. Haven't played around with modified Dharma instead but extra amenities is never bad. It's really just is Georgia and England who need buffs.

Also, I haven't encountered it myself since the latest patch, but I hope your allies can no longer attack your CS vassals. (and STOP attacking once you realign with them). If this hasn't been fixed, plz add that too =)
 
Georgia: "Strength In Unity" gives access to the Golden Age War CB each time Georgia in a golden age, can faith-buy all Walls outright (half cost if Suzerain of Valetta). Tamar's ability grants her +50% Faith each time another Civ declares war on her, and for every war she declares during a Golden Age, lasting for 10 turns after the War Declaration.

England: "Workshop of the world" grants +1 Production from internal trade routes, scaling with each Industrial Zone building present in the receiving city. (in addition to the other bonuses). Victoria gains "Royal Navy Dockyards do not count towards the city's disctrict limit." in addition to the rest of her abilities.

The rest can stay as is tbh. Norway is better as of GS, Mali and Canada are more viable now that lumber mills, IZs and Quarries have been buffed. Haven't played around with modified Dharma instead but extra amenities is never bad. It's really just is Georgia and England who need buffs.

Also, I haven't encountered it myself since the latest patch, but I hope your allies can no longer attack your CS vassals. (and STOP attacking once you realign with them). If this hasn't been fixed, plz add that too =)

I’m not sure either Georgia or England really need those buffs, but they are super-cool ideas regardless!
 
I'd like to see a revision of the trader unit movement. Now it moves 1 tile per turn regardless of the terrain, improvement or technology, which makes establishing trading posts in distant civilizations a very time consuming thing even in modern eras.

Now Celestial Navigation allows Traders to embark, then Cartography should let them travel 2 tiles per turn, increased to 3 tiles per turn after Square Rigging, 4 tiles per turn after Steam Power and 5 tiles per turn after Combustion.
That would be a little boost for coastal cities or at least harbours.

Trader movement on land should also be increased up to 2 tiles per turn on modern roads and to 3 tiles per turn on railroads.

At the same time it would be nice to see trade deals with the AI (in luxuries and strategic resources) allowed only in case you have an established trading post with that AI or vice versa. That would provide an incentive to send international trade routes earlier.
 
This has probably been asked before & if so, it's certainly worth repeating again...

The ".json" files that save any of our Gameplay History/Timelines are just that -- a FILE that dumps itself in a folder (GameSummary) without any ways to actually "LOAD" to either consult or outright deploy within the regular HUD as if it was processed in the same fashion as what normal games give us.

IIRC.. upon release, Firaxis devs commented how players would be able to share such assets. That promised feature was never "expanded upon", AFAIC.

Sooooooo -- let's go!
 
I’m not sure either Georgia or England really need those buffs, but they are super-cool ideas regardless!

Thank you ^__^ I agree, they don't specifically need *those* buffs, but the problem with England is the lack of early game bonuses, while Georgia gets no bonus for being *IN* a Golden Age. It renders both of them weak and flavourless. They need some early game buff, because why settle for iceberg lettuce when you can be arugula or romaine?
 
@Lord Lakely But England does get an early game buff, doesn’t it?

You have a start bias for Iron, you get more iron faster (so quicker to swords and Knights too if you’re keen) and, on a good day, you can get an extra trade route early?

I don’t think England is either weak of flavourless.

Georgia’s Tsikhe also does give them a buff during Golden Ages, although yeah it’s not crazy powerful. I think Georgia’s bigger problem is that it’s still not worth building the Tsikhe, but that’s because level 2 and 3 walls are still not that good in SP.
 
I would like to see Mongolia get a better thematic bonus.

As it stands currently, dragging a siege tower or battering ram via keshig became very useless since cavalry can no longer use them. Bringing melee or siege units to attack walls is never an options since they can never keep up with mongol cavalry since they have bonus movement.

Maybe they could do something similar to norway (they still were allowed culture/science when pillaging certain improvements) where mongol cavalry can use siege supports.
 
airplane traders!

requires airports in the cities
max distance of 60
travels 5 tiles / turn
can be destroyed by aircrafts and anti air units
airports give +1 trade route
 
No oil resource req for infantry - all modern nations should be able to build them.

Buffs for coastal cities.

Buffs for social policy cards that affect cities in other continents, like Colonial offices

Nerf Religious settlements pantheon
 
Please for the love of all that is good and holy fix Aid Requests. It's bonkers stupid for a player to end up with 10s of thousands of gold by the end of the request. You can buy every building possible well before the request is even halfway done.
 
I would like season change shown on the map, snowfall and santa claus riding his sleigh randomly popping up here and there on tundra tiles.
 
'Colonial' cities will suck anyway because
1) There is no economic incentive to colonized other continents without remaking entire economy and map generation systems
2) Terrible loyalty system which makes real life oversea outposts impossible
 
I wouldn't be surprised if we see another patch sometime around September, based on their post-expansion Patch release schedule so far.

Anyway, though it might be beyond the scope of a mere patch, the 3 key things I would beg them to incorporate is:

1. Make a Specialist Economy much more viable, in terms of District outputs (both GPP/turn & Yields).

2. Expand the Dark Age/Golden Age system-give us Golden Age Social Policies & Dark-Age specific Dedications. Also, add more era specific Dedications & maybe even some Civ-specific ones.

3. I really feel the whole Great Artist/Musician part of the Great Person system is woefully under-developed. Give us more Civics (Social Policies)/Techs specific to this group of Great People, & more ways to earn these Great People earlier in the game (it might shock Firaxis to learn that there are some extremely well known Artists & Musicians that significantly predate the Industrial Era (William Byrd, Thomas Tallis, Henry Purcell etc). In a similar vein, I'd like to see a return of Theming Bonuses for Great Works housed in Wonders. On a final note, I'd like to see *all* Great People obtainable from the Classical era onward, with more ways to earn them outside of Specialist Districts (maybe via certain tile improvements or City-Centre Buildings?)
 
Addendum: Though it may seem trivial, I'd like to see them add more terrain palettes to the game-like multiple types of forests as an example.
 
Districts becoming indestructible and considered as an area containing vulnerable structures.
Nerf pillage down to Spy mission level - letting the latter to be the sophisticated version and the former to be the brute force version.
 
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