[WIP] 3rd Unique Component Project

I was wondering how the Huns component was coming along? The opener lists it as ready and it looks like it synergizes well with the Huns starting with Animal Husbandry. Also, several of the civlopedia icons aren't showing up correctly, their entry in the civlopedia has a big white circle or another building/unit's art.
 
When you do come back, JFD has made a Streltsky unit whose art I'm sure would be perfect for yours.
 
To be fair, Wolfdog made the conversion (at mrc2022's request, IIRC) and Janboruta made the art. All I did was the code and design; but you're free to use that if you wish.
 
This thread has gotten so quiet.............
 
I hope you haven't abandoned this, though I understand if Uni has gotten in the way, I remember what that was like.
 
For America, ranch is perfect
Effects:
*+1 food and production per every pasture in the city
* double maintainence cost
*+1 happiness
*+10% border growth rate instead of unit production bonus.
 
I really like this idea, but is the project abandoned? No updates in 6 months.

I think there are a lot of components out there that would enable this project to be completed rather quickly. There are versions of the Japanese Dojo and Netherland/Denmark Stave House on the Steam Workshop, and I recently made a Carthaginian Cothon and Shoshone Tipi.

There are all these uniques in BlouBlou's 'replacement' mods:
Brazil - Jesuit Church
France - French Foreign Legion (makes them UU again, which I like more than the Salon idea)
Inca - Stone Temple
Netherlands - Polder Mill
Polynesia - Marae
Portugal - Reconquista Castle
Morocco - Riad

And, of course, there are all these from JFD's mods:
England - Shire Court
Germany - Slaganz
Austria - Dragoon
Denmark - Longboat
Russia - Banya or Preobranhensky
Poland - Estate or Voivode
Germany - Jaegar
America - Assembly Plant or Ranch

Some possible Celt mods: http://steamcommunity.com/sharedfiles/filedetails/?id=229832948

We could ask to incorporate some aspects of these mods. This project looks really cool, and I'd like to see it finished. I'd be willing to assist by making more UBs. I've tried making my own art files, but they aren't as good as the ones I see here:
http://imgur.com/G6hNkr1

For the proposed changes, I'm not sure giving Ethiopia a World Wonder replacement is such a good idea, since other civs could 'snipe' your UB. And if Portugal is going to get a National Wonder replacement, you should make sure that it can still be made after the Medieval era, unlike the building it replaces. Finally, I don't like how specific the Turkish Bath's bonus is. The +4 yields on only Incense is very heavily luck-dependent.

It would be cool if the 3rd component compensated for natural weaknesses for certain Civs. Consulting the Tier list, China suffers on water-heavy maps, so giving them a naval UU is great! In contrast, giving Polynesia (who suffers on land-heavy maps) a Granary replacement that removes land bonuses would make them even more map-dependent, suffering even more on Pangaea, but succeeding even faster on Archipelago.

Hope I'm not overstepping my bounds as a newbie here. :nono:
 
Keep in mind that compatibility is gold. It's generally in bad taste to outright steal unique components from other peoples' mods, but more importantly, I think it would cause compatibility issues between the two mods. I think the UCs already decided are sufficient, although, yeah, I'd like to see this project up and running again. (But not enough to add it to my own workload :D)
 
Right. I wasn't suggesting we straight-up rip content from other mods, but most modders I've talked to are willing to share their resources, code, and art, as long as credit is given where credit is due.

Compatibility issues can be resolved by simply renaming files, I think. Though, there would probably be confusion between two mods using similar assets and make it more difficult to merge JFD's civs into the project.

I'm just eager to see this project finished and improved, which doesn't look like it'll happen any time soon.
 
Right. I wasn't suggesting we straight-up rip content from other mods, but most modders I've talked to are willing to share their resources, code, and art, as long as credit is given where credit is due.

I'm with Mike on this one.
As you publish a mod, you do not have any possession over it's code anymore. I don't care at ALL if anyone get a content from my mod, word for word, and incorporates on another mod, whether they publish it or not.

I'm willing to pick this up, if someone is interested in the Pedia and Art segments.

I mean, assuming this is dead, of course.
 
I'm with Mike on this one.
As you publish a mod, you do not have any possession over it's code anymore. I don't care at ALL if anyone get a content from my mod, word for word, and incorporates on another mod, whether they publish it or not.
According to the Modiquette, yes, that's absolutely correct. And I also agree that just because Person X made Civ X, they do not have a monopoly on Civ X for time and all eternity.

But I can see a bit of... not a technical problem per se, but just an overall less immersive gameplay experience when suddenly you have civs sharing UUs, which would occur if we made a German Jäger UU, and someone happened to run both 3UC and JFD's Alternate Germany. What's the point of making the unit unique anymore?
I don't like that some of Firaxis' scenarios do this as well, and ultimately this is the reason I can't say I'm totally on board with Mike's suggestion.

EDIT: Amazing how leaving out negatives can completely change the meaning of your argument. :cringe: Didn't even notice that I left them out until JFD quoted this.
 
And I also agree that just because Person X made Civ X, they have a monopoly on Civ X for time and all eternity.

Of course not, because this is not a marketplace, and the right to exclusivity does not exist here. However, it is an oft demonstrated bit of courtesy.

I'm with Mike on this one.
As you publish a mod, you do not have any possession over it's code anymore.

Call me conservative, but yes, you do. No one's going to get uppity about one's code or designs being used, but that doesn't mean they surrender their rights to it. One can debate whether the Modiquette trumps your own country's copyright laws (it doesn't), but you still own what you freely, willfully or not, allow for the community here to use, if it is used unaltered.

Although I won't deny any of my stuff being used, I don't like anything associated with my modding to be used by others. This is because I cannot ensure that that copy is of the same standard as the copy that I have myself. I constantly change how I write my code - to improve efficiency and readibility - and the designs I create are done for particular and personal reasons that others do not necessarily see or share.

Credit where credit is due is plainly an empty phrase, too, for the most part - the original author's name somewhere in your post does not instill the sense of credit to people coming along and playing the mod (case in point, the discussion was about merging my uniques, yet I expect the most valueable thing from those is Jan's artwork). Naturally, I'm not in as defensible position as Jan, whose contributions are more tangible and uniquely his, but I still feel, in part, responsible for how his artwork is used (it's not my place to say how it should be used, of course). Which is why, whilst this project can use my unique attributes (and, assuming Jan's compliance to it, his artwork), I really don't prefer it.

Besides, how many who actually play with mods don't play with custom civs ever?
 
One can debate whether the Modiquette trumps your own country's copyright laws (it doesn't)

I have never expressed something as absurd as that. It goes without saying that a post in a forum isn't stronger than the letter of the Law, even worse if it is merely directions on etiquette. :lol:

I have very little knowledge of how this part of the Law works in USA (with the obvious exception of the Berne convention), but I can say for sure that where I live (and work, in this area) this kind of simple modification of a game isn't protected by such laws, since it is considered a 'derivative work'.

Also, it has nothing to do with being coservative. :confused:
 
I have never expressed something as absurd as that. It goes without saying that a post in a forum isn't stronger than the letter of the Law, even worse if it is merely directions on etiquette. :lol:

My reply was more general in nature; for those that might be unclear on the matter. I know there have been people unclear on the matter before. Anyway, it wasn't in regard to a post in a forum, but as to the contract that you agreed to upon making an account. You still agree to that contract, even if you never make a post. However, you said "As you publish a mod, you do not have any possession over it's code anymore," which implied the surrending of your right over that code. This statement isn't entirely true, and I had assumed you were stating this in reference to the Modiquette, hence my response.

I have very little knowledge of how this part of the Law works in USA (with the obvious exception of the Berne convention), but I can say for sure that where I live (and work, in this area) this kind of simple modification of a game isn't protected by such laws, since it is considered a 'derivative work'.

I'm not an American, so I was speaking more in terms of how NZ copyright law works, and, by extension, how Commonwealth copyright law works (for, AFAIK, it works generally the same throughout).

Also, it has nothing to do with being coservative. :confused:

I was merely giving a caveat to my jumping to the defense of property rights, because I know there may be individuals of other leanings out there that could disagree with me, and I'd hate to suggest that I was implicitly dismissing their position. Hence, I was allowing in my argument the rebuttal that my response was biased conservatism (though I wouldn't really consider myself a conservative).
 
Yes, but when talking of a legal matter, your remark that "As you publish a mod, you do not have any possession over it's code anymore" is just too confusing and vague, and taken absolutely is inaccurate. I just wanted to avoid any confusion - not necessarily for you, but for others coming across this thread. However, in the UK, copyright ownership comes from labour investment first, then creative investment, as far as I know. Meaning technically that, under UK law, you put more work into this mod than was put into any of the constituent parts, you own the copyright :lol: Which is fair enough, I suppose.
 
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