[WIP] Converting Wonders to Tiles

Thanks, but it still didn't work. Is there some config.ini I need set up?

By the way I converted all your wonders to br2 - now its just a matter of converting to gr2. But i really wish I could test them myself instead of back and forth posting these.


Edit: This is what the sql mod looks like. Nothing loads from it.
 
Just spitballing, but now the wonders to improvement thing is working, are there other graphics that might be used as improvements as well. For example, could the city graphic be used as an improvement in whole or in part. I mean, when the castle or walls are built, they show up as part of the city... could they be used as improvements as well. Or for that matter, could the whole graphic of a city be used as an improvement... for example, might it be used as a Metropolis improvement which would be buildable around a city. And here's another crazier thought... could unit graphics be adapted into an improvement. I'm not a 3d artist, but since the format is similar, might not 3d unit graphics be adapted as animal-based improvements such as pastures with their horses? Or the 3d unit graphics be used for resources?
 
Just spitballing, but now the wonders to improvement thing is working, are there other graphics that might be used as improvements as well. For example, could the city graphic be used as an improvement in whole or in part. I mean, when the castle or walls are built, they show up as part of the city... could they be used as improvements as well. Or for that matter, could the whole graphic of a city be used as an improvement... for example, might it be used as a Metropolis improvement which would be buildable around a city. And here's another crazier thought... could unit graphics be adapted into an improvement. I'm not a 3d artist, but since the format is similar, might not 3d unit graphics be adapted as animal-based improvements such as pastures with their horses? Or the 3d unit graphics be used for resources?

yep. all of them. but for city graphics - unless i rig it to something with a random skeleton - will look the same on every tile. I haven't found a skeleton that will move them around. I think the plantation stuff does but not sure if it will work as an improvement.

Thanks Paz! i'll test it out.
 
To test pillaged graphic, use Fire Tuner:

Move a unit onto the plot. Make sure unit is selected. Then type:
Code:
UI.GetHeadSelectedUnit():GetPlot():SetImprovementPillaged(true)
You can un-pillage it by using false.


There are a few other buildings with "wonder-style" graphics that aren't really wonders. For example, Colosseum. I'd add that one to my list of wonders. (I know there are more but I can't think of them.)
 
Thanks Ekmek for all your effort on this! I'll have a bunch of these in our next mod release. Eventually I'll use them all.

One of the early ideas I had for Éa is that Great Engineers (mostly) would build wonders on plots (a few like Great Library and Oracle would be made by other appropriate GPs). It's not totally simple to mod, since you have to work out mechanisms to handle uniqueness (assuming they are) and AI. But it is possible to do without dll modding. Anyone should feel free to borrow this idea if they like.
 
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