Destiny Reborn All new: • Civilizations – 31 • Governments – 9 • Units – TBD • Advances – TBD • Improvements - TBD, up to 256 - 100 Clan-Specific - 16 Trait-Specific - 14 Religion-Specific - 8 Government-Specific - TBD up to 118 Generic • Resources - TBD, 80+ - Luxury – 8 - Strategic – 24 - Bonus - TBD, 48+ • Religions - 7 • Languages (transliterated into the Common Tongue) - 25 Destiny Reborn is a game concept I’ve been working on since 1998. Originally, it was to be a free online text-based MMORPG, written in PHP with a MySQL backend, but unfortunately my friends company which was to host and publish the game went under. That happened just as I was gearing up on Modzilla. It wasn’t a big leap to transform the concepts into a Civ3 mod, although certain key elements would be heavily altered, others dropped altogether. I won’t go into specifics about the old game here, but if anyone is interested, PM me. Both the original game and this mod explore Human Nature – the good and the bad, as well as the concept of history repeating itself. One of the new things this mod has is a deep exploration of national cultures. I originally had a forum for this on the now defunct Storm Over Civ site, after trying unsuccessfully for quite a long time to get a similar forum here in the CivFanatics Project Mod and Development section. At this point I will just keep all progress in this thread. Destiny Reborn the Civ3 Mod starts off with you and the rest of your clan waking up in the middle of nowhere, with no idea where you are or how you got there. Nobody can remember anything, other than their names, who their spouse is, and how to speak – and buried deep in your subconscious, some inkling of your cultural heritage. Wild animals are everywhere, and from the evidence you can see, some of them must be quite large. Each clan starts out with just 11 families - and sometimes a few extra folks – for you to build up your civilization with. The game starts with each clan having gathered on a likely good starting point, and having already decided on whom is the best leader, who are the best fighters, and who are the smartest. Civs will all have some unique and rare units, advances, improvements, and resources - in addition to the common pool. The tech tree will more or less follow our historical one - with some mod-specific ones thrown in - but will start earlier, at Hunting and Gathering, and will progress at a slower pace until roughly the late middle ages. There is an extensive castle building\improvement system. One of the most advanced techs you can get in the late fourth era is Gunpowder. The alternative way to win the game is to discover what happened – where did everyone come from, how did they get here, etc. Clues will be uncovered as the game progresses, and once you have discovered them all (late fourth era), you win the game – if you can survive that long. There is a deeper storyline built into Destiny Reborn than I've seen with any other mod, most of which can only be explored by taking the "Spacecraft" win, so I highly suggest going that route at least once. Or you can just kill everyone off. In terms of new concepts, Religion is being utilized in a way that has not been done before, as is to a lesser degree Governments. More on Religions will be expanded upon in Post #3. Flavors are put to use. Various aspects of each culture will come into play – preferred style of Government, Religion, Language, preferred foods, sigils, attitudes towards alcohol and piracy, etc. While the Tech Tree has a common trunk for all Civs, each Civ (and each Trait) will have a unique branch on that trunk. Monopolies, fermentation, and even cooking recipes will have a place in game. Pollution has been renamed disease, and improvements such as a Port have a chance of causing a massive outbreak – much like in MEM. Each Clan will have a unique Feast that requires the correct ingredients, technologies, and in some cases locations needed. First will be released a mapless mod, later a scenario which uses the Pangea Ultima map. This is a part of the Modzilla series of Mods, although there will be no playable Kaiju in Destiny Reborn.