Danmacsch
Geheimekabinetsminister
This mod will be completely remade over the coming months. Below is the original OP, which I'll leave as is fit now.
All features described below may be subject to changes while the project is being developed.
Description
The aim of this project is to bring the concept of Natural Disasters into the game. Events featured will be earthquakes, landslides tsunamis, hurricanes, floodings, wildfires, volcanic eruptions, drought, coastal erosion, etc., each disaster will impact an area of plots varying in size, which will depend on both the type of disaster as well as the strength of the disaster in question.
The disaster events' occurrence will utilize the Events part of Sukritact's E&D mod, thus they will happen at random for random players. Some events may not have multiple options, while others may have many.
The current version isn't very complex; if the event occurring is in vicinity of a city, the city will be damaged (with a semi-random strength). Currently, units and improvements will not be affected by disasters, but this will be turned into on/off toggle-able features. Also, currently disasters of the same type can only occur twice per era (standard speed).
Future Plans
Among other things planned are era-specific Decisions to take precautions against disasters, such as building dams, earthquake-securing houses, etc.
Spoiler :
Welcome to the WIP thread for my newest project, Natural Disasters.
As of right now the mod doesn't include very much, so consider it a very early beta version.
Naturally this will require the Events and Decisions mod from Sukritact. BNW will probably also be required.
Download
All features described below may be subject to changes while the project is being developed.
Description
The aim of this project is to bring the concept of Natural Disasters into the game. Events featured will be earthquakes, landslides tsunamis, hurricanes, floodings, wildfires, volcanic eruptions, drought, coastal erosion, etc., each disaster will impact an area of plots varying in size, which will depend on both the type of disaster as well as the strength of the disaster in question.
The disaster events' occurrence will utilize the Events part of Sukritact's E&D mod, thus they will happen at random for random players. Some events may not have multiple options, while others may have many.
The current version isn't very complex; if the event occurring is in vicinity of a city, the city will be damaged (with a semi-random strength). Currently, units and improvements will not be affected by disasters, but this will be turned into on/off toggle-able features. Also, currently disasters of the same type can only occur twice per era (standard speed).
Future Plans
Among other things planned are era-specific Decisions to take precautions against disasters, such as building dams, earthquake-securing houses, etc.