This is a mod that im basing off of RuneScape's lore and gameplay from Jagex. It will try to replicate the carnage and destruction that occured between gods during the Runescape god wars. A lot of gameplay ideas from Armies of Gielinor (Runescape based game) Planned features include:
The mod is in early development and I would appreciate any additions or suggestions.
Civs:
- extensive combat system (magic, combat triangle, etc)
- new civilizations
- new minor civilizations
- modified religion and tech system
- custom art, music
The mod is in early development and I would appreciate any additions or suggestions.
Civs:
Spoiler Forinthry :
- Leader - Azzanadra, capital: Senntisten
- Trait - Children of Mah: You begin the game with 3 Mahjarrat Ancient units.
- UU - Ancient: This unit grants immense healing to nearby allies as well as combat strength. It costs 4x the production of the Knight which it replaces.
- UB - Zarosizan Altar: In addition to granting exp like the Barracks it replaces, it also grants all trained units 25% attack bonus, at the cost of no health regeneration for units.
- Gameplay: Revolves around the extremely powerful, but rare and few Ancients to keep an army of undead units alive.
- Preferred Alignment: Zamorak
Spoiler Asgarnia :
- Leader - Amik Varze, capital: Falador
- Trait - The White Walls: All units gain a combat bonus for adjacent friendly units. Forts grant +1 production and culture when worked
- UU - Temple Recon: This unit is a great scouting unit with +3 sight range increase, but is far weaker in combat than the Horseman it replaces.
- UU - Partisan: This unit, which replaces the Knight, is a melee unit that can heal allies. It is also able to move after attacking.
- Gameplay: Asgarnian armies are tightly and orderly packed armies; emphasis on formations and tactical gameplay
- Preferred Alignment: Saradomin
Spoiler Morytania :
- Leader - Drakan, capital: Darkmeyer
- Trait - Blood Tithes: Melee and mounted units regain full health upon killing an enemy. All units gain +1 health regeneration in enemy territory, but otherwise cannot naturally regenerate health.
- UU - Werewolf: Replaces the spearman. This unit gains a high combat bonus when attacking.
- UU - Vyre: This unit frenzies near wounded enemies, gaining a high combat bonus when attacking wounded enemies.
- Gameplay: This civilization is hungry for blood and should enslave cities or expand to feed. Units are highly aggressive and risky
- Preferred Alignment: Zamorak
Spoiler Yu'Biusk :
- Leader - Zarador, capital: Gu'Tanoth
- Trait - Commandments of Bandos: Melee units gain a high combat bonus when attacking cities or Fortified units. Ranged units deal reduced damage.
- UU - Hobgoblin: This unit replaces the Pikeman and can traverse through rough terrain without penalty. (placeholder)
- UB - Ogre Shaman Camp: Trained units gain a smoke screen that reduces incoming ranged damage. Replaces the Barracks.
- Gameplay: Emphasis on melee units and overwhelming enemies with sheer force
- Preferred Alignment: Bandos
Spoiler Tirannwn :
- Leader - Baxtorian, capital: Prifddinas
- Trait - Light of a Thousand Crystals: Melee, mounted and ranged units gain Crystal Weaponry promotions.
- UU - Ranger: This unit replaces the worker and is able to defend itself in melee. Cannot attack.
- UB - Singing Chamber: Replaces the forge. In addition to granting production bonus, once built it will grant all ranged units the indirect fire promotion. Requires a nearby source of Gems, gold, or silver.
- Crystal Halberd: Mounted units gain additional damage against ranged, but weak against melee
- Crystal Chime: Melee units take additional ranged damage, but deal increased damage to mounted
- Crystal Bow: Ranged units deal additional damage but have reduced defense
- Gameplay: Involves around using combat triangle in warfare (skirmish > ranged, melee > skirmish, ranged > melee)
- Preferred Alignment: Seren
Spoiler The Menaphites :
- Leader - Senliten, capital: Menaphos
- Trait - Locust Plague: Units gain additional movement within Desert tiles
- UU - Kharidian Ugthanki: This unit replaces the Horseman and is able to remove jungle and forests. It also deals additional damage to wounded units.
- UU - Scabarite: This unit is a long ranged unit that must set up before attacking. Has reduced sight range.
- Gameplay: Mobile units allow domination of desert terrain; ugthankis and other skirmish units sets up devastating Scabarite barrages
- Preferred Alignment: Pantheon
Spoiler Misthalin :
- Leader - Roald II, capital: Varrock
- Trait - Arravian Fervor
- UU - Crossbowman
- UU - Priestly Warrior
- Preferred Alignment: Saradomin
Spoiler The Fremmeniks :
- Leader - Brundt, capital: Rellekka
- Trait - Dagannoth Hunger
- UU - Longship
- UU - Crusader
- Preferred Alignment: Guthix
Spoiler Kandarin :
- Leader - Ulthas, capital: Ardougne
- Trait - Kandarin Sovereignty
- UU - Paladin
- UU - Tyras Catapult
- Preferred Alignment: Saradomin
Spoiler Karamja :
- Leader - Timfraku, capital: Shilo
- Trait - Call of the Bullroarers
- UU - Kharazi Warrior
- UU - Witchdoctor
- Preferred Alignment: Guthix
Spoiler Kourend :
- Leader - Rada, capital: Great Kourend
- Trait - Houses of Zeah
- UU - Lovakite Ballista
- UU - Reanimator
- Preferred Alignment: Guthix
Spoiler The Dragonkin :
- Leader - Kerapac, capital: Kalist
- Trait - Curse of Jas
- UU - Necrosyte
- UU - Dactyl
- Preferred Alignment: Zamorak
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