[WIP] Project Civ: A Quality-Oriented Civ Pack

Besides, Why Not Create a Scenario? Gilgamesh already has one, but an Age of Discoveries 1415 AD Scenario for Portugal?

Another Idea For Portugal:

A New Tech (Cartography) and a New Wonder (Cartography School of Sagres) - If you want I can create this (Already have the .xml for tech + quote + text)
 
Maybe race for the new world? Featuring Russia, England, Scotland, France, Spain, Portugal, the Netherlands, and Denmark. (New World Holdings being Alaska[ceded], New England, Panama[failed], Louisiana, New Spain, Brazil, the New Netherland[ceded], and Greenland respectively.)

To keep them from colonizing the new world, there might could be the Aztecs, the Inca, the Maya, the Iroquois, and another Civ or two I've got in the conceptual stages.

And of course, there would be some observer civs. China, India, Germany, Austria, Ottomans, Sweden.

There would be preset relations between the civs. Pre-explored territory. My aim is to have all of the territory of Europe to be taken up, and, for gameplay reasons, to have player countries be fairly resource poor.

Perhaps winning could be like this.

  • Being the first to explore a tile gives you the honor of discovering it. Having discovered tiles is a victory condition. Most takes this VC.
  • Number of Colonial cities gives you a score. Highest score takes this VC.
  • Population in Colonial cities gives you a score. Highest score takes this VC.
  • Discovering Natural Wonders gives you a score, and having the most gives you this VC.
  • I need a fifth victory condition, though. Maybe something dealing with city state allies?
Holding a majority for 10 turns lets you take all the chips.

However, you could completely forego the VC's and go for Domination, Science, Diplomacy, or Culture should there be a stalemate.
 
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Guess who? You'll never guess. It's an American Civ. Not nearly ready to announce this one, but I'll just let you guys guess at it. The "swirling triskelion," as I call it, may fool you.

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This one may be a little easier for you. Also an American Civ.
 
Inuit. I don't know what the other one is about. I feel like I should mention that the Inuit are also in Greenland and Russia, and not exclusively American.

For the other one, I am stumped, but I will guess Mapuche.

I consider Greenland to be part of the American supercontinent. Continents are largely an arbitrary thing that differs between two people.

Their culture is what I would call an Arctic one.

Also you're wrong about the other icon :P Here's another hint, they're currently represented in the game by a city-state. I'm going to need a lot of help from the community on this, as they didn't have a form of writing and their language is largely unknown. The help needed will be with placenames.
 
Here's another hint, they're currently represented in the game by a city-state. I'm going to need a lot of help from the community on this, as they didn't have a form of writing and their language is largely unknown. The help needed will be with placenames.

I'll try to help you out once I figure out who it is.
 
Can't tell if it is the Olmec or the Mississippians.
 
Can't tell if it is the Olmec or the Mississippians.

http://en.wikipedia.org/wiki/Cascajal_block

Olmec had a writing system. Mississippians did not. I guess that means it's the Mississippians, because Irkalla said this civ had no writing system and an unknown language.

http://en.wikipedia.org/wiki/List_of_Mississippian_sites

Here is a list of Mississippian burial sites, and none of these cities seem to have a "Mississippian" name, which I think meets the criteria for "unknown language" and "needs help with city names".

Also, check this Mississippian art. Looks a bit like the civ icon.

Mississippian_Underwater_Panther_ceramic.JPG
 
it is definitely the Mississippians, as Cahokia was a Mississippian site. That pottery makes it clear also with its resemblance to his icon.
 
Well, looks like we found it. Irkalla, what do you expect the UU/UB/UA to be?

Crawf0rd, how did you narrow it down to Olmec or Mississippians?

UA: Something involving gold or trade routes (Natchez Trace?), UB: Tchungkee Yard (Happiness, Faith, Culture, replaces Colosseum?), UT2: ??? (Raptor [falcon dancer]? [Tchungkee player])

They're still in the "On Paper" stages.

Also, how did you miss this?
Spoiler :
Parkin_Site_pottery_HRoe_2006.jpg


City Names I have so far...

Cahokia, Nanih Waiya, Chucalissa, Caddo, Gahagan, Medora, Ocmulgee, Etowah, Nacooches, Towosahgee, Tolu, Obion, Aztalan, Citico... City names list is a bit bare. I also want to keep European names out of the list. If any of these are actually European names, let me know!

We can probably steal some Creek, Choctaw, Chickasaw, Chumash, and Mandan place names, considering they're direct descendants of the Mississippians.


I originally wanted to go with the Choctaw, since I share their blood. I kicked around the idea of Pushmataha leading a Diplomacy based civ, struggling to keep he and his people's ancestral roots in the face of Europeanisation. But I thought it was too specific; Mississippians is a compromise.
 
Cool! I have done them before, but with poor graphics and as part of a now obsolete mod pack. I had:

UA = Chiefly Warfare Cult: units need 25% less Experience to gain their next Promotion.
UU = Falcon Dancer: replaces missionary (from a vanilla mod), +1(0) HP healed for a unit on the same tile
UB = Mound: replaces acropolis (again, mod), +1 culture (in addition to the base 2 defense and 20% food kept), doesn't require hills
UB = Chunkey Yard: replaces circus, +1 happiness and +1 gold, no resource required

As leader I took "Little Turtle" (Mishikinakwa), but I know he's from long after the culture had disappeared. It's part of "Fill The Map" (available on the browser), but it doesn't work with G+K installed.
 

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Cool! I have done them before, but with poor graphics and as part of a now obsolete mod pack. I had:

UA = Chiefly Warfare Cult: units need 25% less Experience to gain their next Promotion.
UU = Falcon Dancer: replaces missionary (from a vanilla mod), +1(0) HP healed for a unit on the same tile
UB = Mound: replaces acropolis (again, mod), +1 culture (in addition to the base 2 defense and 20% food kept), doesn't require hills
UB = Chunkey Yard: replaces circus, +1 happiness and +1 gold, no resource required

As leader I took "Little Turtle" (Mishikinakwa), but I know he's from long after the culture had disappeared. It's part of "Fill The Map" (available on the browser), but it doesn't work with G+K installed.

My idea was to have uh... Tuscaloosa be the leader, with falcon dancers being a military unit that are fast and somehow have something to do with faith, and tchungkee yards being a replacement to one of the happiness buildings that gives faith and/or culture.

Our ideas aren't that different. I think the most distance between us is on the direction of the civ. I was going for more of a gold/trade/happiness oriented Civ, and yours, I can't seem to gather the orientation of yours.
 
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Who is it? By the way, I'm working on getting the art done for the original 8 civs I've planned (plus one thanks to a friendly Portuguese Lusitanian [It sounds better...])

I'm not happy with this icon. If anyone has any ideas, shoot. Personally, I think it looks like bollocks.

Also, in regards to the Mississippians, I'd like to thank Hernando De Soto's failed expedition for some new placenames.
 
I've decided to scrap the Hittite UA. These guys will be getting it. I think it applies much better to them.

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The Zulu? That would make sense.
 
The Zulu? That would make sense.

Yep. Also, here's Mk II of the white and green icon you saw above that one. Tell me which one looks better.

SfIqt.png
 
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