Other
- After discovering one tech that allows you to build the spaceship: an OVNI falls near one of your cities. There is a 50% chance that the guys inside are alive, 50% that they are dead. If they are alive, they may build a base and start attacking you with Hi-Tech weapons or they may ally with you and provide you with technology. If they attack you, all empires in the world may ally against the aliens, who may drop troops in a random pattern around the globe. If they help you, you get a few techs and a boost on the spaceship construction.
Historical Event
Event: A new religion
A person has gathered many people around him with his talks of a new order in which everybody lives in peace and together. Some of his followers have spread out to other cities in your empire and claim their leader makes miracles. A few people are starting to talk of him as a god.
Options:
1:
Arrest the leader and his followers and exile them to other empire (-1 happiness in 4 cities, -1 relationship with random civ, 10% of founding a later religion (Christianity, Islam, Taoism, Confuncianism) in a city of your empire, if this doesn't happen the problem will be dealt with in the other empire).
2:
Pay someone to kill the leader (-100 gp, 10% revolt of one city, 5% revolt of other 3 cities, 20% of founding a later religion)
3: (Only if you have the Apostolic Palace)
Make the leader of [your religion] talk with the leader of the new religion to help him understand the truth of [your religion] (20% founding of later religion in the city that holds the AP, 10% of change of the AP religion to new religion (your religion's leader has been converted by the words the new prophet says), 5% of all followers of your SR to turn to new religion (in this case, if you have the Holy Shrine of your SR, the HS converts to the HS of the new religion: customs are hard to break, you know), 25% that up to 4 of your cities that don't have the SR convert to it and up to 3 foreign to do the same).
4: (Only if you have the Theocracy Civic)
Make the Inquisition arrest all the followers of the new religion and accuse them of being "spawns of
", so they are disposed off (20% of founding a later religion, 5% of revolt in one city, 50% of +1 happiness in all cities with your SR (watching those heretics burn is fun!))
5:
This man holds the truth in his words! (75% of founding a later religion and then 75% of making it your SR, 75% of the new religion to spread to each of your cities (each city has a 75% chance to have the new religion), 25% to spread to each foreign city that shares your former SR, 50% of -2 relationship with civs that have your former SR, if you have the Holy City and Holy Shrine of your former SR there is a 5% chance that it goes to a foreign city)
6: (Only if you have Free Religion)
All the religions are equal in our eyes, let him act as he wishes (50% of founding later religion, if this happens there is a 10% that it spreads to up to 4 cities).
7: (If you have a State Religion)
Let him act, but all those who convert to the new religion will pay more taxes (same as No.6, +2 commerce and -1 happiness from each city to which the new religion spreads)
Possible Quest
The Words and the Works of God
Your god has talked through the words of a prophet: the true faith of [your State Religion] must be spread to all the people of the planet. When this happens, God will shower you with presents and your enemies with rocks from the sky to send them to the hell.
Your goal is to send missionaires of your state religion (of which you must have the Holy City of) to all the enemy civs and spread your religion to, at least, three cities of each civ (if a civ has less than three cities, it'll be enough with two). God himself will grant them powers so that they can go to every civ unmolested (in game, it is like if there is a Open Borders Treat, but only for the missionaires of your SR).
If you manage to do it, you can choose between these things:
1: (Only if you DON'T have the Holy Shrine)
Ask all the pilgrims to help in the effort of building the Shrine (2gp for each city that has the religion, Holy Shrine is built)
2:
God asks the congregation that they spread the religion in their homelands (at least 1 new city per civ converts to your religion, the chance of your religion to spread to other cities decreases for each city you have already converted and the distance to the Holy City).
3: (Only if you have the Oracle, doesn't matter if it isn't in the Holy City)
God, through all his followers, shouts to the whole world "Worship me or suffer the consequences!" (in 5 turns, mystical fire will fall from heaven: civs that have your religion as their SR won't suffer, and cities with your religion that stay in civs that don't have your religion as the SR will only lose religious buildings aren't related to your religion or one other building randomly chosen; cities without your religion will lose half their buildings or half their population)
4:
Call for a Crusade (all the countries with your State Religion join you in a
Holy Alliance* with you as its leader, a Golden Age will start for your empire
**, causes a new event in foreign countries).
If you don't succeed with this quest, you'll get -1 happiness for every city in your empire that has your State Religion for 20 turns (really harsh, hehe)
And a event if someone else managed this quest:
A:
You don't share the State Religion of the one who completed it.
Religious Crusade
The leader of [Empire that did the Quest], following the precepts of [Religion], has called for a Holy Crusade against those who don't follow their god. [Your Empire] may be devastated by this war, but perhaps a compromise may be reached...
1:
Change Religion (your SR is now that of the one who called for the Crusade, 50% of the religion spreading to each city in your empire, 30% of revolts in cities that don't have the SR, you join the
Holy Alliance*, Golden Age for a half of the time of the Holy Alliance leader
**)
2:
Resist the Enemies of the Faith (the Holy Alliance declares war against you, the cities with the Crusading religion have a 50% of revolt, 30% that Military Units production raises by 20% in the face of the upcoming invasion of the Homeland)
3: (Only if you can have the Free Religion civic)
Stay Aside and don't act (you have the Free Religion civic, 1 turn of Anarchy, you stay Neutral in the Crusade until you declare war on your own, in which case you join the side you didn't attack).
B:
Your State Religion is the same as the one who completed the quest.
Religious Crusade: The leader of your religion has called for a Holy Crusade against the spawns of

that populate those cities where non-followers of [your religion] live. Of course, those who live there and share our religion will be helped and saved from them, but the others will not survive. Your God wants you to march against the infidels!
1:
Join the Crusade (you join the
Holy Alliance*, you have a Golden Age that lasts half the time of the Holy Alliance leader
**, 75% of the religion to be spread to cities that don't have it)
2: (Only if you can have the Free Religion civic)
Stay Aside (you have the Free Religion civic, 1 turn of Anarchy, 10% of revolt in two cities, you stay Neutral in the Crusade until you declare war on your own, in which case you join the side you didn't attack).
C:
You have the civic Free Religion before the Crusade was launched:
1: Let's join the Crusaders, they'll win surely! (you join the
Holy Alliance*, you have a Golden Age that lasts half the time of the Holy Alliance
**, you change from Free Religion to Organized Religion or Theocracy with the religion that started the Crusade as your State Religion, 1 turn of anarchy, 50% chances that the religion will spread to each city)
2:
We can't let those backwards puritans do as they want! (you declare war on Holy Alliance, you keep the Free Religion Civic, Military Production raises by 20%)
3:
This doesn't concern our Government (relationship with non-Holy Alliance warring civs decreases by one unless you sign a commercial treaty with you giving them weapon-producing resources, relationship with Holy Alliance decreases by two, -2 happiness if other Free Religion civ takes option 2).
*When the countries that join the Holy Alliance are defined, they will declare war onto those that have decided to resist. Of course, the Holy Alliance will hold until all the enemies have changed religions, have been eliminated or until the leader decides that enough is enough and offers peace or the leader changes its civics to Free Religion. If the Holy Alliance loses the war, the religion that launched the crusade will fall in attendance (3/4 of the followers will change to other religions).
** Mausolo's Mausoleum may change this: if the leader of the HA has it, the leader's GA will last 12 turns and the others' GA will last 6 turns; if other empire has it, the leader will have a 8 turns GA, the MM's holder will have a 6 turns GA and the rest will have a 4 turns GA.