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Makarios III, Republic of Cyprus
https://en.wikipedia.org/wiki/Makarios_III
UA: Tax Haven
Trade routes other players make to a city will generate an extra 3 :c5gold: Gold for the city owner. Embassies established in your Capital grant 5% :c5gold: Gold.
UU: Kyrenia Liberty (replaces Cargo Ship) https://en.wikipedia.org/wiki/Kyrenia_ship
Cost: 100 :c5production:
Movement: 1 :c5moves:
Abilities: Limited Visibility
Prerequisite Techs: Sailing
Establishes sea-based Trade Routes between two civilizations that yields :c5gold: Gold and +2 :c5culture: Culture. Can also be used to deliver :c5food: Food or :c5production: Production within your own borders after building a Granary or a Workshop.
UI: Seaside Resort
Yields: +1 :c5gold:
Electricity: Seaside Resort Gold yield improved by 1
Refrigeration: Seaside Resort Gold yield improved by 1
Globalization: Seaside Resort Gold yield improved by 1
May only be built on flatland coastal tiles.
 
Just report the thread and it's all good.
I think I've done it several times (the loading time wasn't so great other times I reported threads, I might have reported a few times in a row, accidentally :blush:)

I put it in the main forum at first because I wasn't sure if this was just a request thread or what from the OP alone. It is in the right place now.
 
Ashikaga Yoshimasa, Japan
https://en.wikipedia.org/wiki/Ashikaga_Yoshimasa
UA: Higashiyama Bunka https://en.wikipedia.org/wiki/Higashiyama_period
Enters a :c5goldenage: Golden Age and grants a copy of the Incense or Tea resource when you advance to the next era.
UU: Ninja (replaces Longswordsman) https://en.wikipedia.org/wiki/Ninja
Cost: 140 :c5production: / 280 :c5faith:
Combat Type: Melee Units
Combat: 21 :c5strength:
Movement: 3 :c5moves:
Ninja has the Quick Study and Foreign Lands Bonus promotions
UB: Rock Garden (replaces Garden) https://en.wikipedia.org/wiki/Japanese_rock_garden
Cost: 120 :c5production:
Maintenance: 1 :c5gold:
+25% :c5greatperson: Great People generation in this City. Each source of Marble and Stone worked by this City produce +1 :c5culture: Culture and +1 :c5faith: Faith.
City must have at least one of these resources improved with a Quarry.
 
Itzcoatl, Aztec Empire
https://en.wikipedia.org/wiki/Itzcoatl
UA: Triple Alliance https://en.wikipedia.org/wiki/Aztec_Empire
+10% :c5production: Production (max. 50%) when training Military units in :c5capital: Capital and :c5strength: Combat Strength of Cities increased by 2 for each friendly or allied :c5citystate: City-State.
UU: Eagle Warrior (replaces Longswordsman) https://en.wikipedia.org/wiki/Eagle_warrior
Cost: 120 :c5production: / 240 :c5faith:
Combat Type: Melee Units
Combat: 21 :c5strength:
Movement: 2 :c5moves:
Abilities: Sneak Attack, Leadership
UB: Calmecac (replaces Armory) https://en.wikipedia.org/wiki/Calmecac
Cost: 160 :c5production:
Maintenance: 1 :c5gold:
+15 XP for all Units. 20% discount on all purchases of Military units with :c5faith: Faith. City must have a Barracks or Krepost.
 
Wilhelmina, Kingdom of the Netherlands
https://en.wikipedia.org/wiki/Wilhelmina_of_the_Netherlands
UA: The Dutch Resistance https://en.wikipedia.org/wiki/Dutch_resistance
:c5strength: Combat Strength of Cities increased by 10% for every original Dutch city captured by an enemy (up to 80%). Pay 100% less for land unit maintenance when they are in friendly territory.
UU: Knokploeg (replaces Great War Infantry) https://nl.wikipedia.org/wiki/Knokploeg
Cost: 250 :c5production:
Combat Type: Gunpowder Units
Combat: 50 :c5strength:
Movement: 2 :c5moves:
Abilities: City Plunder, Near Capital Bonus
UB: Painting School (replaces School)
Cost: 300 :c5production: / 300 :c5faith:
Maintenace: 3 :c5gold:
Happiness: +2 :c5happy:
Science: +3 :c5science:
Great Work of Art or Artifact Slot: 2 :greatwork:
+1 :c5culture: Culture for every 2 :c5citizen: Citizens in this City.
City must have a University.
 
Louis XIII, France

UA: Grey Cardinal
Each city increases the :c5science: Science, :c5gold: Gold, :c5food: Food, :c5production: Production and generation of :c5greatperson: Great People in your :c5capital: Capital by 1%.
UU: Intendant (replaces Great Merchant)
Aside from the normal Great Merchant abilities, the Intendant has «Centralization of management» ability. «Centralization of management» grants permanently +1 :c5science: science, :c5gold: gold, :c5food: food and :c5production: production in your capital.
UNW: French Academy (replaces Oxford University)
Cost: 200 :c5production:
Culture: +1 :c5culture:
Science: +3 :c5science:
Great Work of Writing Slot: 1 :greatwork:
+10% generation of :c5greatperson: Great People in all Cities. 1 Free Technology. Contains 1 slot for Great Work of Writing. Must have built a University in all Cities. The cost goes up the more cities there are in the empire.
 
Shek'zeer, Mantid Empire (WoW civilization)
UA: Paragons of the Klaxxi
Free random Great Person near the :c5capital: Capital when you advance to the next era. Academy, Manufactory, Customs House and Holy Site are common improvements for Great Engineers, Great Merchants, Great Scientists and Great Prophets*.

*Great Engineer can construct Academy, Manufactory, Customs House and Holy Site (one of them). Great Merchant can construct Academy, Manufactory, Customs House and Holy Site and etc.

UU: Imperial Vizier (replaces Great Musician)
Aside from the normal Great Musician abilities, the Imperial Vizier provides a 15% combat bonus to all player-owned land units within 2 tiles. The Imperial Vizier is NOT consumed when he provides this bonus.
UB: Amber Research Sanctum (replaces Garden)
Cost: 160 :c5production:
Maintenance: 2 :c5gold:
+25% :c5greatperson: Great People generation in this City. Grants a copy of the Amber luxury resource. Unlike the Garden the Amber Research Sanctum does not have to be built next to a River or Lake.
 
Lei Shen, Mogu Empire
UA: Will of the Emperor
+2% :c5production: Production when building Land Military Units in all cities for each worked Stone resource. Marble and Gems Resources provide double quantity.
UU: Anima Golem (replaces Giant Death Robot)
Cost: 420 :c5production: / 840 :c5faith:
Combat Type: Armored Units
Combat: 150 :c5strength:
Movement: 5 :c5moves:
Abilities: No Defensive Terrain Bonuses, Can Move After Attacking
Required Resources: Oil (instead of Uranium)
UB: Royal Amphitheater (replaces Amphitheater)
Cost: 100 :c5production:
Maintenance: 1 :c5gold:
Culture: 1 :c5culture:
Great Work of Writing Slot: 1 :greatwork:
+5 XP for all Units. +5% :c5production: Production when building Land Military Units. The city must contain a Monument before the Amphitheater can be constructed.
 
Algalon, Constellar (WoW civilization)
UA: Ascend to the Heavens
Start without Fog of War. Receive free Great Scientist when you discover :c5science: Theology.
UU: Observer (replaces Great Scientist)
Aside from the normal Great Scientist abilities, the Observer has Cosmic Smash ability. Cosmic Smash does damage to all Cities (-1 :c5citizen: Population) of all players except Constellar. Cosmic Smash does damage to all units (-30% HP) of all players except Constellar. Does NOT trigger war.
UB: Celestial Planetarium (replaces Observatory)
Cost: 200 :c5production:
Science: +25% :c5science:
Scientist Specialists Slot: 1
Unlike the Observatory the Celestial Planetarium does not have to be built next to a Mountain.
 
Garrosh Hellscream, True Horde (WoW civ)
UA: Victory or death!
During war with another Civilization, :c5production: Production, :c5faith: Faith, :c5culture: Culture and :c5science: Science increased by 5% in all cities. "We Love the King Day" lasts 50% longer.
UU: Iron Juggernaut (replaces Landship)
Cost: 350 :c5production:
Combat Type: Siege Weapons
Combat: 60 :c5strength:
Ranged Combat: 50 :c5rangedstrength:
Range: 3
Movement: 4 :c5moves:
Abilities: No Defensive Terrain Bonuses, Can Move After Attacking
Required Resources: Oil
UB: Siegeworks (replaces Workshop)
Cost: 120 :c5production:
Maintenance: 2 :c5gold:
Production: +2 :c5production:, +10% :c5production:
Engineer Specialists: 1
+15% :c5production: Production toward Siege and Armored Units. Allows :c5production: Production to be moved from this city along trade routes inside your civilization.
 
Azshara, Naga Empire (WoW civ)
UA: The Great Tide
Can embark and move over Oceans immediately. Can found new Cities on water tiles (Lakes, Coast, Ocean).
UU: Siren (replaces Swordsman)
Cost: 75 :c5production: / 150 :c5faith:
Combat Type: Melee Units
Combat: 14 :c5strength:
Movement: 2 :c5moves:
Required Resources: No
Abilities: ‘Sweet Singing’: Defeated enemy land units may join your side.
UB: Serpent Shrine (replaces Shrine)
Cost: 60 :c5production:
Maintenance: 2 :c5gold:
Faith: 1 :c5faith:
+1 :c5faith: Faith from Lakes, Coast and Ocean Tiles.
 
Mida, Bilgewater Cartel (WoW civ)
UA: Business Sense
+15% :c5gold: Gold in :c5capital: Capital. +1 :c5gold: Gold in :c5capital: Capital for each embassy established in your Capital, Declaration of Friendship, Open Borders Agreement, Defensive Pact, Research Agreements, friendly or allied :c5citystate: City-State.
UU: Trade Prince (replaces Great Merchant)
The Trade Princes can construct the special Pleasure Palace (replaces Customs House) improvement which, when worked, produces +4 :c5gold: Gold, +2 :c5happy: Happiness and +1 :c5culture: Culture. The Trade Prince can also journey to a city-state and perform a "trade mission" which produces gobs of :c5gold: Gold and garners many Influence Points with the city-state. The Trade Prince is expended when used in either of these ways.
UB: Swindle Street (replaces Garden)
Cost: 120 :c5production:
Maintenance: 1 :c5gold:
Merchant Specialists: 1
+25% :c5greatperson: Great People generation in this City. Unlike the Garden the Candi does not have to be built next to a River or Lake.
 
Gazlowe, Bilgewater Cartel (WoW civ)
UA: For engineering!
+25% :c5production: Production toward Siege, Armored and Helicopter Units. Earn Great Engineers 25% faster.
UU: Chief Architect (replaces Great Engineer)
The Chief Architects can construct the special Town-In-A-Box (replaces Manufactory) improvement, which, when worked, provides +3 :c5production: Production, +2 :c5food: Food and +2 :c5gold: Gold for a city. The Chief Architect can also hurry production of a unit, building or Wonder in a city. The Chief Architect is expended when used in either of these ways.
UB: Rocketway Tower (replaces Military Base)
Cost: 500 :c5production:
Engineer Specialists: 1
+10% :c5production: Production and +5% :c5gold: Gold in this city if connected to the Capital via rail. Allows airlifts to or from this city.
 
Marin Noggenfogger, Steamwheedle Cartel (WoW civ)
UA: Preservation Society
+1 :c5gold: Gold from Landmarks and Artifacts. Discovering :c5science: Economics allows you to see Antiquity and Hidden Antiquity Sites and unlocks Archeologists.
UU: Loot Crazed Archeologist (replaces Archeologist)
Loot Crazed Archeologists are a special subtype of Worker that are used to excavate (for two turns) Antiquity Sites to either create Landmark improvements or to extract Artifacts to fill in Great Work of Art slots in Museums, Palaces, Hermitages, and selected Wonders. Loot Crazed Archeologists may work in territory owned by any player. They are consumed once they complete an Archaeological Dig at an Antiquity Site. Loot Crazed Archeologists may not be purchased with :c5gold: Gold and may only be built in a city with a University.
UB: Antique Shop (replaces Zoo)
Cost: 200 :c5production:
Maintenance: 1 :c5gold:
Happiness: 2 :c5happy:
Great Work of Art or Artifact Slot: 1 :greatwork:
It cannot provide more :c5happy: Happiness than there are :c5citizen: Citizens in a city. City must have a Colosseum.
 
Falstad Wildhammer, Dwarf Civilization (WoW civ)
UA: Born To Fly
+30% :c5production: Production toward Air Units. All land military units have the May Paradrop ability, allowing them to paradrop up to 9 tiles from friendly territory.
UU: Gryphon Rider (replaces Chariot Archer)
Cost: 56 :c5production: / 112 :c5faith:
Combat Type: Fighter Units
Ranged Combat: 12 :c5rangedstrength:
Range: 5
Movement: 2 :c5moves:
Abilities: Air Recon
The Gryphon Rider is an early air unit. It can be based in any city you own. It can move from city to city and can perform "missions" within its range of 5 tiles. Use triplanes to attack enemy ground units, to scout enemy positions.
UB: Gryphons' Nest (replaces Barracks)
Cost: 75 :c5production:
Maintenance: 1 :c5gold:
+15 XP for all Units. Allows airlifts to or from this city.
 
Muradin Bronzebeard, Dwarf Civilization (WoW civ)
UA: Explorers' League
+1 :c5science: Science from Landmarks, Artifacts and World Wonders, +2 :c5science: Science from Natural Wonders.
UU: Сartographer (replaces Scout)
Cost: 25 :c5production: / 50 :c5faith:
Combat Type: Recon Units
Combat: 5 :c5strength:
Movement: 4 :c5moves:
Abilities: Ignores Terrain Cost, Extra Sight (2)
UB: Hall of Explorers (replace Museum)
Cost: 300 :c5production:
Culture: 1 :c5culture:
Science: 2 :c5science:
Great Work of Art or Artifact Slot: 2 :greatwork:
The city must possess an Opera House in order to construct the Museum.
 
Moira Thaurissan, Dwarf Civilization (WoW civ)
UA: Dark Iron
All Cities get a free Forge. Units stationed on tiles with Mine receive a 40% defensive strength bonus.
UU: Miner (replaces Worker)
Cost: 70 :c5production:
Movement: 2 :c5moves:
Miners construct Quarries and Mines 50% Faster. Miners may cross mountains and ignore terrain costs when moving into any tile with Hills.
UNW: Great Forge (replaces Ironworks)
Cost: 160 :c5production:
Production: +10 :c5production:, +10% :c5production:
No required buildings. A free Great Engineer appears near the city in which the wonder was built.
 
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