Rajendran_P
Warlord
- Joined
- Mar 10, 2017
- Messages
- 169
I hope each modern Civilization progresses different victory paths. Certain, with gradual addition of more Civilization, there will be group of similar victory paths.
Fossil fuel being a finite resource has not been an issue, (new sources constantly get discovered)….it may be worthwhile for new tiles to get resources while old ones disappear. But climate change is the bigger problem.I would like to see a progressively increasing cost of using fossil fuel for industry and energy (that is at some point impossible to maintain/continue using) and a couple of realistic alternative paths (each with its own pros/cons) for the player to choose for its Civ to adopt in order to continue being an industrialised nation (a failure would lead to losing your industrial bonuses like electricity bonuses/ extra production/amenities). In other words something related to our current very real predicament(fossil fuel is a finite resource and we are currently very much addicted to it) as a species, with meaningful and interesting alternative outcomes(not just pollution=bad so spamm solar panels and wind turbines).
This is a big chllallenge actually. Since Sherman was 'the most produced' tanks in the world. Which explains why in many Civ games. 'Tanks' are always Shermans. (only in Civ5 that T34 took its place, which I must admit a better design).To do it right, though, France would almost have to be geared towards the first half of the Modern Age: 19th century cavalry, the superb French artillery that led the way technologically right up to WWI - French WWII tanks are best described as 'quaint' - would make great graphics, but the characteristics would have to be, shall we say, 'interpreted' to make them useful in-game.
With you on this one, Ideologies was my favourite part of the Civ 5 endgame.Ideologies return and are as important to the Modern Age as Religion and Distant Lands are to the Exploration Age
Or maybe things like too much interconnection. After all, the main reason why pandemics are a bigger threat isn't much of a lack of science but instead so much globalization that is hard to contain threats that spread fast because people are able to be a day in a country and 24 later on the other side of the world through planes.I'm thorn on that last idea - the mechanics of it make sense (relentlessly pursuing a specific victory condition lead to increased struggle and challenges - but I fundamentally disagree with "more culture = disinformation" (indeed, the cultural milieu and the social media and corporate media conglomerates that spread fake news are usually in stark opposition to one another), and while overuse of anitibiotics and superbacterias are real things, "labs spread disease" tend to be firmly in the speculation/conspiracy range.
All in all, it might make far better sense for an imbalance in focus to cause you to suffer from penalties in the areas you DON'T focus on. Insufficient science = pandemic catastrophe, insufficient culture = fake news, and so forth. That way you still get hardship for overfocusing on one area, but the punishment has more to do with insufficient focus on other areas than questionable notion that investing too much in one field make you likely to suffer in that field.
True, albeit those are more about how much it will hit your country and not much the reason it spreads all around in the first place.Well, lack of healthcare spending sure doesn't help (which would fall in the broad "science" family) when your hopsitals are too full and you don't have enough doctors and nurses for all the patients.. but yes, interconnection would make sense.
As cool as this is, we just don’t have enough civs to make this work.Some kind of colonial breakaway mechanic would be cool, where some of your own cities — if you don’t look after them well enough — have a chance to become independent people.
Big global alliances would make sense to have, whether they be trade or military oriented. I think you should be incentivized to form partnerships with other civs in the Modern Age.
No countries that formed in the 20th century preferably.
I love the idea of break away, but there is a reason it happened in the last (Correct me) expansion of civ 4, there were dozens to choose from.As cool as this is, we just don’t have enough civs to make this work.
It could be delivered in a future dlc with say ten additional civs designed specifically for this purpose.
I love the idea of break away, but there is a reason it happened in the last (Correct me) expansion of civ 4, there were dozens to choose from.
They can get it in at launch or with the first expansion, it could work if the breakaway state was only a full civ if it was large chunk of dissatisfied colonies all together ;maybe even banded together from 2 or 3 different civs, together. Then you just have singular fractured colonies becoming indepenant powers.
Or maybe even an alliance of indepenant powers, they basically become "Green Team" of indepenant powers, and then say, America full Civ breaks in a different region.
That's less a science issue (except for developing new treatments or vaccines) than an economical (or political) one, as that's more tied to budget priorities.Well, lack of healthcare spending sure doesn't help (which would fall in the broad "science" family) when your hopsitals are too full and you don't have enough doctors and nurses for all the patients.. but yes, interconnection would make sense.