Alright this is a story based NES thats works similer to the RTOR series.
The year is 0 AC a few months ago the military dominated United World Federation(UWF) collapsed. The technology has gone back to the early days of the 2000s. Military bases and groups of bases suddenly declare themselves independent. These nations will try and rise above the rest:
China(erez87)
military rule
People: Content
Age: Modern
Land: Small
Sea: Tiny
Air: Tiny
Space: None
Economy: Recession
BMD(SKILORD)
military rule
People: content
Age: Modern
Land: Small
Sea: Tiny
Air: Tiny
Space: none
Economy: Recession
BAP(Jason the King)
military rule
People: Content
Age: Modern
Land: Tiny
Sea: Small
Air: Tiny
Space: None
Economy: Recession
Russia(heine)
military rule
People: Content
Age: Modern
Land: Small
Sea: None
Air: Small
Space: None
Economy: Recession
NPC:
CSA:
Military Rule
People: Content
Age: Modern
Land: Small
Sea: None
Air: Tiny
Space: None
Economy: Stable
NEF:
military rule
People: Content
Age: Modern
Land: Small
Sea: Tiny
Air: Small
Space: None
Economy: Recession
Tokyo:
military rule
People: Content
Age: Modern
Land: Tiny
Sea: Small
Air: Tiny
Space: None
Economy: Recession
Tech Levels:
Modern(all countrys)
-Tanks, Infantry, Helicoptors, Radar Artillary
-Destroyers, Cruisers, Battleships, Carriers, Nuculear Submarines
-Jet Fighters/Bombers
-Spy Sattilites
next- Near Future
Every turn you create a set of orders. To increase your military size of a area(Land, Sea, Air, Space) you will have to put in part of your economy. Economy is based on the wealth, trade, happiness etc. of your country. Later space also effects economy.
Military sizes-
Tiny(1 Power Point)
Small(2 PP)
Medium(3 PP)
Large(4 PP)
Very Large(5 PP)
Huge(6 PP)
Gigantic(7 PP)
the starts over in reserves(8-14 PP)
Econnomic sizes-
collapsed(decrease 1 area size per turn)
depression(no increase)
recession(increase one area per 2 turns)
Stable(Increase 1 area per turn)
Prosperous(Increase 2 areas per turn)
Very Prosperous(Increase 3 areas per turn)
Booming(Increase 4 areas per turn)
By "areas per turn" I mean either land, sea, air or space. You can't grow one area twice in a turn now matter what but you can grow all areas in one turn. By the way most people will be in recession, stable or prosperous. Only very war torn countrys or very wealthy countrys will have other wise.
Battles
Above in the military sizes section there is a power point # next to the size. This is how much power this size has. This determines the outcome of a turn of warvfare. A defender also recieves an extra point in the field being attacked. Each four areas are added together to find the total power points this determines your combined military strength.
A player may choose an area to attack, either land, sea, air(and later space). Only land determines gains territorial. If the amount of power points equal or are one off neither side losses any troops. But if they are off by more then 1 then that side will loose a military size in that respective field.
So if you want to bring down an enemies air power before attacking on land you can do that. Or to navy and later space.
(later on with space battles, navy does not help in the outcome)
You can choose 4 areas to attack-
land(gain land)
sea(harm enemy Navy)
air(harm enemy air)
space(harm enemy space/economy)
Also you must choose a plan for each area-
offense- attack enemy(+0 PP)
defense- defend(+1 PP for area being attacked only)
When the first attack comes the other force automaticly gets defense. By defending you can not advance into enemy territory or fight them out. If both attack that is fine. But if both defend then it is a stand still no one gains land.
Now if you attack sea and all of your forces are on offense and the enmy all on defense only the sea forces recieve an extra power point no one else.
*Note* It would be good if you PMed the battle plans to me. That way the other force can not know your stratagy and devise a good plan to come back. But you can post it if you want.
Mood of People
The mood of the people can effect your economy, military and your government. This is what brought down the UWF so don't make them upset. You can spend your
Rebelling- Anarchy. military must used against people, economy dead(depression or collapsed)
Unhappy- People unhappy. Some riots/protests, some military is tied up. Economy- Depression/Recession
Content- People are so so. Some are unhappy some happy. Economy- Stable/recession
Happy- People love you and their country. No military is needed in land. Economy- Stable/Prosperous+
Timeline-
0 AC: Seven nations rise from the ashes of the UWF. China, Russia, BMD and BAP(the Bay Area Protectory). Also the CSA, NEF and Tokyo.
1 AC: The NEF and BMD form a border with one another. Tokyo continues it's agressive expansion. China increases it's size. Russia's leader seems no where in sight. The CSA and BAP form an agreement on expansion.
OOC: Right now there is no map. I can make one but I can not download it onto the internet. You can trust me and grab an atles to know where everything is. Also I hope the battling rules arn't too complicated.
The year is 0 AC a few months ago the military dominated United World Federation(UWF) collapsed. The technology has gone back to the early days of the 2000s. Military bases and groups of bases suddenly declare themselves independent. These nations will try and rise above the rest:
China(erez87)
military rule
People: Content
Age: Modern
Land: Small
Sea: Tiny
Air: Tiny
Space: None
Economy: Recession
BMD(SKILORD)
military rule
People: content
Age: Modern
Land: Small
Sea: Tiny
Air: Tiny
Space: none
Economy: Recession
BAP(Jason the King)
military rule
People: Content
Age: Modern
Land: Tiny
Sea: Small
Air: Tiny
Space: None
Economy: Recession
Russia(heine)
military rule
People: Content
Age: Modern
Land: Small
Sea: None
Air: Small
Space: None
Economy: Recession
NPC:
CSA:
Military Rule
People: Content
Age: Modern
Land: Small
Sea: None
Air: Tiny
Space: None
Economy: Stable
NEF:
military rule
People: Content
Age: Modern
Land: Small
Sea: Tiny
Air: Small
Space: None
Economy: Recession
Tokyo:
military rule
People: Content
Age: Modern
Land: Tiny
Sea: Small
Air: Tiny
Space: None
Economy: Recession
Tech Levels:
Modern(all countrys)
-Tanks, Infantry, Helicoptors, Radar Artillary
-Destroyers, Cruisers, Battleships, Carriers, Nuculear Submarines
-Jet Fighters/Bombers
-Spy Sattilites
next- Near Future
Every turn you create a set of orders. To increase your military size of a area(Land, Sea, Air, Space) you will have to put in part of your economy. Economy is based on the wealth, trade, happiness etc. of your country. Later space also effects economy.
Military sizes-
Tiny(1 Power Point)
Small(2 PP)
Medium(3 PP)
Large(4 PP)
Very Large(5 PP)
Huge(6 PP)
Gigantic(7 PP)
the starts over in reserves(8-14 PP)
Econnomic sizes-
collapsed(decrease 1 area size per turn)
depression(no increase)
recession(increase one area per 2 turns)
Stable(Increase 1 area per turn)
Prosperous(Increase 2 areas per turn)
Very Prosperous(Increase 3 areas per turn)
Booming(Increase 4 areas per turn)
By "areas per turn" I mean either land, sea, air or space. You can't grow one area twice in a turn now matter what but you can grow all areas in one turn. By the way most people will be in recession, stable or prosperous. Only very war torn countrys or very wealthy countrys will have other wise.
Battles
Above in the military sizes section there is a power point # next to the size. This is how much power this size has. This determines the outcome of a turn of warvfare. A defender also recieves an extra point in the field being attacked. Each four areas are added together to find the total power points this determines your combined military strength.
A player may choose an area to attack, either land, sea, air(and later space). Only land determines gains territorial. If the amount of power points equal or are one off neither side losses any troops. But if they are off by more then 1 then that side will loose a military size in that respective field.
So if you want to bring down an enemies air power before attacking on land you can do that. Or to navy and later space.
(later on with space battles, navy does not help in the outcome)
You can choose 4 areas to attack-
land(gain land)
sea(harm enemy Navy)
air(harm enemy air)
space(harm enemy space/economy)
Also you must choose a plan for each area-
offense- attack enemy(+0 PP)
defense- defend(+1 PP for area being attacked only)
When the first attack comes the other force automaticly gets defense. By defending you can not advance into enemy territory or fight them out. If both attack that is fine. But if both defend then it is a stand still no one gains land.
Now if you attack sea and all of your forces are on offense and the enmy all on defense only the sea forces recieve an extra power point no one else.
*Note* It would be good if you PMed the battle plans to me. That way the other force can not know your stratagy and devise a good plan to come back. But you can post it if you want.
Mood of People
The mood of the people can effect your economy, military and your government. This is what brought down the UWF so don't make them upset. You can spend your
Rebelling- Anarchy. military must used against people, economy dead(depression or collapsed)
Unhappy- People unhappy. Some riots/protests, some military is tied up. Economy- Depression/Recession
Content- People are so so. Some are unhappy some happy. Economy- Stable/recession
Happy- People love you and their country. No military is needed in land. Economy- Stable/Prosperous+
Timeline-
0 AC: Seven nations rise from the ashes of the UWF. China, Russia, BMD and BAP(the Bay Area Protectory). Also the CSA, NEF and Tokyo.
1 AC: The NEF and BMD form a border with one another. Tokyo continues it's agressive expansion. China increases it's size. Russia's leader seems no where in sight. The CSA and BAP form an agreement on expansion.
OOC: Right now there is no map. I can make one but I can not download it onto the internet. You can trust me and grab an atles to know where everything is. Also I hope the battling rules arn't too complicated.