Thunderbrd
C2C War Dog
Good point on the negative potential there. Alright... I'll add changing that mechanism to 'the list'.
@Vokarya
I just added an "Animal Race Track" as a new building. I was wondering if you could possibly make a related wonder that required them such as the "Kentucky Derby" or something like that.
- Priest specialist in all cities: -1 gold, +1 science
- Units attack at +20% strength when fighting units owned by the player controlling your State Religion's Holy City
- +25% defense in all cities if you control your State Religion's Holy City
Advertising Agency:
Madison Avenue
- +25% faster production of Executives
- +10% income from Corporations in this city
- +50% faster production of Executives
- +25% income from Corporations in this city
- +10% income from all Corporations in your civilization
- +50%
from Great Artist producing Great Work
<MissionEnhancers>
<MissionEnhancer>
<Mission>MISSION_GREAT_WORK</iMission>
<UnitClass>UNIT_ARTIST</UnitClass>
<iMissionEnhancement>50</iMissionEnhancement>
</MissionEnhancer>
<MissionEnhancers>
Cool. BTW I have had "Modeling Agency" on my todo list since before C2C was a mod. Someday I will get to it. I like your Advertising Agency though.
TB from the SVN thread said:Update
Fixed issue with CombatClassProductionCostModifier tag on buildings. It is now called CombatClassProdModifier and operates as any other Production Modifier. All schemas that included this tag and Vokarya's info file that utilized it have been properly updated. Texts dealing with the tag now read as other Production Modifier texts.
Tis' ready for further use.
Great! Thank you. I plan on using this on Advertising Agency and Madison Avenue, and I also want to use it on a Scriptorum building to come at Scriptures tech, to give +25% Missionaries production.
A very minor suggestion: on the TXT_KEY_BUILDING_UNIT_COMBAT_PROD_POSITIVE_MODIFIER and TXT_KEY_BUILDING_UNIT_COMBAT_PROD_NEGATIVE_MODIFIER, could you please take off the period at the very end of the text? Most of the bullet-point entries don't have punctuation.
Great! Thank you. I plan on using this on Advertising Agency and Madison Avenue, and I also want to use it on a Scriptorum building to come at Scriptures tech, to give +25% Missionaries production.
A very minor suggestion: on the TXT_KEY_BUILDING_UNIT_COMBAT_PROD_POSITIVE_MODIFIER and TXT_KEY_BUILDING_UNIT_COMBAT_PROD_NEGATIVE_MODIFIER, could you please take off the period at the very end of the text? Most of the bullet-point entries don't have punctuation.
Let us know if these start to get widespread use, because there is zero AI evaluation of them, so benefits they give are utterly invisible to the AI currently.
Could you use the same AI routines that evaluate <DomainProductionModifiers> and <UnitClassProductionModifiers>? Are those invisible to the AI as well? I think those XML tags have been around for a while.
As I said its on my list.
From what I understood from your answer to my question on building AI, tags weren't really individually evaluated though... and now it seems they are? I guess I was holding off a bit because I was confused on that. Figured I'd just go take a look at the code on that soon.
I wanted to get to this but I had another project on the list give me some hangups this weekend. Figured I should get that all sorted out and onto the SVN first.