Wonders on Techmap

Why start a new thread? we can use this thread for rating wonders. I'll start with the 4 on the inner ring in order of power (IMO) from weakest to strongest.

Stellar Codex: Orbital units seem really cheap so 10% production I rate as a negligible to the point of not being part of my consideration. 3 science is decent and since the wonder costs about as much production as a high level science building it lets the wonder stand on its own as worth building. The +4 orbital coverage range is sweet. Watch MadD's Kavitha game he puts orbital units to great use. Unfortunately it is only for the one city and since it is an early wonder there is a good chance you'll never actually put that +4 to good use.

Overall I rate the Stellar Codex 3 out of 5. Definitely worth getting if you are getting its tech but not something I'd deliberately chase for its own sake. To bring the Stellar Codex up to the level of the best Wonders on this ring of techs I'd say change the orbital coverage bonus to +1 nationally instead of +4 locally.

Master Control: +1 Culture, not a great yield but better than nothing. +1 worker movement speed, not great but not bad, this can add up to a lot of worker turns saved over the course of the game. Free Network, this is where a lot of MC's value comes from. A network costs nearly as much production as MC does and network (+3 science, +1 science from copper) is a building that is worth getting every time and always. Finally MC is attached to an affinity tech, getting +1 Supremacy early is very useful for the extra expedition module and if its your first affinity boost can be your soldier upgrade.

Overall I rate MC 3 out 5 but it is very close to a 4 because of the affinity points. A 3 rating again means definitely worth building if you are getting the tech but not something I would get for its own sake. To bring Master Control up to the level of the other wonders at this tier I would suggest a bonus to worker's improvement times, something small like 10-15%.

Panopticon: +1 culture, not a great yield but better than nothing. +1 vision for military units, this is immense. Fog of war kills and vision wins battles. There are lots of fast or long range units that can move in and attack further than the default view radius. By getting that extra vision you can ensure your units are in the best position to attack your enemy's units every time. The only way you wouldn't want the Panopticon is if you are convinced you will never engage in war.

Overall I rate the Panopticon 4/5. It is worth chasing the Panopticon on its own merits but you either won't need it right away or you can play in a way that you won't have a use for it.

Gene Vault: +4 food +1 culture, that is a nice yield. The city that gets the GV will grow faster and bigger and its low production cost makes that yield in itself worth getting the GV. +10% growth in all cities pushes the GV to chase worthy status. The fact that it is on an affinity tech just makes the GV that much more valuable.

Overall I rate the Gene Vault 5/5. Worth chasing on its own merits even to the exclusion of other things.

I foresee a lot of games where people will be racing to be first to build the GV. Personally I don't think this is a good thing. The Stellar Codex and Master Control need to be buffed to be competitive with the Gene Vault. I made suggestions above in this regard.
 
I actually disagree on the Gene Vault being king, HecatesLover - but if people want to use a different thread, i'll refrain from elaborating here ;)
 
Genevault has an additional benefit over the Master Control, beyond being even more direct from your starting position. It gives Purity 1, helping your early explorers incredibly if you get it soon. Naturally, you may not consider this a part of the ranking, but if we are considering it for MC, worth mentioning here.
 
Naturally, you may not consider this a part of the ranking, ...

This is an important point! Rating the wonders without taking their position on the tech tree into consideration would be plain stupid.
Imagine how useless Pyramids would be as a lategame wonder in civ5 (when building 2 workers is laughably cheap and all your tiles are improved already).

Position is even more important with a tech web. There are no dead ends in Civ5, you'll get almost all techs eventually. You'll skip a large chunk of the techs in BE.
 
Well, I am certainly looking forward to that obligatory Wonder ranking poll once the game is out. :D
 
I did account for the fact that certain wonders have affinity points in my rankings. I thought that would be obvious considering I mentioned it twice, once with MC and once with GV. Admittedly I didn't enumerate the benefits of Purity 1 but IMO that is a rather small oversight since GV is good enough it would be a chase wonder even without the purity points.
 
Wonders seem to take a back seat to other aspects of gameplay. Ultrasonic Fence (trade unit quest), Autoplants (+1 trade route quest), Spy Agency, and Solar Collectors ... and a level 4 Affinity unit. Maybe after that I'd go out of my way for a Wonder. Or just go bonk some heads and take their Wonders.
 
Is it just me, or is geothermal not really used for anything a all? There are roughly two wonders that use it, and one of them sucks...
 
have to keep in mind, that in all of maddjinn's plays, he is NOT playing to win, so as to revel no spoilers...

He is playing to show some of the game, and some units, like the last play through, the rockpuss (sp) which to me looks like a craken out of water.

And he has said he will not trade geothermal away to prevent the AI from building needed wonders.
 
Is it just me, or is geothermal not really used for anything a all? There are roughly two wonders that use it, and one of them sucks...

Writing Bull is doing a twitch stream with Lead Producer Lena Brenk (German) at 17.10.2014 20:00 (UTC+1, Paris/Western Mainland Europe).
I wrote this question to his youtube channel. So with some luck we might get an answer. Of course you could also check in for the stream! Guess people in chat will be happy to translate if anything is really new. ;)
 
I have a doubt about the Ansible and the Xenodrome
Both of them gives an affinity specific building, the building needs the proper affinity level to work or its 100 % free ?
It appears that the free buildings awarded by wonders don't consume the usual amount of strategic resources or cost maintenance; it's possible that they don't have Affinity level requirements, either.
 
It appears that the free buildings awarded by wonders don't consume the usual amount of strategic resources or cost maintenance; it's possible that they don't have Affinity level requirements, either.

They shouldn't, it will almost guaranteed be like hanging gardens providing you a free garden regardless of you researching Theology or not, and regardless of you having freshwater in that city or not. I think this actually are some of the major advantages of them, letting you have a good building that you otherwise could not have.
 
Back
Top Bottom