westamastaflash
Lord Commander
- Joined
- Nov 1, 2007
- Messages
- 933
I was thinking that perhaps there should be a few more wonders aside from KVOB that are either available with a ruins exploration, or can be built. Here are some ideas.
Geothermal Cavern Complex 600
World Wonder
Requires Construction Yard
Citizens tunnel great swathes of earth out from a large natural cavern, and find a way to harness Geothermal energy for a lit and clean Underground City.
+2 , +25% , +25% +2 (Great Engineer)
Bust a Deal, Face the Wheel 450
World Wonder
Requires Market
In a world such as ours, one's word must be kept to the letter, lest anarchy and lawlessness destroy what we have left...
The Wheel of Fortune Tarot might work as art for this...
-50% Maintenance, +25% , 2 Free Merchants, +1
Micro-Nuclear Reactor
Discovered in Coastal City Ruins
In a bombed-out drydocked aircraft carrier, your scavengers discover a fully functional micro-nuclear reactor, along with enough fuel to last centuries.
Unit builds a Nuclear Facility in the city of the player's choice.
1 Free Engineer, +25% , +25%
Advanced Hydroponic Equipment
Discovered in a plot with a junkyard
In the wreckage of a large farming complex, your scavengers come across plans and materials for a large self-sustaining solar hydroponic greenhouse.
Unit builds a Hydroponic Farm in the city
+4 , +2 , +2 (Great Merchant)
Reconnaissance Drones
Discovered in City Ruins
A undisturbed cache of unmanned aerial vehicles has been found by your scavengers. These should be able to help protect your settlements from the badlands.
Unit builds a UAV Base in the city
+4 , +2 (Great Protector), Can turn 1 citizen into a Sheriff
University Library
Discovered in City Ruins
Your scavengers come upon a wondrous treasure trove - an ancient University library with a vast store of both digital and paper books and journals.
Unit builds a University Library in the city
1 free scientist, +50% in this city, +2 (Great Scientist)
Geothermal Cavern Complex 600
World Wonder
Requires Construction Yard
Citizens tunnel great swathes of earth out from a large natural cavern, and find a way to harness Geothermal energy for a lit and clean Underground City.
+2 , +25% , +25% +2 (Great Engineer)
Bust a Deal, Face the Wheel 450
World Wonder
Requires Market
In a world such as ours, one's word must be kept to the letter, lest anarchy and lawlessness destroy what we have left...
The Wheel of Fortune Tarot might work as art for this...
-50% Maintenance, +25% , 2 Free Merchants, +1
Micro-Nuclear Reactor
Discovered in Coastal City Ruins
In a bombed-out drydocked aircraft carrier, your scavengers discover a fully functional micro-nuclear reactor, along with enough fuel to last centuries.
Unit builds a Nuclear Facility in the city of the player's choice.
1 Free Engineer, +25% , +25%
Advanced Hydroponic Equipment
Discovered in a plot with a junkyard
In the wreckage of a large farming complex, your scavengers come across plans and materials for a large self-sustaining solar hydroponic greenhouse.
Unit builds a Hydroponic Farm in the city
+4 , +2 , +2 (Great Merchant)
Reconnaissance Drones
Discovered in City Ruins
A undisturbed cache of unmanned aerial vehicles has been found by your scavengers. These should be able to help protect your settlements from the badlands.
Unit builds a UAV Base in the city
+4 , +2 (Great Protector), Can turn 1 citizen into a Sheriff
University Library
Discovered in City Ruins
Your scavengers come upon a wondrous treasure trove - an ancient University library with a vast store of both digital and paper books and journals.
Unit builds a University Library in the city
1 free scientist, +50% in this city, +2 (Great Scientist)